Bid For Power is a total conversion for Quake III that is fast paced deathmatch action modeled after Japanese anime. Bid For Power incorporates characters, levels, attacks, sounds, music and many other aspects of anime shows and reconstructs them into the Quake III engine. Bid For Power adds to the element of deathmatch with several different types of multiplayer games including Free For All, Last Man Standing, Team Play, The Battle for the Planet, Survivor and Tournament.
[Download The Orginal DBZ Models!]
A real life terrorist that is wanted by the United States and it's allies for many dispicable terrorist attacks. What could be better than to kill him in Quake3. The author says,"I do advocate Osama Bin Laden getting the hell fragged out of him in Q3."
Comments??
| Category: Skins
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165.39 Kb
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October 02, 2001 |
5505 |
Quite a large map located in an acient castle. Lot's of hallways, alleys and staircases for your fragging pleasure.
Shot1,
Shot2,
Shot3
| Category: Maps
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2.12 MB
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July 11, 2002 |
2068 |
Blow Me is a Quake 3 trickjump movie created in whole by HPO Formaldihyde. aka: Phucker. Runtime is 4.49 seconds. File size is 110 megs. No physics changeing mods were used. (ie: Osp, Cpma) Just Quake3 and 1.31 point relese. Tho devmap, God and Give were used (nessecary for multiple attempts to get the sweet shots). I took a lot of time and care to make sure the jumps coincided with the song for maximum visual experiance. Total time spent on this creation was about a month. (
DivX Codec needed)
| Category: Movies
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105.09 MB
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May 31, 2002 |
5520 |
A towering robot body made from the scavenged components of obsolete mining implements.. He has a cute little face too..
ScreenShot
| Category: Models
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3.17 MB
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May 16, 2002 |
4928 |
This is a fast and very enjoyable tournament map based in a tech theme. This map weighs in at just over 4mb because I have used quite a few new top quality textures.
Shot1,
Shot2,
Shot3
| Category: Maps
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4.87 MB
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October 21, 2001 |
2158 |
My second map, this time not a space map. Turned out to be more of a team deathmatch map. Didn't turn out as well as I had planned, but I did learn on what you do and do not do in maps like this. Too many doors and bad item placement made people turn away from this one.
ScreenShot
| Category: Maps
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2.13 MB
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November 09, 2003 |
834 |
The Bug comes with 5 skins altogether, including red and blue team skins and a bot for offline play. Based loosely on the Starship Troopers Warrior Bug design, this guy moves like a bug, looks like a bug, and will chase you down and gore you with the gauntlet - like a bug.
Picture
| Category: Models
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3.98 MB
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December 26, 2001 |
12718 |
A trailer for the upcoming Bulletproof3 movie. The movie is made using the Urban Terror mod. Runs: 4:21.
ScreenShot
| Category: Movies
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63.75 MB
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January 09, 2003 |
2017 |
This map pak is a set of deathmatch maps created specifically for people who play on the Burial Grounds Q3A Servers. It's a special group of people, who play with friends for fun. Each map is designed with a 6 - 10 player load in mind, and definitely not intended for competitive play styles or mods, such as CPMA.
Each map contains custom texturing, including the new Burial Grounds logo showcased throughout. There is also a soundtrack for each map, tailored specifically for these maps. We hope you enjoy the tunes, as we may release them in MP3 format soon after this pak is released.
This entire pak was created by members of the http://www.burial-grounds.com community. We felt the best way to make this pak work for it's intended audience, was to let some of the community participate in it's creation. So, along with the mappers and musicians, the beta testers were also selected from Burial Grounds community members. Screenshots:
BGMP1 (Galileus),
BGMP2 (Distant Sands) ,
BGMP3 (Six Degrees of Inner Turbulence),
BGMP4 (Digital Fusion)
| Category: Maps
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51.71 MB
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April 30, 2002 |
18443 |
A map that's been a long time in coming. i started this map in early june, 2001...but got side-tracked by a lot of things. life in general and stuff. anyway, this is the map i am most proud of, and i hope everyone enjoys it.
Shot1,
Shot2
| Category: Maps
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5.68 MB
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October 16, 2002 |
2307 |
A radical group of students have been stockpiling weapons on their university campus. A rise in beer prices at their local student union bar prompts them to seize control in the name of their organisation, the WTD (Work-shy Tax Dodgers). Okay, I'm just jealous 'cos I'm not a student myself anymore.
ScreenShot
| Category: Maps
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9.61 MB
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April 09, 2002 |
6837 |
Centaur is a half-man half-horse for Quake 3.
ScreenShot
| Category: Models
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3.68 MB
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April 17, 2002 |
9016 |
CeTuS - The Movie features the best DeFRaG runs of the well known, and probably best Tricker ever. Unfortunately he stopped recording demos and playing Quake3, so this will be his last video. In a total time of 15 minutes CeTuS - The Movie shows very impressive runs which are totally synced to the music. Thanks to the DeFRaG Camera Modes, you will see the action in new, previously unseen camera perspectives, as well as smooth camera motion sequences and new effects. The Xvid Codec is included in the archive, so make sure you install it before watching this video.
| Category: Movies
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289.98 MB
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July 11, 2003 |
43233 |

CeTuS - The movie 2 is the sequel of the popular first movie. Again, only DeFRaG runs are featured in this movie. You can expect cool new camera perspectives plus a whole new effect, the color correction ( check out the preview pics to see what it is ). If you like the first movie, come and get this one.
| Category: Movies
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295.17 MB
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December 18, 2003 |
19466 |
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal.
This update offers improvements that'll be important for all players:
- The DirectX input code has been updated allowing you to directly bind mouse5 through to 8 as well as smoothing out and improving input for some users. Mouse input buffer has been doubled in size.
Demo pausing with timescale 0.
- Fixed an Nvidia card skybox bug that was causing some users to have FPS problems.
- Increased the max poly and max vert counts significantly.
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal. What''s new:
- removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive (except from the bot code, which has bigger problems)
added sv_singleplayer
- improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
- removed the stupidity of every key aborting demo playback: now ESC only (ed: this also makes ALL bound keys usable in demos, unless overridden by a mod (e.g. CPMA''s MVD hotkeys)).
- only play the id logo cin the FIRST time, not every fkn time
- removed the broken stencil/projection shadow code
- avis produced by video actually work (bug+fix both from ioq3)
- fixed some ABSURD buffer overruns and broken code in snd_dma which caused random dropped sounds for no reason. it''s a miracle it doesn''t segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft
- fixed a TA-era bug that broke loopsound behavior. loop (ie ambient) sounds are now 75% volume
- q3config is NEVER autowritten just because of bind/cvar changes. it sucks if you''re playing and it sucks even more if you''re on GTV. UI/SP code should write it EXPLICITLY if they want to save something
A Quake3Arena:Defrag trickjumping movie featuring rAke0r. Movie contains 15 tricks in 3 maps ( opc2 csu1_a and freestyle_88 ). Took me like 3 days to make it but don`t expect any uberleet skills in editing.
| Category: Movies
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202.79 MB
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February 27, 2005 |
1420 |