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Bloodshed 1.3 is 2006 World Cyber Games Quake 4 All Stars highlights. The 1.3 point release has really helped me bring a whole new look and feel to Quake 4 that I hope viewers will enjoy. It features: Toxic, socrates_, fojji, Cypher, stermy, ztrider, fatal1ty, and av3k. It runs 13 minutes 27 seconds and is presented in 1280x720 resolution in the Xvid codec.
| Category: Movies
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545.94 MB
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December 22, 2006 |
14403 |
This exciting Quake 4 video features some of the top frags by the top players at Quakecon 2006. Randy has stepped it up considerably in the frag video area, blowing the original, “Bloodshed I� away. The frags will keep your eyes glued to your monitor as you drool over this 900×600 widescreen video. This video is a must see for any Quake player, casual or competitive.
| Category: Movies
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395.59 MB
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October 12, 2006 |
9920 |
Blow Me is a Quake 3 trickjump movie created in whole by HPO Formaldihyde. aka: Phucker. Runtime is 4.49 seconds. File size is 110 megs. No physics changeing mods were used. (ie: Osp, Cpma) Just Quake3 and 1.31 point relese. Tho devmap, God and Give were used (nessecary for multiple attempts to get the sweet shots). I took a lot of time and care to make sure the jumps coincided with the song for maximum visual experiance. Total time spent on this creation was about a month. (
DivX Codec needed)
| Category: Movies
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105.09 MB
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May 31, 2002 |
5520 |
As my first Quake movie in 4-5 years, I thought it would be fun to try and make a nice QuakeLive movie for my clan "BLUE". Turns out it''s quite hard without recaming to "fall back" on. But I''m still happy with the result. The video features BLUE Joka, BLUE Salami, BLUE Lunke, BLUE Frozzy.
| Category: Movies
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160.15 MB
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May 06, 2009 |
782 |
This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
A towering robot body made from the scavenged components of obsolete mining implements.. He has a cute little face too..
ScreenShot
| Category: Models
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3.17 MB
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May 16, 2002 |
4928 |
Boosted_Q4 is a small mod for quake 4. This mod allows you to use rocketjump, grenadejump etc. Increased gamespeed, health, armour etc.
This is a fast and very enjoyable tournament map based in a tech theme. This map weighs in at just over 4mb because I have used quite a few new top quality textures.
Shot1,
Shot2,
Shot3
| Category: Maps
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4.87 MB
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October 21, 2001 |
2158 |
The idea behind Bouncy Quake is that all the weapons have been made non-lethal, but their design has been tweaked to improve their knock-back factor. For some weapons, this was as simple as removing the damage and upping the force, but others were subject to creative alterations. New powerups are also available, along with three new styles of game play to accomodate the new play style: Survival, King of the Hill, and Control.
BQServer is a server-side ActiveX dll that allows a Quake server to be administrated from any web browser. Install the BQServer dll onto your server running IIS, and you can send rcon commands to a Quake server via ASP pages. Because BQServer allows the developer to send and receive rcon commands, you can have as much control over Quake as the game server allows.
| Category: Utilities
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3.16 MB
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November 13, 2001 |
2199 |
Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.
This mod is designed to give Quake 3 Bots a brain. Brainworks is a server side only rewrite of the original AI logic. The primary goal of Brainworks is to provide bots that act and respond like a normal human player, not like a bad player with amazing aim. As such, Brainworks contains the following improvements to Bot Artificial Intelligence:
Sound and visual awareness system
Randomized dodging in battles
Avoidance of incoming missiles
Strafejumping
Improved enemy aiming (based on human compensation models)
Timing of item respawns
Redesigned internal goal selection
Redesigned internal aim selection
MANY MANY fixes for bugs in original Q3A bot code
Brawl for Quake 3, converted from the Q2 model.
| Category: Models
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1005.87 Kb
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October 30, 2001 |
3429 |
My second map, this time not a space map. Turned out to be more of a team deathmatch map. Didn't turn out as well as I had planned, but I did learn on what you do and do not do in maps like this. Too many doors and bad item placement made people turn away from this one.
ScreenShot
| Category: Maps
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2.13 MB
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November 09, 2003 |
834 |
The Bug comes with 5 skins altogether, including red and blue team skins and a bot for offline play. Based loosely on the Starship Troopers Warrior Bug design, this guy moves like a bug, looks like a bug, and will chase you down and gore you with the gauntlet - like a bug.
Picture
| Category: Models
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3.98 MB
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December 26, 2001 |
12718 |
A trailer for the upcoming Bulletproof3 movie. The movie is made using the Urban Terror mod. Runs: 4:21.
ScreenShot
| Category: Movies
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63.75 MB
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January 09, 2003 |
2017 |
A Quake III Arena frag highlight video from the members of New Zealand's Clan "Bullshit Enterprises". It includes frags from gametypes such as 1v1, Team Deathmatch, Capture the Flag, Rocket Arena 3, and Ultra Freeze Tag. This video combines outstanding footage with perfectly synched music to enable the optimum feel to the movie!
| Category: Movies
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198.57 MB
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August 28, 2004 |
2364 |
This map pak is a set of deathmatch maps created specifically for people who play on the Burial Grounds Q3A Servers. It's a special group of people, who play with friends for fun. Each map is designed with a 6 - 10 player load in mind, and definitely not intended for competitive play styles or mods, such as CPMA.
Each map contains custom texturing, including the new Burial Grounds logo showcased throughout. There is also a soundtrack for each map, tailored specifically for these maps. We hope you enjoy the tunes, as we may release them in MP3 format soon after this pak is released.
This entire pak was created by members of the http://www.burial-grounds.com community. We felt the best way to make this pak work for it's intended audience, was to let some of the community participate in it's creation. So, along with the mappers and musicians, the beta testers were also selected from Burial Grounds community members. Screenshots:
BGMP1 (Galileus),
BGMP2 (Distant Sands) ,
BGMP3 (Six Degrees of Inner Turbulence),
BGMP4 (Digital Fusion)
| Category: Maps
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51.71 MB
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April 30, 2002 |
18443 |
A map that's been a long time in coming. i started this map in early june, 2001...but got side-tracked by a lot of things. life in general and stuff. anyway, this is the map i am most proud of, and i hope everyone enjoys it.
Shot1,
Shot2
| Category: Maps
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5.68 MB
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October 16, 2002 |
2307 |
An interview with Byskwik, the Volunteer Coordinator of QuakeCon 2003 and l4mb, the Administrator of the Ms. QuakeCon tournament. They discuss their jobs, their opinions of people who don't favor the girls only Ms. Quakecon tourney, and many other topics.
| Category: Misc.
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35.54 MB
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August 01, 2003 |
798 |