Register

Download Search » quake



Sort By: Title | Size | Date | Downloads


What's new in 3.1

  • FFA server, then ref change to a team game; players spawn on 'Free Team' instead of red or blue, fixed.
  • Runefx2, resist shader broken,fixed.
  • Broken auto hud switching between insta and other game modes,fixed.
  • HTF scoring bug,fixed.
  • Flag returns in fog on actf41 even if you don't die,fixed.
  • Actf39 2D radar pic / bases switched,fixed.
  • 2x flag/rune bug,fixed.
  • Many issues involved with loading of models and bots,fixed.
  • Lagometer covers scores on HUD,fixed.
  • Pickup icons/name missing,fixed.
  • Pause message not always displaying when game paused,fixed.
  • Shredder sound not playing when carrying flag,fixed.
  • Added OSP Anti cheat protection.
  • Added g_allowvote 2, enables all voting except for game mode.
  • Added Q3 models back into team games.
  • Added cg_forcemodels 2 & 3.
    1=Selected (fixed from always being default model.)
    2=Quake 3 models only.
    3=Alliance models only.
  • Improved client memory usage for sounds.
  • Added 'Listen Server' option to Server Launcher util.
  • Added 2 new head models / bots, Fett and Solid.
  • Made '2D radar' and 'Team Camera Off' by default.
Category: Modifications 1.31 MB December 04, 2001 2039

You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:

- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
Category: Modifications 2.27 MB March 12, 2002 8284

You need this in addition to the full version of Alliance 3.0 below. Quake 3 v1.31 is also required. Fixes and additions:

- Added support for 2 new game modes; Rail n' Rune and LMCTF
- Fixed g_allianceFree(weapon) bugs to make Rail n' Rune possible
- Fixed uneven heath in bases on actf19
- Fixed spawnpoints stuck in the wall on actf24
- Fixed grapple sounds on actf17 and actf24
Category: Modifications 1.90 MB March 12, 2002 2911

Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:

  • full bot support
  • offhand grappling hook server option
  • vampiric health that alternates for mega health and small health spheres
  • shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
  • customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
  • weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
  • projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
  • you can toss whatever flags you have - press the "use" key to do it
  • new sounds
  • altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
  • better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
  • a bunch of little fixes and tweaks to smooth things out
  • Category: Modifications 1.95 MB May 25, 2002 19987

    Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:

  • full bot support
  • offhand grappling hook server option
  • vampiric health that alternates for mega health and small health spheres
  • shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
  • customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
  • weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
  • projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
  • you can toss whatever flags you have - press the "use" key to do it
  • new sounds
  • altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
  • better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
  • a bunch of little fixes and tweaks to smooth things out
  • Category: Modifications 1.92 MB May 25, 2002 8344

    Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. Every ammo box, if damaged enough, will explode. A few other changes have been made to smooth out gameplay and make things more interesting in general.
    Category: Modifications 1.45 MB September 28, 2001 1827

    Two level map with an Egyptian style theme. [Shot1, Shot2]
    Category: Maps 2.24 MB November 22, 2001 3972

    Finally I finished my first movie project for the Quake 3 trickjumping team PcP. It was created with Adobe Premiere Pro and Adobe After Effects. Originally Splitted internally in 4 parts, the first and second part is made with Premiere Pro. The third and credits part is made in After Effects and I regret used premiere for the first parts. I wanted to always have a drug feeling in the movie and spended a lot of time in the editing process, so I ended up using a lot of ''blur'' and ''lighting'' effects syncronized to the music. Therefore i used electronic / techno style soundtracks including some nice fade out track. It tooked me about 1,5 years to finish it and there were a lot of bad times. Fortunately there were a lot of guys who pushed / motivated me all the time. Featuring: PcP|Breach PcP|Ermo PcP|Finalspace PcP|Gubelfax PcP|M0nk PcP|Niels PcP|QMRedorc PcP|Sch00m The demo content used in the demos are old but fits great with the music and style of the movie. I had over 80 demos originally and used a few only. If I used all demos the movie would be over an hour, so I think 18 minutes are okay. Of course all demos are included in the package ;-) Hope you like it ;-) Thanks, Finalspace
    Category: 405.64 MB February 02, 2010 85

    Made in Fountainhead Entertainment's Quake III-based Machinimation, this is Quake III as you've never seen it, showing the power of what is, now, a fairly old engine. 'Anna' is the story of a single flower's life, from birth to - well, I won't spoil it for you. Resembling nothing so much as a Hans Christian Anderson story come to life, it combines a Burtonesque Gothic fairytale sensibility with simply beautiful artwork and a surprisingly subtle story.
    Category: Misc. 52.88 MB February 25, 2004 11382

    Annihilation is a Quake3 Total Conversion, that replaces the original Quake3 gothic deathmatch action theme into a realistic, team-oriented World War 2 one. This includes new and realistic environments, weapons, according players and a huge list of other features.
    Category: Modifications 79.05 MB January 15, 2002 13202

    This is the author's second Quake3 movie. It contains scenes from 1on1 action in OSP with CPMA settings enabled. It has a nice flow and nice frags. It runs 6:38 minutes.
    Category: Movies 145.18 MB May 12, 2003 2654

    *APA* = Advanced Physics Analysis. We aim to expose and make use of all or any aspects of Quake 4's physics that my render a player more faster and more difficult.
    Category: Maps 3.51 MB November 19, 2005 1030

    This is the file to get if you run linux and want to use AprQ2. It contains the source files for version 1.21 of the AprQ2 client for Quake2. AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Winamp integration, stainmaps (blood stays on the walls), increased client security, and much more. A readme is included for taking full advantage of its features. Note: It will compile under Linux or Windows - the make file automatically detects your o/s and builds the correct binary.
    Category: Demo 1.79 MB March 16, 2008 422

    The AprQ2 v1.211 Windows Quake2 client. AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Winamp integration, stainmaps (blood stays on the walls), increased client security, and much more. A readme is included for taking full advantage of its features.
    Category: Demo 2.24 MB March 16, 2008 1585

    Category: Maps 3.62 MB December 03, 2002 3269

    The Archons skin pack for the Doom model. ScreenShot
    Category: Skins 2.47 MB February 24, 2002 4475

    A cold desolate station used as a testing ground for synthetic people, or 'bots' as they are more commonly known. specifically built by a disbanded militant human wing in 2064, they use the data retrieved from these synthetic battles as research for their own gain. An open-roofed atrium, medium sized arena suited to TDM, FFA & Duel. ScreenShot
    Category: Maps 4.79 MB April 13, 2002 3801

    A Quake 3 Trickjumping movie with really nice editing and everything A lot of time was spent on this video. This is one of the best tricking videos seen, wish it was longer. Runs: 5minutes 38seconds.
    Category: Movies 55.00 MB November 01, 2002 11181

    A 2 minute video of showing around QuakeCon 2002.
    Category: Movies 3.20 MB August 18, 2002 4346

    Fraghighlights showing different aspects of playing Quake III Arena. Runs: 11 Minutes 58 Seconds.
    Category: Movies 266.71 MB September 01, 2002 9145


    QuakeCon 09 Videos

    QCON 09

    Check out all our QuakeCon 2009 videos including the John Caramck keynote and the id Software press conference.

    Julie Stepan @ QuakeCon

    QCON 09

    Julie Stepan mingles with the nerds waiting in the BYOC registration line. If you haven't been to QuakeCon before, you'd be surprised of the amount of crazy people which turn out for the event. We have some costumed crazies and a guy who looks like John Carmack.

    Sponsors

    TDS Kent

    E3 2009 Overview Video

    Bid For Power

    Video from all around E3 2009. You will see booth babes, the Nintendo, Activision, Microsoft, and Sony booths along with many others. There are also special appearances by Mario, Sonic, and the Teenage Mutant Ninja Turtles.

    QuakeLive Tourney Videos

    QuakeLive Tourney Videos

    Videos from the first ever QuakeLive tournament at QuakeCon 2008. All videos, which include expert commentary, are available for streaming and download in High Definition.

    Inside id Software

    id Software

    A look inside the company that brought us Quake, Doom, and Wolfenstein. Experience id with High Definition video and pictures.

    From the Creator of

    Planet Quake3

    Latest Files

    Today's Top Files

    Popular Search Tags