This is a movie of the multigaming clan Deathreign. It shows game scenes of nearly every game they ever played. There are Action Quake2, Counterstrike, Quake3 TDM, Ra3/cpma, Elite Force, Reaction Quake3, Urban Terror, and UT2003 scenes.
| Category: Movies
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274.38 MB
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February 08, 2003 |
3687 |
Clobber was around back in the days of the original Purse Grabber. He was a character in a beat-'em-up game he's put on a bit of weight but he's still fighting-fit, still got his mallet, still beats himself in the head and still grunts 'Bweh!' a lot.
ScreenShot
| Category: Models
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3.05 MB
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May 05, 2002 |
3503 |
Map:ra3map11 POV:cL-Azazel Comments:
CPMA demo. (ra3style)
| Category: Demos
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1.62 MB
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November 14, 2001 |
752 |
Coliseum2 is a MOD for Quake3 whose primary goal is to faithfully reproduce the runes many Quake2 players have come to know and love from Lithium2. All 5 runes have been implemented, even using the familiar pyramid key Quake2 model for ease of transition and a sense of nostalgia. Also present is the offhand grapple.
| Category: Maps
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12.63 MB
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June 15, 2002 |
21449 |
Miss Connecticut 2nd place in "Lowpoly lovedoll contest".
ScreenShot!
| Category: Models
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1.54 MB
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October 03, 2001 |
14186 |
It's the Quake III Arena version of Counter-Strike's de-dust map.
Shot1,
Shot2,
Shot3
| Category: Maps
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3.74 MB
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January 14, 2002 |
6675 |
This is a pretty interesting release in lots of ways: aside from the most significant changes to general CPM gameplay yet and the introduction of the first new 1v1 gametype in *any* FPS in several years, it's also reached a new level for mods in general in terms of just how good they can be on a technical level. There are a grand total of FOUR bugfixes since the May03 1.11 release (and two of those are old id bugs that I finally got around to dealing with). I think that's an extremely strong statement as to just how high the mod's quality is these days, and something that's very gratifying to me personally. ... Having CTF become a real game again is a huge bonus, and we've included a couple of CTF maps (the first CPM CTF maps ever) in this release to give people a chance to experience that gameplay in levels that are worthy of it. There are also 4 new DM maps for the 1v1 crowd, including one with a rather familiar name.
This is the FULL package, for clean/first-time installs. Just unzip this archive to your root Quake3/ directory with folders enabled, then read the README in the (newly-created) cpma/ subdirectory.
Version 1.44 of the Challenge ProMode Arena mod. This release is a full version except for the maps. You MUST already have all 7 CPM map packs to use this version of CPMA. What's new:
Universal mod changes
- Item bounding boxes fixed and aligned, they were extremely asymmetric, items may feel smaller
- New particle system for rail, lightning gun and smoke
- hud_hide and hud_show commands for individual hud elements
- New icons thanks to vamp1re
CPM gameplay
- 2,000 units per second plasma (up from 1,800)
- Q4MAX spawn system in 1v1 (random using the furthest 50% of spawns from the killer)
- Tele-exit speed reduced to 400 from 440 and the 'cripple' effect on exit removed. This means less free speed but more ability to circle jump, all teledoubles that were possible are now but may need some practice. Teleporter exit circle jumps now follow the same rules as normal circle jumps
CQ3 gameplay
- ChallengeQuake3 gameplay modified - has the dev rail gun, ramp jumps, CPM water movement and a number of other tweaks, see the changelog for further details
VQ3
- No changes
An upgrade for users of CPMA v1.0. This build's mostly about bandwidth and CTF, but one very notable "core" change is the death of pmove. Requires Map Packs 1-5 and CPMA 1.0 to already be installed.
Click here to read a full list of changes.
A PG-13 version of a model from the past. Crakho was inspired by the Quake 2 version of Crakhor: After Crakho got used and abused, she decided enouph is enouph and came out of hiding from Quake 2 into Quake 3.....Warning!! Profanity and Derogitory Language accompanies this model. (
ScreenShot)
| Category: Models
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8.22 MB
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May 17, 2002 |
4190 |

A teaser video for Digital Eclipse's upcoming frag video.
| Category: Movies
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55.81 MB
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September 30, 2002 |
741 |
The author's first movie, a Quake3 CTF movie based on the
ctfx league. All frags and caps were taken from demos of matches played during the ctfx2 season. I tried to get a clip of a member from each team in the movie, but due to time restraints (both real and movie time) and lack of footage, i missed getting clan RaV in, sorry guys. You will need DivX installed to view the movie. Running time: 15:45.
| Category: Movies
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423.80 MB
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March 26, 2003 |
3140 |
The concept behind CQ3 is to bring all the fun of Doom, Quake1 and Quake2 to the Q3A engine. Stuff you can do with CQ3 includes customizing the way things look, with Q1 and Q2 HUD settings and models, player movement and weapon knockback physics, weapon reload time, damage, sound, and speed, item respawn time, sound, and amount, client spawn health, armor, weapons, and ammo. It also includes Quake1 and Quake2 maps that can be played in Quake3.
Before the delay of the Quake3 tournament and the cancellation of the Counter-Strike tournament, the mood of the CXG was quite good. This movie shows the first day of CXG and gives some impressions of the whole event. Including a spectacular dance-contest.
| Category: Movies
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41.86 MB
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January 15, 2004 |
2286 |
| Category: Maps
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841.80 Kb
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April 23, 2002 |
1306 |
Deathmatch map textured in the HH3 clockwork texture set. Plays pretty well with 4 players, but best in 1v1. Some people have complained on the bots not playing that well. They play fine on Hardcore difficulty.
ScreenShot
| Category: Maps
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3.83 MB
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November 09, 2003 |
970 |