Base style map. A bit oversized but still nice to play. Again many narrow corridors and some outside areas with lot's of space to manouvre.
Shot1,
Shot2,
Shot3
| Category: Maps
|
2.29 MB
|
July 11, 2002 |
1482 |
A DeFraG mod trailer which presents some features of the upcoming version 1.9 The movie includes really cool trickjumping on maps that will be available in the upcoming version of the Defrag mod.
ScreenShot
| Category: Movies
|
79.62 MB
|
January 14, 2003 |
6283 |
The package includes the mod files, all of the maps, demos, and docs. The DeFRaG is a SOLO mod for Q3A based on your movement ability and not on your skill against bots or human players. Therefore you can practice and perfect your-self on every imaginable and possible Q3A trick. New features include:
Added support for standard quake3 maps (Tricks Mode)
Added support for CTF Fast Caps
Tricks Mode: Added item-defined timer feature (df_ndm_timer_*)
Added Crosshair Stats display system and user inputs indicator
Autorecord: Various enhancements and fixes
Autorecord: Added external app for demo files cleaning and sorting (_DemosTool.exe)
CPM: Added cpm item clipboxes
Added external app for recorded best times output (RecordsTool.exe)
Stats: Added "stats" console command
Stats: Added Longest Jump
Stats: Added pmove_msec
Stats: Jump meters: Replaced df_drawDistance and df_drawHeight CVars with df_drawJumpmeters
HUD: Added video-capture mode (df_hud_videocapture_*)
UI: Redesigned Launch Game menu (50 maps per page)
UI: Added Tricks Mode support
Scripting: Added df_script_onMapLoad
Scripting: Replaced df_respawn_cfg with df_script_onRespawn
Mapping: Added "RemoveMachinegun" option on Target_init
Mapping: Added "author" key in map definition files (.defi)
The package includes the mod files, all of the maps, demos, and docs. The DeFRaG is a SOLO mod for Q3A based on your movement ability and not on your skill against bots or human players. Therefore you can practice and perfect your-self on every imaginable and possible Q3A trick. New features include:
Added support for standard quake3 maps (Tricks Mode)
Added support for CTF Fast Caps
Tricks Mode: Added item-defined timer feature (df_ndm_timer_*)
Added Crosshair Stats display system and user inputs indicator
Autorecord: Various enhancements and fixes
Autorecord: Added external app for demo files cleaning and sorting (_DemosTool.exe)
CPM: Added cpm item clipboxes
Added external app for recorded best times output (RecordsTool.exe)
Stats: Added "stats" console command
Stats: Added Longest Jump
Stats: Added pmove_msec
Stats: Jump meters: Replaced df_drawDistance and df_drawHeight CVars with df_drawJumpmeters
HUD: Added video-capture mode (df_hud_videocapture_*)
UI: Redesigned Launch Game menu (50 maps per page)
UI: Added Tricks Mode support
Scripting: Added df_script_onMapLoad
Scripting: Replaced df_respawn_cfg with df_script_onRespawn
Mapping: Added "RemoveMachinegun" option on Target_init
Mapping: Added "author" key in map definition files (.defi)
Here is my third Quake3 video project. I wanted to make a new Defrag movie, but something different than freestyle because I already made 2 freestyle videos. I was thinking about what kind of movie to make and I purposed to the French community to make a video with demos from French players. Regarding to the general trend of defrag video nowadays like smooth/chilly videos, I wanted to make something more spontaneous, a bit like old defrag videos. This is an "ingame feeling" video, so with lots of first person views and ingame sounds, with punchy musical backing. No fancy effects effects at all, and no blur.
| Category: Movies
|
917.98 MB
|
March 08, 2008 |
502 |
Here is my third Quake3 video project. I wanted to make a new Defrag movie, but something different than freestyle because I already made 2 freestyle videos. I was thinking about what kind of movie to make and I purposed to the French community to make a video with demos from French players. Regarding to the general trend of defrag video nowadays like smooth/chilly videos, I wanted to make something more spontaneous, a bit like old defrag videos. This is an "ingame feeling" video, so with lots of first person views and ingame sounds, with punchy musical backing. No fancy effects effects at all, and no blur.
| Category: Movies
|
481.99 MB
|
March 10, 2008 |
108 |
This map features a remixed version of "korea" off the recent deftones white pony lp. the map is small, built for tourney play and promode, but also works well with 2 - 4 player dm. this map is a final release, fixing several errors with clip brushes and bot navigation.
Shot1,
Shot2
| Category: Maps
|
8.25 MB
|
October 16, 2002 |
1435 |
Primarily created for the Team Survivor game mode, it's a solid map for 2v2 up to 10v10 without feeling too big or too small. Lots of routes, 2 level game play, and 4 spawn groups add to the varied action in this desert town map. CTF (plays good too!), FFA and TDM are supported. A bot AAS file for offline play is also included.
ScreenShot
| Category: Maps
|
8.08 MB
|
July 07, 2002 |
3261 |
This is a two map mappack from UTZ|Devlin. Japangarden2 and Chicago.
ScreenShot
| Category: Maps
|
11.38 MB
|
April 18, 2002 |
3823 |
A space map with the quad at the cross paths of six jump ramps. This is my first complete quake3 level or any other game. I wanted a map where there would be a lot of mid-air collisions and chances to shotgun my cousin in mid flight to get the quad.
| Category: Maps
|
1.01 MB
|
October 14, 2004 |
2470 |
| Category: Movies
|
92.13 MB
|
May 23, 2002 |
19808 |
D2F (DOOMED2FRAG) is a Quake3 mod designed with the purpose of bringing the adrenaline pumping, visceral experience of DOOM2 Deathmatch to Quake3 with a few nods to features from more recent games. In Beta3 they have 9 new DOOM2 based weapons replacing Quake3 weapons. They have included some of the best custom maps out there that worked well with the mods changes and new weapons.
This is a skin for my clan mate and friend, DooMer based on the soon to be released Doom Pack. This is a high-res skin. I did it with high res skins simply because it looks better, and most systems nowadays can handle the extra texture size.
ScreenShot
| Category: Skins
|
1.57 MB
|
January 30, 2002 |
3023 |
This is a recreation of Doom2 map 13. It is a very large map and the textures are mostly imported from Doom II. The geometry itself is very blocky, like the original.
ScreenShot
| Category: Maps
|
1.22 MB
|
January 12, 2002 |
2949 |
Do you remember Duck Hunt from the first Nintendo? Well, this is it Quake3 style. It includes orginal music and more. Only load "I can win" bots, they will gib with one rail shot also make sure you don't load any blue bots on your team, they dont do anything.
| Category: Maps
|
271.48 Kb
|
December 09, 2001 |
2335 |
Quake4 edition of the popular Quake3:Arena CTF-map Q3ctf1 aka''Dueling Keeps''. Re-designed from scratch, so not a lame conversion via a converter-program. It has a new theme, featured by custom-made textures. The gameplay is almost the same as the original Quake3 version. This is also why i didn't used weapon-placeholders.
| Category: Maps
|
10.98 MB
|
December 27, 2005 |
718 |
Strontium Dog Durham Red From the "Scarlet Cantos" story appearing in 2000ad magazine.
ScreenShot
| Category: Models
|
5.53 MB
|
February 03, 2002 |
2935 |
| Category: Movies
|
65.40 Kb
|
July 18, 2002 |
915 |
It wasn't the intention to create a symetric map this way but it turned into a fragfest. Narrow and dark corridors, open spaces and long hallways; there's someplace for anybody to go.
ScreenShot
| Category: Maps
|
2.29 MB
|
July 11, 2002 |
1324 |