Amazing Long Jumps, Plasma-Climbs, and Bounces. All with default dedicated server configurations. Includes cool slowmotion scenes and a great sound track. Download, and pump up the volume!
| Category: Movies
|
231.16 MB
|
September 26, 2002 |
29001 |
This file containes a compile bug free version of the 129h source release. Simply download and extract to:
[root]:/quake3/
To compile the qvms, just run the respective batch files.
| Category: Utilities
|
5.02 MB
|
December 18, 2001 |
2775 |
Quake3 skin pak 17 for the mynx&1 for major.14 nude and 4 clothed.All skins have bot files with adult chat files.Each bot is a tough opponent ready to kick some serious ass.
| Category: Skins
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121 bytes
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July 26, 2002 |
44618 |
The guys from Portugal have beat the Quake3 human tower record yet again. They managed to get 57 people in the tower, but because they didn't document it properly they can only confirm a 54 player tower.
| Category: Demos
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18.92 Kb
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February 10, 2003 |
9477 |
The Quake3world.com community organized an attempt to break the 64 player tower record. They managed to get 57 on before it crumbled. The scenery and 50 man FFA as the tower falls apart is worth watching.
| Category: Movies
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35.13 MB
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January 19, 2004 |
13130 |
Similar to my last map "Stir Fried Rocks Attack"(charon3dm12) in visual style. Mostly different hues of grey, with abstract geometry. The style is kept simplistic due to the tournament nature of the map. The map is built to accomodate 2 players, specifically in a cpma 1vs1 setting, but still works well in standard Quake3. This map will flow differently in cpma than vq3 because of the trickjumps.
Shot1,
Shot2
| Category: Maps
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2.34 MB
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August 09, 2003 |
6969 |
| Category: Maps
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5.69 MB
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November 12, 2001 |
7626 |
My second Quake3 map, and I think it came out good. I was trying to practice doing weird shaped buildings and arches.
| Category: Maps
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1.27 MB
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November 12, 2001 |
2016 |
Q3A - Neon light defined map. Corridor system draped around a central arena. Architecture defined by neon light. Interesting placement of ledges lets you perform jumps to cut off your opponents. Three height levels lead to tantalizing vertical fights. Special skin/bot compilation by Todtsteltzer available for challenging bot fights.
ScreenShot
| Category: Maps
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3.85 MB
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August 06, 2003 |
1909 |
AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more.
(ScreenShots)
AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more.
(ScreenShots)
The Age of Crime is a mod for Quake3, which has the feeling of 1930's. Gangsters, tommygun, mafia. This mod is only for multiplayer. Every player spawns in the map with a weapon. The AOC has 3 different game types: Deathmatch, Team Deathmatch, and Steal the documents. Steal the documents is like CTF but no flags. The documents will spawn at different places in the map.
Two level map with an Egyptian style theme. [
Shot1,
Shot2]
| Category: Maps
|
2.24 MB
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November 22, 2001 |
3979 |
Annihilation is a Quake3 Total Conversion, that replaces the original Quake3 gothic deathmatch action theme into a realistic, team-oriented World War 2 one. This includes new and realistic environments, weapons, according players and a huge list of other features.
This is the author's second Quake3 movie. It contains scenes from 1on1 action in OSP with CPMA settings enabled. It has a nice flow and nice frags. It runs 6:38 minutes.
| Category: Movies
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145.18 MB
|
May 12, 2003 |
2655 |
The Archons skin pack for the Doom model.
ScreenShot
| Category: Skins
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2.47 MB
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February 24, 2002 |
4480 |
A cold desolate station used as a testing ground for synthetic people, or 'bots' as they are more commonly known. specifically built by a disbanded militant human wing in 2064, they use the data retrieved from these synthetic battles as research for their own gain. An open-roofed atrium, medium sized arena suited to TDM, FFA & Duel.
ScreenShot
| Category: Maps
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4.79 MB
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April 13, 2002 |
3811 |
Ash from the Evil Dead/Army of Darkness movies, plus a whole lot more.
ScreenShot
| Category: Models
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2.67 MB
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May 05, 2002 |
11073 |
A multiplayer modification for Quake3 also with bots. Pick a side: Assaultteam or Robotteam. Assaultteam: assault on the ennemy bases. Conquer the bases and get to the exit, and exit the base by touching the exitflag with the flag you brought with you.
Robotteam: Defend the base at all cost. Don’t let the assaulteam to get in the base. Don’t let the assaultteam to conquer and exit the base. Hold the base! Clear the base from any assaultteammember that shows up, appears at the base.
There are 8 maps: an assaultstartmap and 7 assaultmaps, with seven bases. The startmap is to warmup a little bit.