| Category: Maps
|
428.70 Kb
|
April 05, 2002 |
1031 |
The winning level for the
CGC Level Design Competition. A heavily detailed level with an interesting layout makes it the complete package. Uses a combination of different texture sets to give it the look of an old industrial base set inside a mountain. The approaching storm rattles the walls of the complex with its monstrous thunders.
Screenshot
| Category: Maps
|
7.69 MB
|
November 09, 2003 |
1700 |
GtkRadiant lets you create maps for Quake III Arena / Quake III: Team Arena. It includes the latest GtkRadiant nightly build binaries, updated map compilation tools, updated plugins and documentation.
Click Here for a full list of changes.
| Category: Utilities
|
9.43 MB
|
October 01, 2001 |
3806 |
Map making program for Quake3 Arena and RTCW. Mainly to fix more things around q3map, this new q3map binary should be more reliable in the vis stage. There is some new stuff for the Linux users too, we have a bspc binary for Wolf in there now.
| Category: Utilities
|
20.99 MB
|
March 17, 2002 |
2175 |
A Quake3 Urban Terror frags movie containing footage from Q3UT beta 2.5 to beta 3.7. Emphasis is placed on keeping footage interesting while displaying numerous Urban Terror weapons and maps, presenting the game in all of its quality audiovisual glory.
| Category: Movies
|
297.87 MB
|
September 05, 2004 |
1225 |
The map plays in a gamers living-room in the early morning. He just went to bed very tiered, cause he was playingthe whole night at his computer. But now all the small game-characters are awaking to live and they continue their fights in his living-room. Let's hope the gamer can sleep with the noises in his living-room.
Shot1, Shot2
| Category: Maps
|
9.87 MB
|
December 27, 2001 |
62703 |
Hong Exploder is a tight multi-level deathmatch arena modelled in the base style. All the weapons, except BFG, are included, the power-up is a Quad/Haste random spawn. We have made much more effort in this level than previously to get a good combination of killer gameplay with good graphics and brush detail. This map has also been an experimentation of the numerous optimisation techniques available in the software to keep the framerate as high as possible for your fragging enjoyment.
Shot1,
Shot2,
Shot3
| Category: Maps
|
3.22 MB
|
June 10, 2002 |
1649 |
My new quake frag movie in han-sai and haven pictures production. For this time i tried something else, something what is not really usual in quake3 movies. From beginning I made frag movie - so I created frag movie my way. I want destruct form of classic quake movies, I want drawn attention. My first excess in quake3 movies. You´ll be warned.
| Category:
|
466.02 MB
|
April 19, 2010 |
221 |
Dark themed space mining base in tones of gray/black and red. Multiple floors entangle themselves across 3 atriums and the layout can make for both a fast strategic game as was as some really great shots. Designed as a tourney map, it can still be played as a ffa with a few people.
Screenshot
| Category: Maps
|
2.03 MB
|
November 03, 2001 |
3355 |
Insta-Unlagged is every 56ker's dream; the arena for HPB's Revenge on all the evil LPB's that roam the world of Quake III. All the features of InstaGib (plus many more) with the power of Unlagged technology. In normal quake3 the server only stores each players current position, however, in Unlagged the server stores your past positions and can look up to a half a second back in time. Every time a player makes a shot with an instant-hit weapon (machinegun, shotgun, railgun, lightning) the server calculates where the player has been in order to find where the player should of been if it wasn't for latency (lag).
Insta-Unlagged is every 56ker's dream; the arena for HPB's Revenge on all the evil LPB's that roam the world of Quake III. All the features of InstaGib (plus many more) with the power of Unlagged technology. In normal quake3 the server only stores each players current position, however, in Unlagged the server stores your past positions and can look up to a half a second back in time. Every time a player makes a shot with an instant-hit weapon (machinegun, shotgun, railgun, lightning) the server calculates where the player has been in order to find where the player should of been if it wasn't for latency (lag).
Jailbreak: Prisoners of War (JB:PoW) is a Quake3 teamplay modification where your objective is to send all the players on the opposing team to jail. Whenever you frag an opposing player, they will respawn in your jail. Sounds easy, right? Except that while you are trying to send the opposing team to jail, they will also be trying to put your team in their jail. You can free your jailed teammates by making your way into the enemy base and pressing the release button. It also may be possible for prisoners to escape from jail, if they work together.
Everyone's favorite bumbling baby talker from the Star Wars Prequel.
ScreenShot
| Category: Models
|
1.16 MB
|
April 17, 2002 |
7334 |
| Category: Utilities
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33.93 Kb
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March 16, 2002 |
7870 |
A TrickJumping movie featuring regular Q3 maps, CPMA maps, OSP maps, ffdm2, poq3dm5, qxtourney1, and jjm. The author began playing cpma about a year ago and a lot of things changed by then. I saw shambler and s1k's movie, I watched apheleons demos and played the mod a lot by myself. All this made me curious about how far I could go with the new abilities the promode physics provided. I had seen countless trickjumps before but it still haunted me to invent new ones and to push myself to the limits of what I could reach. Then I saw japex movie "progressive trickjumping" and that made me start collecting demos for making my own trickjump movie. I walked around every map of quake3, osp and cpm, always looking for things I hadn't seen before but seemed possible. So here we are.
There are no weapon jumps in this movie, it's just because I wanted to show what promode could do so I concentrated on the pure movement physics instead of doing boring plasma climbing or grenade jumps possible in osp or normal quake3 as well.
The movie starts with some rather basic, easy tricks on different quake3-, cpm- and osp-maps, increasing difficulty with every jump. Then action switches to longer sequences of trickjumps e.g. on cpm4, q3dm5 and ospdm6. Finally comes the sequence that required most time of all, the jjm-run, featuring the "jump masters" section.
A few days after I rendered the final version of the movie I met s1k (who is seen in shamblers promode movement movie) on a server and we showed each other tricks on different maps, so I did some tricks featured in the movie and he was impressed by what i pulled of e.g. in cpm4 and pro-q3tourney4. I assure you wont be disappointed by the jumps. Runs: 3 min 55 sec.
| Category: Movies
|
125.11 MB
|
January 11, 2003 |
3630 |
The author said, "Basically I got the idea for a tall, hunched character with ape-like animations and features and junga is what happened."
ScreenShot
| Category: Models
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1002.86 Kb
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May 05, 2002 |
2426 |
"Kenny from south park." in Quake 3 flavor this time.
ScreenShot
| Category: Models
|
627.60 Kb
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May 15, 2002 |
17066 |
Small, tight 3-5 player dm set on a floater with a few places to hide.
ScreenShot
| Category: Maps
|
1.28 MB
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April 13, 2002 |
2252 |