Basic Capture The Flag. Hit the button to open the grate and det the mountains to create a secret passage to RR. Updated for Q3F2.
ScreenShot
| Category: Maps
|
5.52 MB
|
April 27, 2002 |
4207 |
A PG-13 version of a model from the past. Crakho was inspired by the Quake 2 version of Crakhor: After Crakho got used and abused, she decided enouph is enouph and came out of hiding from Quake 2 into Quake 3.....Warning!! Profanity and Derogitory Language accompanies this model. (
ScreenShot)
| Category: Models
|
8.22 MB
|
May 17, 2002 |
4206 |
A rebuild of q3dm17. This time team arena game types with vortex portals. Also a middle base and custom flag bases are added. The 4 jumppads in the middle are also different from original. The maps geometry and teleporter stuff will be completely different in all gametypes.
[Bot Files] Shot1,
Shot2
| Category: Maps
|
3.65 MB
|
April 14, 2002 |
4192 |
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal.
This update offers improvements that'll be important for all players:
- The DirectX input code has been updated allowing you to directly bind mouse5 through to 8 as well as smoothing out and improving input for some users. Mouse input buffer has been doubled in size.
Demo pausing with timescale 0.
- Fixed an Nvidia card skybox bug that was causing some users to have FPS problems.
- Increased the max poly and max vert counts significantly.
All background info about Kusanagi is unknown, but assuming from her nick-name, she may have been in military service before. She is an expert on unlawful activity, secret intelligence, and demolitions.
ScreenShot
| Category: Models
|
2.98 MB
|
April 17, 2002 |
4091 |
Floater CTF style in a variety of gametypes to please the CTF gamer of all kinds. It is fast paced, straight up catch the flag and run it back if you can type of map. No dull moments here! Designed for CTF, TA, 3W and CCTF. This is a beta version.
ScreenShot
| Category: Maps
|
3.75 MB
|
February 02, 2002 |
4049 |
Two level map with an Egyptian style theme. [
Shot1,
Shot2]
| Category: Maps
|
2.24 MB
|
November 22, 2001 |
3979 |
Another version of Q2CTF1, or McKinley Revival. Several things have changed, not the least of which is that you will not be swimming this time around. The lower route to the flag is over dry floors with a brief hop over some hellfog.
Shot1,
Shot2,
Shot3
| Category: Maps
|
2.15 MB
|
March 30, 2002 |
3927 |
This is a two map mappack from UTZ|Devlin. Japangarden2 and Chicago.
ScreenShot
| Category: Maps
|
11.38 MB
|
April 18, 2002 |
3823 |
The second map pack from Burial Grounds.com which took eight months to complete. The pack contains the following five maps:
Into the Abyss (ScreenShot)
The Soremill (ScreenShot)
FireWalker (ScreenShot)
Mortal Wounds (ScreenShot)
Steel Force (ScreenShot)
| Category: Maps
|
59.27 MB
|
July 24, 2003 |
3821 |
A cold desolate station used as a testing ground for synthetic people, or 'bots' as they are more commonly known. specifically built by a disbanded militant human wing in 2064, they use the data retrieved from these synthetic battles as research for their own gain. An open-roofed atrium, medium sized arena suited to TDM, FFA & Duel.
ScreenShot
| Category: Maps
|
4.79 MB
|
April 13, 2002 |
3811 |
GtkRadiant lets you create maps for Quake III Arena / Quake III: Team Arena. It includes the latest GtkRadiant nightly build binaries, updated map compilation tools, updated plugins and documentation.
Click Here for a full list of changes.
| Category: Utilities
|
9.43 MB
|
October 01, 2001 |
3807 |

The 22 minute
Electronic Sports World Cup film contains in-depth interviews with the following players: Fatal1ty, ZeRo4, [QPO]proZaC (including his stage concert), and zulg[f]. The film also features: CarMac (as your host), SK|aNouC, 4K^Harriman, Team9|XeqtR, zEx|shaGuar, and numerous others from the Q3, UT & CS scene.
The film was created in the interests of gamers but also to prove that gaming can make an entertaining spectator sport. I hope potential sponsors can watch this film & realise how far pro-gaming has come. This is simonb's second gamer film since creating "
Modern Day Gamer" & my new production company "igproductions" (#igproductions on Quakenet) is currently looking for sponsorship to film at more events in the future. It's encoded using divx 5.0.
| Category: Movies
|
338.50 MB
|
August 04, 2003 |
3780 |