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What's new in 3.1
- FFA server, then ref change to a team game; players spawn on 'Free Team' instead of red or blue, fixed.
- Runefx2, resist shader broken,fixed.
- Broken auto hud switching between insta and other game modes,fixed.
- HTF scoring bug,fixed.
- Flag returns in fog on actf41 even if you don't die,fixed.
- Actf39 2D radar pic / bases switched,fixed.
- 2x flag/rune bug,fixed.
- Many issues involved with loading of models and bots,fixed.
- Lagometer covers scores on HUD,fixed.
- Pickup icons/name missing,fixed.
- Pause message not always displaying when game paused,fixed.
- Shredder sound not playing when carrying flag,fixed.
- Added OSP Anti cheat protection.
- Added g_allowvote 2, enables all voting except for game mode.
- Added Q3 models back into team games.
- Added cg_forcemodels 2 & 3.
1=Selected (fixed from always being default model.)
2=Quake 3 models only.
3=Alliance models only. - Improved client memory usage for sounds.
- Added 'Listen Server' option to Server Launcher util.
- Added 2 new head models / bots, Fett and Solid.
- Made '2D radar' and 'Team Camera Off' by default.
You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:
- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:
- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support
offhand grappling hook server option
vampiric health that alternates for mega health and small health spheres
shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
you can toss whatever flags you have - press the "use" key to do it
new sounds
altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
a bunch of little fixes and tweaks to smooth things out
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support
offhand grappling hook server option
vampiric health that alternates for mega health and small health spheres
shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
you can toss whatever flags you have - press the "use" key to do it
new sounds
altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
a bunch of little fixes and tweaks to smooth things out
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. Every ammo box, if damaged enough, will explode. A few other changes have been made to smooth out gameplay and make things more interesting in general.
Two level map with an Egyptian style theme. [
Shot1,
Shot2]
| Category: Maps
|
2.24 MB
|
November 22, 2001 |
3972 |
Finally I finished my first movie project for the Quake 3 trickjumping team PcP.
It was created with Adobe Premiere Pro and Adobe After Effects.
Originally Splitted internally in 4 parts, the first and second part is made with Premiere Pro.
The third and credits part is made in After Effects and I regret used premiere for the first parts.
I wanted to always have a drug feeling in the movie and spended a lot of time in the editing process,
so I ended up using a lot of ''blur'' and ''lighting'' effects syncronized to the music.
Therefore i used electronic / techno style soundtracks including some nice fade out track.
It tooked me about 1,5 years to finish it and there were a lot of bad times.
Fortunately there were a lot of guys who pushed / motivated me all the time.
Featuring:
PcP|Breach
PcP|Ermo
PcP|Finalspace
PcP|Gubelfax
PcP|M0nk
PcP|Niels
PcP|QMRedorc
PcP|Sch00m
The demo content used in the demos are old but fits great with the music and style of the movie.
I had over 80 demos originally and used a few only.
If I used all demos the movie would be over an hour, so I think 18 minutes are okay.
Of course all demos are included in the package ;-)
Hope you like it ;-)
Thanks,
Finalspace
| Category:
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405.64 MB
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February 02, 2010 |
85 |
Made in Fountainhead Entertainment's Quake III-based Machinimation, this is Quake III as you've never seen it, showing the power of what is, now, a fairly old engine. 'Anna' is the story of a single flower's life, from birth to - well, I won't spoil it for you. Resembling nothing so much as a Hans Christian Anderson story come to life, it combines a Burtonesque Gothic fairytale sensibility with simply beautiful artwork and a surprisingly subtle story.
| Category: Misc.
|
52.88 MB
|
February 25, 2004 |
11382 |
Annihilation is a Quake3 Total Conversion, that replaces the original Quake3 gothic deathmatch action theme into a realistic, team-oriented World War 2 one. This includes new and realistic environments, weapons, according players and a huge list of other features.
This is the author's second Quake3 movie. It contains scenes from 1on1 action in OSP with CPMA settings enabled. It has a nice flow and nice frags. It runs 6:38 minutes.
| Category: Movies
|
145.18 MB
|
May 12, 2003 |
2654 |
*APA* = Advanced Physics Analysis. We aim to expose and make use of all or any aspects of Quake 4's physics that my render a player more faster and more difficult.
| Category: Maps
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3.51 MB
|
November 19, 2005 |
1030 |
This is the file to get if you run linux and want to use AprQ2. It contains the source files for version 1.21 of the AprQ2 client for Quake2.
AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Winamp integration, stainmaps (blood stays on the walls), increased client security, and much more. A readme is included for taking full advantage of its features.
Note: It will compile under Linux or Windows - the make file automatically detects your o/s and builds the correct binary.
| Category: Demo
|
1.79 MB
|
March 16, 2008 |
422 |
The AprQ2 v1.211 Windows Quake2 client.
AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Winamp integration, stainmaps (blood stays on the walls), increased client security, and much more. A readme is included for taking full advantage of its features.
| Category: Demo
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2.24 MB
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March 16, 2008 |
1585 |
| Category: Maps
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3.62 MB
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December 03, 2002 |
3269 |
The Archons skin pack for the Doom model.
ScreenShot
| Category: Skins
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2.47 MB
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February 24, 2002 |
4475 |
A cold desolate station used as a testing ground for synthetic people, or 'bots' as they are more commonly known. specifically built by a disbanded militant human wing in 2064, they use the data retrieved from these synthetic battles as research for their own gain. An open-roofed atrium, medium sized arena suited to TDM, FFA & Duel.
ScreenShot
| Category: Maps
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4.79 MB
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April 13, 2002 |
3801 |
A Quake 3 Trickjumping movie with really nice editing and everything A lot of time was spent on this video. This is one of the best tricking videos seen, wish it was longer. Runs: 5minutes 38seconds.
| Category: Movies
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55.00 MB
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November 01, 2002 |
11181 |
A 2 minute video of showing around QuakeCon 2002.
| Category: Movies
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3.20 MB
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August 18, 2002 |
4346 |
Fraghighlights showing different aspects of playing Quake III Arena. Runs: 11 Minutes 58 Seconds.
| Category: Movies
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266.71 MB
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September 01, 2002 |
9145 |