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This is a skin for my clan mate, friend and partner in crime, CyriC of Phobos Lab. (ScreenShot)
Category: Skins 2.04 MB March 29, 2002 3018

A movie from the UK Quake 3 RA3 clan [D]efiance. Its very good full of great frags, good coriography and plenty of action.
Category: Movies 77.38 MB December 24, 2002 1593

After the public death of my first Q3A player model, the Cacodemon, I quickly rushed to fill the void by starting work on this model. It only took a few days to complete, and with that aspect in mind, I couldn't be happier with it, except for the fact that I kind of went a bit overboard with the polygon count. Not much else to say really, except that now I have using MD3s pretty much figured out, I feel confident I can keep spitting out Q3A player models at a decent rate. ScreenShot
Category: Models 1.95 MB May 05, 2002 2669

Includes two Quake 4 deathmatch maps "Zogg City" & "Temple of the Zogg". Each made for 2-8 players. An .aas32 is included for each one for mod bot play.
Category: Maps 25.96 MB February 15, 2006 1268

Large, open space DM for 4+. ScreenShot
Category: Maps 787.42 Kb April 05, 2002 2658

ZPM is a client side mod for Quake 3 Arena that has extra options coded in to enable client side prediction of all weapons. These options are enabled by default but can be disabled for those who wish to keep the latency in their aim(for those who are so used to the way Q3A plays online).

When client side prediction is enabled the clients computer tells the server when you hit someone instead of the other way around which means that all shots fired are instant and missles appear instanly when fired.
Category: Modifications 737.19 Kb November 29, 2001 8201

POV: ZeRo4 Map: Pro-T4 (This demo is of ZeRo4 winning the WorldCyberGames Quake3 tourney)
Category: Demos 937.68 Kb December 09, 2001 4260

ZPM is a client side mod for Quake 3 Arena that has extra options coded in to enable client side prediction of all weapons. When client side prediction is enabled the clients computer tells the server when you hit someone instead of the other way around which means that all shots fired are instant and missles appear instanly when fired. Multi-arena support added and Rocket Arena gamemode support added.
Category: Modifications 400.49 Kb June 14, 2002 3877

"The Avenging Messenger of God" preview model from the upcoming mod Follow The Zombie. It's your basic angel model, complete with wings, robe and halo. Screenshot
Category: Models 1.96 MB April 13, 2002 3202

POV: zero4
Map: Pro-DM6
QuakeCon 2003 Q3 1vs1 Championship Game
Category: Demos 1.06 MB August 19, 2003 2396

Z-Camera is a mod for Quake III Arena that replaces the standard spectator mode with an automatic camera. Lots of bug fixes in this release.
Category: Modifications 232.90 Kb December 31, 2001 714

Small one room tourney. Never losesight of your foe. ScreenShot
Category: Maps 165.76 Kb April 05, 2002 758

XoneXfer is a multi-purpose mod for Quake 3 Arena. It has many capabilities, and is able to accomodate many different play styles. Most servers that run XoneXfer are unlagged, although this can be turned off if desired (see config readme). Through the various game settings, many aspects of the game can be customized to provide a unique game experience, or configured to replicate several of the more well known mods, such as InstaUnlagged or OSP. Although you can modify each of the settings yourself, for your convenience a few standard config scripts have been provided, and several more are available on the forums. If you make a great new gametype with this, post your settings on the forums so others can enjoy it too!
Category: Modifications 281.28 Kb November 05, 2006 237

XM-07 Vigna Ghina from Gundam F91. (*note - Bot file is for CLOCKBOT mod) ScreenShot
Category: Models 2.44 MB May 16, 2002 3628

A RailFrag Tricks movie from XenO Clan. It was made using Quake3 version 1.16n. It runs 5 minutes 30 seconds and is encoded with Xvid.
Category: Movies 262.55 MB September 24, 2006 1017

X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:

  • IL PONTE (ScreenShot)
  • BATTLE THE BOTS (ScreenShot)
  • EARTHCORE STATION (ScreenShot)
  • TWIN TEMPLES TRANSVERSE (ScreenShot)
  • TRIANGULATION (ScreenShot)
  • THE SOUND OF INEVITABILITY (ScreenShot)
  • SIN (ScreenShot)
  • DEVIL'S INFERNO (ScreenShot)
  • Category: Maps 48.46 MB October 12, 2002 4588

    X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:

  • IL PONTE (ScreenShot)
  • BATTLE THE BOTS (ScreenShot)
  • EARTHCORE STATION (ScreenShot)
  • TWIN TEMPLES TRANSVERSE (ScreenShot)
  • TRIANGULATION (ScreenShot)
  • THE SOUND OF INEVITABILITY (ScreenShot)
  • SIN (ScreenShot)
  • DEVIL'S INFERNO (ScreenShot)
  • Category: Maps 49.89 MB October 12, 2002 10954

    X-Battle is a competition mod for Quake4. What's new:

  • full Q4 PR 1.3 support (incl. new napalm gun, deadzone gametype and gameplay changes)
  • a fresh new GUI (all client commands are adjustable, votes included!)
  • optional 'simple' 1 colored Brightskins (they take less performance compared to the 3 tiled skins)
  • optional clientside XGO sounds
  • MAXstats support (XML stats logging)
  • new gametype FREEZE TDM (developed under the control of the Q3 UFT scene)
  • alternate weapon viewmodels (for ui_showgun 1 players)
  • enemy/team model handling rewritten from scratch
  • r_lightScale and other important cvars unlocked
  • bothering console warnings removed
  • Category: Modifications 54.43 MB September 04, 2006 613

    X-Battle in its current version is a service modification for Quake4. It was and will be designed for competition uses like ladders, leagues and tournaments. Our goal is it to enhance Quake4 to make it to the best choice for a serious competition mod. Since the release of the SDK all changes in X-Battle are optional and deactivated by default. This version is Quake4 1.2 compatible. What's new in this release:
  • fix: powerups are shown again if spectating a player.
  • fix: scoreboard / skins show wrong teams fixed.
  • fix: fixed a problem with client projectile collision detection. (rocketlauncher bug)
  • add: cl_q3Zoom to allow q3 zoom style. ( community request )
  • add: s_altEnemySounds to use tankjr and keel sounds for an opponent model. ( community request )
  • add: captain commands "captains", "invite", "pickplayer", "removeplayer","kickplayer", "resign", "teamready", "readyteam", "accept" and "decline"; see client-commands.txt for details.
  • add: cl_nomip to allow changing graphics to picmip 1, regardless of current picmip settings.
  • chg: aimtext at crosshair shows up immediatelly without fading in.
  • chg: default cl_enemyColor* / cl_teamColor* colors changed to red/blue.
  • Category: Modifications 22.32 MB April 26, 2006 580

    Q4 X-Battle in its current version is a service modification for Quake4. It was and will be designed for competition uses like ladders, leagues and tournaments. Our goal is it to enhance Quake4 to make it to the best choice for a serious competition mod. Since the release of the SDK all changes in X-Battle are optional and deactivated by default. What's new in this release:

  • full timeout support (for both players and referees)
  • gameplay smoothness fixes and improvements
  • a largely improved scoreboard (average team-pings, color-coded pings, netto-frags etc.)
  • coach functionality (coach, coachInvite, coachDecline, coachKick etc.)
  • new instagib/clanarena/duel gametypes
  • a completely new system for handling user- and serverinfos to improve network usage
  • added team-mate hitsounds
  • "real" overtime modes (customizable amount of OT rounds and their length)
  • a lot of fixes (demo/autorecord works again and a lot more)
  • Category: Modifications 15.54 MB February 28, 2006 354


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