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A Quake 3 frag-video with frags especially from games between me and C3. Frags are decent synched to music from Waltari, Wanessa Mae and Matrix sountrack. 15 minutes of good frags and some editing.
| Category: Movies
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296.48 MB
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April 07, 2005 |
1134 |
This is a remake of the authors q3 map storm3tourney5: Cajun Hell. This map was ported to Q4 and touched up for q4 graphics and gameplay. To play, put storm4dm1.pk4 into quake4/q4base directory open q4, host a mp server, and select Cajun Hell from the menu.
| Category: Maps
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2.70 MB
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November 19, 2005 |
763 |
An interview with CaliGirl of LadyGamers.com. CaliGirl talks about her history is the gaming community dating back to Quake1, her QuakeCon 2003 memories, her thoughts on how girls are portrayed in the gaming community, the Ms. QuakeCon tourney at QuakeCon which she helped with, and many other topics.
| Category: Misc.
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40.04 MB
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August 27, 2003 |
532 |
Callisto, form the Quake III Team Arena, now in the Quake III Arena.
| Category: Models
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2.78 MB
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November 02, 2007 |
2759 |
A radical group of students have been stockpiling weapons on their university campus. A rise in beer prices at their local student union bar prompts them to seize control in the name of their organisation, the WTD (Work-shy Tax Dodgers). Okay, I'm just jealous 'cos I'm not a student myself anymore.
ScreenShot
| Category: Maps
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9.61 MB
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April 09, 2002 |
6837 |
These maps have been primarily selected with Capture Strike gameplay in mind. It will probably work with other gametypes like CTF, CCTF or any quake III mod involving capturing the flag, hence the Pak name, CTFsPak1.
ctfscp1 - Crosstown Traffic by Ferrao
ctfscp2 - Crossed Paths v.F3 by Daniel "Drunken Boxer" Lanicek
ctfscp3 - Cement, Concrete and Stone by Kommissar
ctfscp4 - White Noise by Publis
ctfscp5 - Overkill Redux - CTF by pF.red
ctfscp6 - Midnight Keep by Geit
| Category: Maps
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22.59 MB
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June 25, 2002 |
12712 |
Six minutes of Quake 3 Arena fragging. I started this project with an intention of creating something that i feel is somewhat fresh and clean. Music: Silversun Pickups - Rusted Wheel. Featuring: ztrider, raziel, pez, vamp, crv, fire1ce, phenolphtale1n, appleseed, winz, zale, ashr, invasion, wussie, qujon, prince raiden, ziel, vtx, tombob, beaverman, kixl0r, molte, robo-kill, hayaku, cha0kx & thomas.
| Category: Movies
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176.98 MB
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January 13, 2007 |
6331 |
mrks, the guy behind the famous Cetus movies and Freeform unveils his latest creation, Cattuthaj Jhana. This is a Quake 3 trickjumping video featuring two extremely skilled trickers, umeK and buddha from clan Qiang Shi.
cristal, fresh after the completion of Unity has aided the project by editing 3 minutes of the movie. The video also comes with 6 different audio mixes to give people a choice of music styles. The demos have also been included in the archive.
Note: The "menu" was done by umeK himself. If you dont want to use the launcher to watch the video you can grab the .avi in the /video/ directory.
Also included with the launcher is the media player classic and the ffdshow filter to guarantee you smooth playback.
Running Time - 11 minutes and 46 seconds
Codec Required - XviD
Resolution - 1280x720
| Category: Movies
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391.14 MB
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September 03, 2006 |
9683 |
ce·les·tia (n.) the heaven or outer space.
Celestia is a quake 3 defrag movie with cpm physics. It presents some of the best runs from one of the top defrag players—Arcaon—in an atmospheric and energetic fusion of speed and color.
Arcaon appeared in the defrag scene in late 2008, and has since then racticed to become one of the greatest. All runs included are (or have been) world records.
*Bon appétit!
| Category:
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1.00 GB
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February 02, 2011 |
1008 |
A large FFA/Team DM map for Quake 3. This one's pretty expansive and pretty tall. Opportunities abound for sniper-types who love their railguns. This map was my first attempt at a large venue suitable for serious Team action, and I'm pretty pleased with the way it came out. There are a few custom shaders (e.g. the afterbirth-ish slime, the glass tubes full o' scum, the Q3A wall hanging, the water), and I did a bunch of work with hint brushes to try and keep the r_speeds relatively low, and a huge amount of work with clusterportal brushes to optimize bot navigation as much as I possibly could. You may still notice some framerate stuttering at times with a bunch of bots loaded up, as they simply aren't at their best when trying to navigate around a huge, open, complicated area.
| Category: Maps
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4.57 MB
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January 04, 2002 |
2174 |
Centaur is a half-man half-horse for Quake 3.
ScreenShot
| Category: Models
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3.68 MB
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April 17, 2002 |
9016 |
CeTuS - The Movie features the best DeFRaG runs of the well known, and probably best Tricker ever. Unfortunately he stopped recording demos and playing Quake3, so this will be his last video. In a total time of 15 minutes CeTuS - The Movie shows very impressive runs which are totally synced to the music. Thanks to the DeFRaG Camera Modes, you will see the action in new, previously unseen camera perspectives, as well as smooth camera motion sequences and new effects. The Xvid Codec is included in the archive, so make sure you install it before watching this video.
| Category: Movies
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289.98 MB
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July 11, 2003 |
43233 |

CeTuS - The movie 2 is the sequel of the popular first movie. Again, only DeFRaG runs are featured in this movie. You can expect cool new camera perspectives plus a whole new effect, the color correction ( check out the preview pics to see what it is ). If you like the first movie, come and get this one.
| Category: Movies
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295.17 MB
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December 18, 2003 |
19466 |
CfgGen is a config/generator editor for Quake 2 and Quake 3. It has support for most of the major mods for both games and it will support nearly any mod in future releases. You can easily create a config file for Quake 2 or 3 in a matter of seconds and the features make it even easier. You need the
Microsoft VB runtime files to make the program work.
| Category: Utilities
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74.00 Kb
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September 16, 2001 |
4543 |
CfgGen is a config/generator editor for Quake 2 and Quake 3. It has support for most of the major mods for both games and it will support nearly any mod in future releases. You can easily create a config file for Quake 2 or 3 in a matter of seconds and the features make it even easier.
| Category: Utilities
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3.15 MB
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October 22, 2001 |
1627 |
CfgGen is a config/generator editor for Quake 2 and Quake 3. It has support for most of the major mods for both games and it will support nearly any mod in future releases. You can easily create a config file for Quake 2 or 3 in a matter of seconds and the features make it even easier.
| Category: Utilities
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3.41 MB
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December 03, 2001 |
19477 |
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal.
This update offers improvements that'll be important for all players:
- The DirectX input code has been updated allowing you to directly bind mouse5 through to 8 as well as smoothing out and improving input for some users. Mouse input buffer has been doubled in size.
Demo pausing with timescale 0.
- Fixed an Nvidia card skybox bug that was causing some users to have FPS problems.
- Increased the max poly and max vert counts significantly.
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal. What''s new:
- removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive (except from the bot code, which has bigger problems)
added sv_singleplayer
- improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
- removed the stupidity of every key aborting demo playback: now ESC only (ed: this also makes ALL bound keys usable in demos, unless overridden by a mod (e.g. CPMA''s MVD hotkeys)).
- only play the id logo cin the FIRST time, not every fkn time
- removed the broken stencil/projection shadow code
- avis produced by video actually work (bug+fix both from ioq3)
- fixed some ABSURD buffer overruns and broken code in snd_dma which caused random dropped sounds for no reason. it''s a miracle it doesn''t segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft
- fixed a TA-era bug that broke loopsound behavior. loop (ie ambient) sounds are now 75% volume
- q3config is NEVER autowritten just because of bind/cvar changes. it sucks if you''re playing and it sucks even more if you''re on GTV. UI/SP code should write it EXPLICITLY if they want to save something
Chili Quake XXL, formerly Quake 2005 Revolution, is a High Definition Graphics Update for Id Softwares Quake 3 Arena. It includes some new models, new textures, and also new shaders. It utilizes the
Evolution Q3 Engine, so pixel and vertex shaders are also supported, and they are already in use. It also includes some high resoluted weapon textures from Destroyer.
The goal of Chili Quake XXL is to make Q3A look like a nextgen game while maintaining the compatibility to the original Q3A and its mods, and its original style.
Note to the Installation: You have to install Chil Quake XXL in an own directory (e.g. C:ProgramsChil Quake XXL), and then you must copy the pak0.pk3 file from your previous original Q3 installation in the baseq3 folder there.
A Quake3Arena:Defrag trickjumping movie featuring rAke0r. Movie contains 15 tricks in 3 maps ( opc2 csu1_a and freestyle_88 ). Took me like 3 days to make it but don`t expect any uberleet skills in editing.
| Category: Movies
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202.79 MB
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February 27, 2005 |
1420 |