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Trailer for the anticipated "Fragged by Cooller" movie. This trailer will remind you the best moments of the award-winning Quake 3 player from Russia - Anton "Cooller" Singov.
| Category: Movies
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17.00 MB
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December 29, 2003 |
22661 |
This video clip was realized to present the born of a new Quake 3 Team Arena Clan, or I must say the fusion between two. And to announce all the others clans that now they must keep an eye on them. At this day, the 2X!FG clan is a reputated and great clan.
| Category: Movies
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27.36 MB
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December 08, 2002 |
12618 |
This movie is not about Quake 3. This movie is about us. A few of us.
My aim was to create a clean movie with minimal editing in order to retain its original identity and uniqueness of the game. My 2nd aim was to see movie for a breath and at the end say: Cool, wanna see it again.... The movie is dedicated to all Slovak Quake 3 players.
| Category: Movies
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198.16 MB
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October 08, 2008 |
400 |
My first Quake 3 map for DM play. Re-created in the likeness** of one of my favorite Quake(1) deathmatch level!
| Category: Maps
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1.97 MB
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October 01, 2001 |
3479 |
A Quake 3 arena movie, featuring various players, frags by "CDV".Tdm, Duel (mod CPMA, gameplay vq3).Official Maps.
| Category: Movies
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174.32 MB
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May 09, 2008 |
533 |
An incredible mid air frag fest set in the space map q3dm17. This video includes some of the most amazing long range mid air shots using rocket launcher that have to be seen to be believed. The frags have been carefully synchronized to Deftones – My Own Summer (OST - The Matrix). The movie (res: 1024x768) runs 3 min 3 sec and is my first attempt at making a Quake 3 movie; hope you’ll enjoy it!
| Category: Movies
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65.13 MB
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June 18, 2005 |
2368 |
Advance Q3 is a small Quake 3 mod, with support for DM, TDM, and CTF. 3 frags get you a weapon class upgrade and the player you killed drops a random powerup (Quad, regen, etc...) the length of the powerup depends on the level of the weapon they had when they died. Weapons can also be charged and other cool stuff. Its like an action rpgish type game. This new version fixes or improves almost every bit of the game. If you didn't like the mod before, give it another try. If you did, then you're in for a treat. Changes include (among other things): better looking ui, yet more balancing, revamped power system, better bot support, unique shaders to identify classes, more pickupable items, and finally, a very large batch of bug fixes.
Contains quakelive (and very little quake 3 cpma) duel frags. Performed in between September 2009 and January 2010, aswell as a couple of RTCW frags (can be found in the outro), performed from 2005 to 2009, serving the purpose of a little teaser of my current project, which will ofcourse be wrapped up in a decent movie config and high quality, starring various players along with myself....if I ever get to finish it, that is :)
| Category:
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304.49 MB
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February 21, 2010 |
19 |
What's new in 3.1
- FFA server, then ref change to a team game; players spawn on 'Free Team' instead of red or blue, fixed.
- Runefx2, resist shader broken,fixed.
- Broken auto hud switching between insta and other game modes,fixed.
- HTF scoring bug,fixed.
- Flag returns in fog on actf41 even if you don't die,fixed.
- Actf39 2D radar pic / bases switched,fixed.
- 2x flag/rune bug,fixed.
- Many issues involved with loading of models and bots,fixed.
- Lagometer covers scores on HUD,fixed.
- Pickup icons/name missing,fixed.
- Pause message not always displaying when game paused,fixed.
- Shredder sound not playing when carrying flag,fixed.
- Added OSP Anti cheat protection.
- Added g_allowvote 2, enables all voting except for game mode.
- Added Q3 models back into team games.
- Added cg_forcemodels 2 & 3.
1=Selected (fixed from always being default model.)
2=Quake 3 models only.
3=Alliance models only. - Improved client memory usage for sounds.
- Added 'Listen Server' option to Server Launcher util.
- Added 2 new head models / bots, Fett and Solid.
- Made '2D radar' and 'Team Camera Off' by default.
You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:
- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:
- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
Finally I finished my first movie project for the Quake 3 trickjumping team PcP.
It was created with Adobe Premiere Pro and Adobe After Effects.
Originally Splitted internally in 4 parts, the first and second part is made with Premiere Pro.
The third and credits part is made in After Effects and I regret used premiere for the first parts.
I wanted to always have a drug feeling in the movie and spended a lot of time in the editing process,
so I ended up using a lot of ''blur'' and ''lighting'' effects syncronized to the music.
Therefore i used electronic / techno style soundtracks including some nice fade out track.
It tooked me about 1,5 years to finish it and there were a lot of bad times.
Fortunately there were a lot of guys who pushed / motivated me all the time.
Featuring:
PcP|Breach
PcP|Ermo
PcP|Finalspace
PcP|Gubelfax
PcP|M0nk
PcP|Niels
PcP|QMRedorc
PcP|Sch00m
The demo content used in the demos are old but fits great with the music and style of the movie.
I had over 80 demos originally and used a few only.
If I used all demos the movie would be over an hour, so I think 18 minutes are okay.
Of course all demos are included in the package ;-)
Hope you like it ;-)
Thanks,
Finalspace
| Category:
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405.64 MB
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February 02, 2010 |
41 |
A Quake 3 Trickjumping movie with really nice editing and everything A lot of time was spent on this video. This is one of the best tricking videos seen, wish it was longer. Runs: 5minutes 38seconds.
| Category: Movies
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55.00 MB
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November 01, 2002 |
11148 |
Fraghighlights showing different aspects of playing Quake III Arena. Runs: 11 Minutes 58 Seconds.
| Category: Movies
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266.71 MB
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September 01, 2002 |
9077 |
This is a Quake 3 TDM movie starring AtG.r3load. All clips are from Clanbase TDM ladder matches. The movie is 14min long and contains some really nice music like At The Gates, The Haunted, Static-X, Soil and Korn.
| Category: Movies
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306.93 MB
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November 05, 2002 |
4192 |
BQ3 is a deathmatch modification that replaces all of the weapons with various types of rockets. You spawn with a rocket launcher that can fire any types of rockets you pick up, so there's no need to grab weapons. As soon as you have ammo, you can use it.
A Quake 3 Fortress video including frags and some tricking. Done by Rude_dog, and edited by Rude_Dog and biotech. This is the first video made by them, but hopefully not the last. It was made using Adobe Premiere.
| Category: Movies
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81.54 MB
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January 21, 2003 |
1860 |
Blow Me is a Quake 3 trickjump movie created in whole by HPO Formaldihyde. aka: Phucker. Runtime is 4.49 seconds. File size is 110 megs. No physics changeing mods were used. (ie: Osp, Cpma) Just Quake3 and 1.31 point relese. Tho devmap, God and Give were used (nessecary for multiple attempts to get the sweet shots). I took a lot of time and care to make sure the jumps coincided with the song for maximum visual experiance. Total time spent on this creation was about a month. (
DivX Codec needed)
| Category: Movies
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105.09 MB
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May 31, 2002 |
5503 |
This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.