An update for users of
Bid For Power Final 2.5 and
Bid For Power Final 2.6. English Bid for Power Final is an Standalone Mod that based on Dragonball. Although it uses the Quake3 engine, the game is free and does not require any other files. It contains many new features compared to the original Bid For Power mod. This package comes with over 100 characters from Dragonball Z/GT/AF and 50 maps from Dragonball Z.

Western Quake³ is intended to be a realistic simulation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quake³ Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It will also include new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" we also created music tracks and sounds adapted to the simulated times. Here's a list of some of the most important features WQ3 brings along:
A full arsenal of weapons with historically correct design. Check the weapons page for more information.
A big variety of "western styled" maps and player models.
A realistic damage system with different locations (head, chest...) and increased falling damage.
New "Western styled" gametypes for more fun (Bank Robbery and Duel Mode).
A Money System implying equipment purchase with money from rewards.
New "easy-to-use" graphical User Interface and HUD.
Other small improvements for a better and funnier gameplay.
Freeze Tag is a teamplay modification for Quake3 and Team Arena. It is a lot like that game you may have played as a kid, but without the killing. In Freeze Tag you try to eliminate the entire enemy team. If you kill someone then they will become frozen. So to eliminate all, you'd need to freeze everyone, making them all frozen at the same time. This will give your team a point and the round will start over again. If you are ever frozen, a teammate can come rescue you by standing next to your icy body for three seconds. You'll then be set free and can join the battle again. What's new in this version:
Team icon cannot be seen through walls again
Falling into lava or the void will now only freeze you for 5 seconds
Lowered time spent frozen & time-to-thaw in Freeze CTF (same as insta times)
Cannot steal thaws (finally)
Bodies no longer stop you when walked over (Thanks to haste!)
Players no longer flash for a millisecond on spawn spots (Thanks to haste!)
Lag bug when people join is fixed (Thanks to haste!)
Changed it back to where you can follow anyone while frozen
Using Force Player Models now makes everyone be player model (not Sarge) (This actually works now!)
Seismovision is a versatile demo player for Quake 1, Quake 2, Quake 3 Arena, Half-Life, Unreal Tournament, Star Trek Voyager Elite Force and Return to Castle Wolfenstein. The AVA (Auto-Version Adaptation) ’technology’ makes Seismovision the best demo player for Quake 3 Arena, Half-Life (Counter-Strike) Star Trek Voyager Elite Force and Return to Castle Wolfenstein players and its ‘Demodiversity’ makes it a must for every professional gamer. Seismovision being supported by over 200 web-sites makes it the most used demo player around.
Download The Update!
| Category: Utilities
|
3.46 MB
|
March 16, 2002 |
23557 |
A Quake3 movie like you haven't seen before. The two authors
strandtyp and
ironcock have put alot of time-intensive work into this complex movie. Running 6 minutes.
| Category: Movies
|
154.56 MB
|
June 10, 2002 |
21806 |
| Category: Maps
|
12.63 MB
|
June 15, 2002 |
21495 |
The package includes the mod files, all of the maps, demos, and docs. The DeFRaG is a SOLO mod for Q3A based on your movement ability and not on your skill against bots or human players. Therefore you can practice and perfect your-self on every imaginable and possible Q3A trick. New features include:
Added support for standard quake3 maps (Tricks Mode)
Added support for CTF Fast Caps
Tricks Mode: Added item-defined timer feature (df_ndm_timer_*)
Added Crosshair Stats display system and user inputs indicator
Autorecord: Various enhancements and fixes
Autorecord: Added external app for demo files cleaning and sorting (_DemosTool.exe)
CPM: Added cpm item clipboxes
Added external app for recorded best times output (RecordsTool.exe)
Stats: Added "stats" console command
Stats: Added Longest Jump
Stats: Added pmove_msec
Stats: Jump meters: Replaced df_drawDistance and df_drawHeight CVars with df_drawJumpmeters
HUD: Added video-capture mode (df_hud_videocapture_*)
UI: Redesigned Launch Game menu (50 maps per page)
UI: Added Tricks Mode support
Scripting: Added df_script_onMapLoad
Scripting: Replaced df_respawn_cfg with df_script_onRespawn
Mapping: Added "RemoveMachinegun" option on Target_init
Mapping: Added "author" key in map definition files (.defi)
Video from the QuakeCon 2004 Quake3 1vs1 and Doom3 1vs1 tournament finals. Also included is video from the tournament awards ceremony.
| Category: Movies
|
213.70 MB
|
August 16, 2004 |
20014 |
This is a model of the Quake4 Gladiator you have seen on the Quake4 poster. The file includes model by MoP, skinmeshed/optimized by Per128 and animations by the Brothers Grim.
ScreenShot
| Category: Models
|
54.20 MB
|
March 18, 2002 |
19960 |
| Category: Movies
|
92.13 MB
|
May 23, 2002 |
19811 |

The Matrix Quake3 includes bullet time, wall walking, and a complete new weaponset. This version includes:
Several UI problems have been fixed by simply renaming q3_ui.vm to ui.vm. (this will most likely fix all those nasty loading and graphical errors I've been emailed constantly about).
Reloading single and double weapons should be fixed.
Teleporters no longer take you to Spectator mode and crash.
Ammo pickup for single and double weapons should work properly.
Bots no longer run around reloading constantly (!)
The Lobby can now be started up from the single player menu.

CeTuS - The movie 2 is the sequel of the popular first movie. Again, only DeFRaG runs are featured in this movie. You can expect cool new camera perspectives plus a whole new effect, the color correction ( check out the preview pics to see what it is ). If you like the first movie, come and get this one.
| Category: Movies
|
295.17 MB
|
December 18, 2003 |
19483 |
The popular Sega video game character for Quake3.
| Category: Models
|
2.06 MB
|
October 03, 2001 |
18812 |
This map pak is a set of deathmatch maps created specifically for people who play on the Burial Grounds Q3A Servers. It's a special group of people, who play with friends for fun. Each map is designed with a 6 - 10 player load in mind, and definitely not intended for competitive play styles or mods, such as CPMA.
Each map contains custom texturing, including the new Burial Grounds logo showcased throughout. There is also a soundtrack for each map, tailored specifically for these maps. We hope you enjoy the tunes, as we may release them in MP3 format soon after this pak is released.
This entire pak was created by members of the http://www.burial-grounds.com community. We felt the best way to make this pak work for it's intended audience, was to let some of the community participate in it's creation. So, along with the mappers and musicians, the beta testers were also selected from Burial Grounds community members. Screenshots:
BGMP1 (Galileus),
BGMP2 (Distant Sands) ,
BGMP3 (Six Degrees of Inner Turbulence),
BGMP4 (Digital Fusion)
| Category: Maps
|
51.71 MB
|
April 30, 2002 |
18492 |
An updated version of the Quake3 1.32 Linux Point Release. This is NOT a new release, this is an update of the installer code to fix recent bugs related to text mode installation on glibc 2.3 systems. If you already have Q3 1.32b working on Linux, you don't need to download, the game binaries are strictly the same.
An updated for players of Bid For Power Final 2.5. English Bid for Power Final is an Standalone Mod that based on Dragonball. Although it uses the Quake3 engine, the game is free and does not require any other files. New features in this update include: 2 Different Kinds of Engines (Cell-Shaded and evq3) along with new maps and characters
The full version of RocketArena3. The new version includes:
Many bug fixes, including SuperPummel, Silent Jumppads and the "Specbug"
Support for pure servers and PunkBuster
Mac support
New console commands: ready, cg_noProjectileTrail, cg_oldtruelightning, cg_crosshairColor, cg_crosshairStats
The stats command has a new look, it shows stats for all the weapons.
Stats overlay
Railgun-look options
New 'OSP' look shaft or the old shaft
Invite a spectator to your team
Ignore chat from specific player.
Chat escape sequences
Three new maps: Mid Night, Stormator Complex, and q2dm1-ish.
GenArena Version 0.99a includes all five Generations, over 40 weapons to choose from, new powerups and powerup effects, techs, grapples, and much more, with support for server administrators to select what powerups, techs, and even classes are used in their game. All standard Quake3 multiplayer modes will be available; additional modes are being considered for a later release.
Download The Map Pack!!
"Kenny from south park." in Quake 3 flavor this time.
ScreenShot
| Category: Models
|
627.60 Kb
|
May 15, 2002 |
17120 |
The Quake3 1.16n Point Release was released in the year 2000. It was compatible with the DreamCast Version of Quake III. Consoles and PC Desktop Players could play against each other back in the days. Also there are still some communities that still use this patch on game servers, mostly instagib and freeze modifications.