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A Quake 3 arena movie, featuring various players, frags by "CDV".Tdm, Duel (mod CPMA, gameplay vq3).Official Maps.
Category: Movies 174.32 MB May 09, 2008 533

Fraghighlights showing different aspects of playing Quake III Arena. Runs: 11 Minutes 58 Seconds.
Category: Movies 266.71 MB September 01, 2002 9077

This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
Category: Weapon Models 147.83 Kb December 30, 2001 10003

Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.
Category: Modifications 209.36 Kb January 09, 2008 961

Six minutes of Quake 3 Arena fragging. I started this project with an intention of creating something that i feel is somewhat fresh and clean. Music: Silversun Pickups - Rusted Wheel. Featuring: ztrider, raziel, pez, vamp, crv, fire1ce, phenolphtale1n, appleseed, winz, zale, ashr, invasion, wussie, qujon, prince raiden, ziel, vtx, tombob, beaverman, kixl0r, molte, robo-kill, hayaku, cha0kx & thomas.
Category: Movies 176.98 MB January 13, 2007 6152

Chili Quake XXL, formerly Quake 2005 Revolution, is a High Definition Graphics Update for Id Softwares Quake 3 Arena. It includes some new models, new textures, and also new shaders. It utilizes the Evolution Q3 Engine, so pixel and vertex shaders are also supported, and they are already in use. It also includes some high resoluted weapon textures from Destroyer.

The goal of Chili Quake XXL is to make Q3A look like a nextgen game while maintaining the compatibility to the original Q3A and its mods, and its original style.

Note to the Installation: You have to install Chil Quake XXL in an own directory (e.g. C:ProgramsChil Quake XXL), and then you must copy the pak0.pk3 file from your previous original Q3 installation in the baseq3 folder there.
Category: Modifications 68.64 MB November 02, 2006 3556

The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 (when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a lot of "newbie-friendly" features and after John Carmack admitted a more challenging version might be better for professional gamers (which is where the name "pro mode" came from). Notes for version 0.99x8 (9 Sep 02):
add: CPM13B map config (PG -> LG)
add: cg_predict (0-2)
	replaces cg_nopredict
	0 = off
	1 = normal
	2 = optimised
	the normal prediction path is extremely slow at times
	(notably around curves) and can cost you 100fps on a GHz machine
	this new scheme is MUCH faster, but slightly more prone to errors.
	oddly enough, it's still more accurate than the original
	id prediction code (i.e. before the CPMA fixes)  :)
	if you have a slow machine, it's definitely worth trying.
	* currently very broken on lifts
add: new scoreboard for DM
	needs a lot of work still, but is VERY cool for GTV  :)
	(accuracy icon is for RL skill: effectiveness and direct hits)
add: assorted GTV-awareness (prepping for live MVD)
add: picture-in-picture for MVD  :P
	(press P to cycle window positions during playback)
add: UPS in MVDs
add: support gametype-specific spawnpoints
chg: allow mappers to specify respawn times for certain types of items
	not weapons (can't play id "pro" maps with polish rules or in ffa)
	not powerups (cpm13 becomes awful)
chg: acc "qualifying" shot count for PG upped from 45 to 50
chg: PickedUp and DiedWith columns renamed to Take and Drop
	was too much space for something so unimportant
fix: explicitly dropping the current weapon didn't switch from it
Category: Modifications 2.44 MB September 29, 2002 213

DuelX is a Quake 3 Arena modification that brings about new gameplay elements and some ass kickin' eye candy effects that really push the Quake 3 engine to its limits. Gameplay features include: 1v1 Tourney action, Start with all weapons, Weapons include MG, RL, LG, RG, each with 2nd fires, 2nd fires reflect the SG, GL, LG, PG, respectively, Starting health counts down from 125, Starting armor begins at 50, No self or fall damage, Unlimited ammo, and No items.
Category: Modifications 19.89 MB May 29, 2004 1486

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 203.37 MB January 15, 2005 1188

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 203.53 MB January 15, 2005 6039

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 224.05 MB February 22, 2005 5085

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 23.51 MB February 22, 2005 2398

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
  • Fixed in-game server browser to work with ET 2.60
  • Fixed kick and clientkick rcon & vote commands
  • vote kicks cope better with odd names
  • Fixed invisible players due to lack of spawn points
  • Fixed cluster explosion sound under water
  • Added server redirect when full, like ET 2.60. Set sv_fullmsg to ETF://server.name:port, client side can enable/disable through cvar "allowRedirect"
  • Updated omnibot
  • Added etf_spazball
  • Added etf_assaultforts : an assault map
  • Made etf_dissect official
  • Added more respawn points to several maps
  • Updated mapinfos to provide more information
  • Category: Misc. 248.72 MB April 15, 2005 3304

    An update for users of ETF v1.2. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
  • Fixed in-game server browser to work with ET 2.60
  • Fixed kick and clientkick rcon & vote commands
  • vote kicks cope better with odd names
  • Fixed invisible players due to lack of spawn points
  • Fixed cluster explosion sound under water
  • Added server redirect when full, like ET 2.60. Set sv_fullmsg to ETF://server.name:port, client side can enable/disable through cvar "allowRedirect"
  • Updated omnibot
  • Added etf_spazball
  • Added etf_assaultforts : an assault map
  • Made etf_dissect official
  • Added more respawn points to several maps
  • Updated mapinfos to provide more information
  • Category: Misc. 48.18 MB April 15, 2005 1715

    ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
    Category: Misc. 247.51 MB May 31, 2005 991

    An update for users of ETF v1.3. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Fixed demo list to include both dm_83 and dm_84
  • demo filenames no longer uppercased
  • Server browser now only shows servers that run your version of ETF
  • Server browser includes player list (name, score, ping) for selected server
  • New effects for flash grenade and HE charge
  • Quad glow (size & colour) around weapons & missiles fixed
  • Burninate the weapon you’re holding
  • fixed long timestamps in log messages being overwritten<
  • removed " was gunned down by " MOD_SHOTGUN death message (was duplicate)
  • sentrygun now idles during ceasefire
  • kicks through vote and admin menu now uses client id internally (operates through clientkick)
  • fixed admin match menu
  • Category: Misc. 46.96 MB May 31, 2005 1250

    ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 261.60 MB July 19, 2005 15849

    An update for users of ETF v1.5. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 61.54 MB July 19, 2005 3527

    An update for Linux users of ETF v1.5. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 61.05 MB July 19, 2005 327

    Excessive Speed - Quake 3 Arena movie based on ExcessivePlus modification is my third Q3 Arena movie and seventh movie I have done over all. I began my film adventure while playing Wolfenstein: Enemy Territory. However, those ET short clips are not really worth watching. The purpose of this movie is to promote the best (pure subjectivism) Q3 Arena mod. Video does not contain any names of frag authors because it is not exactly the point of this release. Frankly, I have to admit that there is only a few players that actually appear in first pov. (mainly me). The real meaning of this movie is to present all kind of situations that could possibly occur during the game regardless on whether they were very spectacular or not. While creating this video I followed the three main rules. First one is high Speed, several third povs and fast changes between perspectives. In theory that makes movie a bit more complicated but after all a whole project gains a lot of its effectiveness. Secondly, position clips in appropiate order. It is always a challenge if it comes to this aspect but I truly hope that this movie will be way more enjoyable than my previous project ‘Infinity’. Thirdly and finally, avoid random visual effects. I have seen a lot of professional movies as well as amateur ones and this time I put all efforts to do something new and original. For instance, by filling up the video with only those effects that fit into every single clip properly. Another thing that is critical for me is very precise synchronization. I love the movies where so called "small events" like incredible frags or fast transitions between clips are bound with sound (bass) "kicks" in the background. I gave all my best to keep entire project in this style. About the general quality. It is decent but when we take into account other productions that came out lately it turns into average. Unfortunately I could not make it higher than 1280x800 resolution because of my limited hardware possibilities but hopefully it will be sufficient. Excessive Speed took me much longer than all previous projects. I spent a lot of time thinking about all kind of details as well as general idea about the whole. It has been more or less 4 months including short breaks caused by rl stuff since I made this decision about starting project. Right now I am very happy it is coming to its end. I will be grateful if you inform your friends about this movie because as it has been mentioned before the main purpose of this video is to promote ExcessivePlus mod. I look forward to meet new players. New members of the whole E+ community that could guarantee us staying alive for a long time. If you have any questions feel free to send me a message.
    Category: 578.76 MB January 02, 2010 75


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