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Floater CTF style in a variety of gametypes to please the CTF gamer of all kinds. It is fast paced, straight up catch the flag and run it back if you can type of map. No dull moments here! Designed for CTF, TA, 3W and CCTF. This is a beta version. ScreenShot
Category: Maps 3.75 MB February 02, 2002 4049

Designed with q3ctf4 style of play in mind. But the overall gameplay is much more varied. It is not a rail fest! It contains 4 RL's. Floater CTF style in a variety of gametypes to please the CTF gamer of all kinds. It is fast paced, straight up get in, catch the flag and run it back if you can type of map. No dull moments here! Designed for CTF, TA and 3W. ScreenShot
Category: Maps 4.18 MB March 16, 2002 5920

Methos, the head admin of the Quake3 Knightmare Invitational Tournament, has thrown together a small movie about the void on DM14. The movie seems to have been inspired by the many halarious falls into the void during last weeks playoff matches. The movie, titled "The Void" is 3 minutes long. The movie is suprisingly good, as well as funny, and has recieved many good reviews from a lot of Quake 3 gamers.
Category: Movies 104.78 MB June 14, 2002 850

Category: Maps 9.59 MB March 08, 2003 4253

Category: Maps 13.04 MB March 08, 2003 5805

This was my first official release into the community. A large gothic styled Capture the Flag map that we have played at our LAN parties with a large group of people. Very fun with lots of room to move. ScreenShot
Category: Maps 3.37 MB June 20, 2002 1921

Features three all new CTF levels for Quake3: Arena! These are a large level named "Bloodlust" (qwctf1), and two medium sized maps, which are named "Courtyard Conundrum" (q3wctf2) and "Finnegan's Revenge" (q3wctf3). Also includes two sample configuration scripts for setting up servers using these maps.
Category: Maps 7.84 MB June 17, 2002 4447

Major changes (Full List OF Changes):
  • 8 new maps
  • - 1 Flag CTF, g_gametype 5 is now 1 flag CTF, can be lithium-ed to use runes and grapple
  • add sparklies to runes
  • added new radio
  • tell the location of the flag when it is dropped in CTFS
  • no flag events when teams are unbalanced
  • added team colored weapons
  • Category: Modifications 58.35 MB May 16, 2002 14064

    Major changes (Full List OF Changes):
  • 8 new maps
  • - 1 Flag CTF, g_gametype 5 is now 1 flag CTF, can be lithium-ed to use runes and grapple
  • add sparklies to runes
  • added new radio
  • tell the location of the flag when it is dropped in CTFS
  • no flag events when teams are unbalanced
  • added team colored weapons
  • Category: Modifications 55.21 MB May 16, 2002 1555

    Version 1.6 fixes up a few bugs from the 1.5 release, and is a code only. Extract this to your 'quake3' dir, or simply put the two files contained in the zip into your 'threewave' dir.
    Category: Modifications 469.95 Kb June 30, 2002 3738

    The ultimate CTF mod that contains a great new game mode called "CaptureStrike", 5 new Threewave maps and 3 refitted maps, Classic CTF game mode with 8 classic maps, Compilation Pak 1 maps (8 maps), Compilation Pak 2 maps (8 maps), portal style voting on next map and game style, mini games in between maps, with 35 maps in all. Comments??
    Category: Modifications 123.72 MB October 11, 2001 51311

    A remix of the classic Q3 Duel map, DM13. Apart from a retexture, the main changes are to remove some of the obstacles to smooth gameplay (low doors, low corridor ceilings) and to add floor holes to the bridge/platform area (re-introducing some the risk that thru-floors had to campers). Nodm9a (included in the same pk3 file) makes much more radical changes. Designed for CPM gameplay, there are distinct 1v1 and TDM (2v2) layouts. 1v1 introduces a Railgun, for a novel twist on traditional DM13 gameplay, while the TDM edition has a BFG. Note that the BFG in CPM is has a rate of fire and damage more equivalent to a more powerful rocket launcher than the vQ3 version. Though designed for CPM, the 1v1 edition might well be fun in vQ3. ScreenShot
    Category: Maps 3.38 MB July 18, 2003 2529

    This map is an entry in the Geometry Challenge (Copetition) 2. ScreenShot
    Category: Maps 1.74 MB May 18, 2002 1070

    Tricking iT2 is a Quake3 freestyle trickjumping movie from inifinite Trajectory. After over 5 months of professional editing from one of the world leading gaming movie production houses, Shaolin Productions, and over a year of insane trickjump demoing from Infinite Trajectory, the wait is finally at an end. But thats not all. We have a new feature we'd like to present. Multiple Audio Tracks.Thats right, not just one soundtrack, but the ability to choose from 4, with and without sound effects!
    Category: Movies 514.74 MB June 05, 2004 48723

    A space map with multiple platforms. The bot AI has been Optimized and lighting tweaked. Shot1, Shot2
    Category: Maps 3.80 MB December 08, 2001 2855

    The winning map in the Sidrial total conversion map contest. ScreenShot
    Category: Maps 1.26 MB March 18, 2002 5475

    16 Quake3: Arena maps supporting various game play modes built in 7 days for the Turtlemap #4 event. Maps included:

  • Chyrstie's Wraith: CTF/DM (ScreenShot)
  • Iron Core: Tourney/DM (ScreenShot)
  • Awakening: Tourney/DM/TDM (ScreenShot)
  • Baal-Peor's Urban Psychosis: DM (ScreenShot)
  • La Noche Tranquila: DM (ScreenShot)
  • bored turtles: Tourney/DM (ScreenShot)
  • Welcome To Hell: DM (ScreenShot)
  • Age of Langolier: Tourney/DM (ScreenShot)
  • Magrathia: Tourney/DM (ScreenShot)
  • rinser: Tourney/DM/TDM (ScreenShot)
  • Necrodelica: FFA/TDM (ScreenShot)
  • Listen! You smell something?: Tourney/DM (ScreenShot)
  • Silo 420: Tourney/DM (ScreenShot)
  • tm4_Vaarscha: (ScreenShot)
  • Ancient Relics: Tourney/DM (ScreenShot)
  • Kryptonite: DM (ScreenShot)
  • Category: Maps 38.84 MB June 17, 2002 10615

    There's been an overhaul of the ingame menu system, most notably the visual appearance, but also a tightening up of behaviour. The creation of skirmish games also gets a look in, with even more server options supported and a new style of disabling items. There's also quite a lot of code updated under the hood, including numerous small but essential bug fixes. This is fully compatible with Quake3 version 1.30 and includes access to many of the new options inlcuded in that release.
    Category: Modifications 548.64 Kb November 29, 2001 1931

    This isn't a strict conversion of Q2DM1. It is better described as a level "inspired by" The Edge. Each individual element of The Edge has been represented in some way, and if you are mentally familiar with The Edge then you will be able to understand this map much better. Shot1, Shot2, Shot3
    Category: Maps 2.92 MB April 05, 2002 899

    A cyber monkey on a ball. watch out he bites. Screenshot
    Category: Models 1.52 MB April 13, 2002 4660


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