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Video of the third map played between rage and inninitforthe$ on QC_Team3 - Inner Sanctums.
The id Software press conference at QuakeCon 2009. First on stand was id Software President Todd Hollenshead who promoted a bunch of id Mobile titles for the iPhone such as Wolfenstein RPG and Doom Resurrection. To further entice gamers to buy the titles, Todd announced that the prices were being dropped to $0.99 and $2.99 respectfully. Anyone interested in any DOOM4 was sadly disappointed. Todd said to stay tuned for QuakeCon 2010 for more information. On the topic of Rage, id unveiled a new trailer which was pretty cool.
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316.43 MB
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August 14, 2009 |
550 |
The John Carmack keynote ranges from topics such as the ZendiMax buyout of id Software, the expansion of id Software, Rage, QuakeLive, iPhone game development, and many technical topics which are beyond my capacity to outline.
Concerning the buyout of id Software by ZendiMax, Carmack said he had to lookup who ZendiMax was online when discussions on the deal started. Overall, he is very pleased with the takeover for many reasons. Carmack''s main reason was the lack of support from publishers to third party developers such as id Software. "id Software used to be Activision''s FPS guy", but now the company owns the extremely popular Call of Duty series which receives a much higher priority over any FPS title id would release. Being a small independent company, there were certain projects just could not take on themselves. They had to take a cautious approach to many projects because they were directly financing them. Being part of a larger company now, id will be free to take on larger risks and projects. What Carmack hopes will be there working relationship with also was discussed. Carmack said that id has much to learn from ZendiMax such as their success in the marketing and downloadable content arenas.
On the topic of Rage, Carmack said most of the major technical parts of the game have already been finished. Much of the working being done now involves polishing the game and designing the vast array of user interfaces the game will feature. The game has been id Software''s longest develping project to date, even beating out the time it took to produce DOOM3. Carmack did go off on a small tangent on how some of the text sizes in the game were too small for someone with bad vision such as himself. Overall, he seemed very pleased with the production cycle so far.If you were wondering if there are any Rage beta testers somewhere, Carmack let us know that a small group of people are already hard at work testing the game . He added that it will be the most rigorous testing any id game has undergone before. He made it clear though that id won''t be heavily influenced by design comments these testers might give. id already knows the direction they want to take on Rage. Some interesting notes . The first level of the game will be the last to be made. While this does have its disadvantages, it does allow the designers to have a much better idea when the designing the level that will set the tone for the entire game.
While Carmack isn't a sentimental guy at all, he did reminisce about the good old days when id Software was a much smaller company. The development of Rage has skyrocketed the number of employees at id Software to somewhere around ninety. Carmack himself does not even know all of the employees by appearance, let alone by name.If you have followed the Carmack keynotes over the past few years, you are well aware that Carmack really enjoys developing cell phone games. He said that developing these games has been both a fun and profitable endeavor for id. He really enjoys that he is able to do a vast majority of the work himself, unlike Rage which has a massive amount of team members. Currently, Carmack seems solely focused on developing games for the iPhone. The limitations they encounter on regular cell phones is becoming too much of a bother. The development cycle is so short that id plans to schedule new game releases every other month. Carmack even discussed the possibility that id would stop developing games for the Java and Brew platforms to focus solely on the iPhone.
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228.81 MB
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August 14, 2009 |
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An interview with id Software producer Marty Stratton discussing QuakeLive.
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August 22, 2009 |
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An interview with SplashDamage CEO Paul Wedgwood about their upcoming game BRINK.
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August 20, 2009 |
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Julie Stepan mingles with the nerds waiting in the BYOC registration line. If you haven''t been to QuakeCon before, you''d be surprised of the amount of crazy people which turn out for the event. We have some costumed crazies and a guy who looks like John Carmack. Sit back and enjoy...
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129.14 MB
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August 14, 2009 |
470 |
A Q3 map that lets you walk around the hotel which QuakeCon 2001 was held at.
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12.99 MB
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April 07, 2003 |
2240 |
The QuakeCon 2002 championship match between M19*LeXeR (Russia) vs *69|Daler (USA). Shown from M19*LeXeR POV. Includes synchronized commentary provided by Team Sportscast Network's, djWHEAT.
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708.49 MB
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May 14, 2009 |
515 |
Video showing around the vendor area at QuakeCon 2003. (windows media player required)
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21.12 MB
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August 14, 2003 |
836 |
Video showing the early check in line for the BYOC Wednesday evening. (no sound, windows media player required)
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5.73 MB
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August 13, 2003 |
955 |
A question and answer session with four members of id Software: Todd Hollenshead, id's CEO, Fred Nilsson, Doom3's animation designer, Robert Duffy, the author of the Doom3 mapping tools, and Tim Willits, Doom3's lead designer. The discussion was moderated by a member of the press who read off the questions to id Software. The questions varied from Doom3, tips for amateur development teams, to Quake4.
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230.98 MB
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August 16, 2003 |
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Video of the NVIDIA Build Your Own PC contest at QuakeCon 2003. (windows media player required)
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14.63 MB
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August 14, 2003 |
1029 |
Video from the Quake3 CTF and 1vs1 finals. Includes video from the moment ZeRo4 wins the 1vs1 tourney. Runs: 4:25 minutes. (windows media player required)
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33.42 MB
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August 21, 2003 |
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This is a Democast of QuakeCon 2004 Finals: ZeRo4 vs. czm with a synchronized radio commentary which was provided live by iTG. Shoutcast by iTG`trillian & iTG`DeeAy.
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33.79 MB
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August 16, 2004 |
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QuakeCon 2004 Q3 1v1 highlights featuring frags by: czm, ZeRo4, daler, maddog, toxic and cooller. Live shoutcast commentary provided by Radio iTG. Inside the game video is 640x480 11:27.
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167.13 MB
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July 26, 2005 |
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The awards ceremony for the Quake2, Quake3, Enemy Territory, and Doom3 tournaments at QuakeCon 2005. The video shows all the winners come up on stage to recieve their vanity check and acknowledgement from the crowd.
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117.42 MB
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August 16, 2005 |
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Up and coming film maker Ilya 'bilz' Kushnir releases his long awaited Quakecon 2005 Documentary. Not Work Safe.
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477.55 MB
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October 15, 2005 |
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A QuakeCon 2006 movie from eSplat.com. The movie features scenes from the talent show, the finals, and all of the chaos in between. You will find in the movie what happens when... forever and av3k get together for a bootcamp, what celebrity made an appearance, how Cypher beats 2GD outside of Quake 4, the dangers of drinking and carting, the real reason Fatal1ty goes to Quakecon, and an introduction to Zorro, the latest superhero on the block who really does get all the chicks. The movie runs for 22 minutes.
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295.40 MB
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September 26, 2006 |
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Video of the championship match between SK-ZeRo4 and cypher in the first ever QuakeLive 1vs1 tournament at QuakeCon 2008. The video includes both matches played between ZeRo4 and cypher on qztourney7 'Furious Heights' and qztourney4 'Vertical Vengeance II' along with video of the award ceremony. Commentary for both maps are provided by Stuart "Django" Ewen and Rod "Slasher" Breslau.
A match between fox and cypher on qzdm6- Campground Redux.