The WFA mod team has spent the last month or so going over everything in 3.5 with a fine-toothed comb and have corrected all the flaws with it we could find. They've corrected all the outstanding bugs known to them, as well as a few map bugs. Based on the feedback from you, the players, they've also made some modifications to some of the levels.
Read the complete list of changes.
Beta 1.2 Bugfix pak. Extract to Quake3 directory.
Contains Western Quakeł Bot Files. Extract to your Quake3 directory.

Western Quakeł is intended to be a realistic simulation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quakeł Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It will also include new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" we also created music tracks and sounds adapted to the simulated times. Here's a list of some of the most important features WQ3 brings along:
A full arsenal of weapons with historically correct design. Check the weapons page for more information.
A big variety of "western styled" maps and player models.
A realistic damage system with different locations (head, chest...) and increased falling damage.
New "Western styled" gametypes for more fun (Bank Robbery and Duel Mode).
A Money System implying equipment purchase with money from rewards.
New "easy-to-use" graphical User Interface and HUD.
Other small improvements for a better and funnier gameplay.

Western Quakeł is intended to be a realistic simulation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quakeł Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It will also include new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" we also created music tracks and sounds adapted to the simulated times. Here's a list of some of the most important features WQ3 brings along:
A full arsenal of weapons with historically correct design. Check the weapons page for more information.
A big variety of "western styled" maps and player models.
A realistic damage system with different locations (head, chest...) and increased falling damage.
New "Western styled" gametypes for more fun (Bank Robbery and Duel Mode).
A Money System implying equipment purchase with money from rewards.
New "easy-to-use" graphical User Interface and HUD.
Other small improvements for a better and funnier gameplay.
High Definition video (1024x720) from the first big U.S. Quake4 tournament at the Winter CPL 2005 event in Dallas, TX. Cooler and toxic, both Quake3 stars, made it to the finals where they played a total of three maps. Cooler was victorious on the first map while toxic beat him on the second. Cooler won on blip, the third and final map of the tourney to take home $9,000 in prize money. This video shows Cooler and toxic playing blip, the final map of the tourney, along with audio of djWHEAT & trillian from RadioiTG, the awards ceremony, and a post game interview with the runner-up toxic.
| Category: Movies
|
364.36 MB
|
December 19, 2005 |
11368 |
A worm from a famous game. A bit simple but (according to the author) "very cool."
Screenshot
| Category: Models
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652.23 Kb
|
April 13, 2002 |
9994 |
An interview with Stermy after his win versus fnatic/Ztrider in the winner bracket finals on Saturday. He talks about his tedious match which propelled him into the finals today vs sk^toxic. In this in-depth interview conducted by Slasher, Stermy talks about how F-Players are different compared to other gaming organizations such as SK his views on the maps used in the tourney, his playing style, the WSVG event, would he like to switch back to Quake3, and other topics.
| Category: Movies
|
186.37 MB
|
July 09, 2006 |
2578 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
| Category: Maps
|
49.89 MB
|
October 12, 2002 |
10954 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
| Category: Maps
|
48.46 MB
|
October 12, 2002 |
4588 |
A RailFrag Tricks movie from XenO Clan. It was made using Quake3 version 1.16n. It runs 5 minutes 30 seconds and is encoded with Xvid.
| Category: Movies
|
262.55 MB
|
September 24, 2006 |
1017 |
XM-07 Vigna Ghina from Gundam F91. (*note - Bot file is for CLOCKBOT mod)
ScreenShot
| Category: Models
|
2.44 MB
|
May 16, 2002 |
3628 |
Small one room tourney. Never losesight of your foe.
ScreenShot
| Category: Maps
|
165.76 Kb
|
April 05, 2002 |
758 |
"The Avenging Messenger of God" preview model from the upcoming mod Follow The Zombie. It's your basic angel model, complete with wings, robe and halo.
Screenshot
| Category: Models
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1.96 MB
|
April 13, 2002 |
3202 |
POV: ZeRo4 Map: Pro-T4 (This demo is of ZeRo4 winning the WorldCyberGames Quake3 tourney)
| Category: Demos
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937.68 Kb
|
December 09, 2001 |
4260 |
| Category: Maps
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787.42 Kb
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April 05, 2002 |
2658 |
After the public death of my first Q3A player model, the Cacodemon, I quickly rushed to fill the void by starting work on this model. It only took a few days to complete, and with that aspect in mind, I couldn't be happier with it, except for the fact that I kind of went a bit overboard with the polygon count. Not much else to say really, except that now I have using MD3s pretty much figured out, I feel confident I can keep spitting out Q3A player models at a decent rate.
ScreenShot
| Category: Models
|
1.95 MB
|
May 05, 2002 |
2669 |
This is a skin for my clan mate, friend and partner in crime, CyriC of Phobos Lab.
(ScreenShot)
| Category: Skins
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2.04 MB
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March 29, 2002 |
3018 |