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Abadroza map pack 1 contest 4 maps in Quake1 style. Maps are for fast play, tourney or FFA. Best for two or thee players.

Maps style is style of Quake1: Fat brick walls, metal girders, torchs, and of course - pentagrams. Maps contents jumppads in old style (just like in Q1). When you come under this jumppad you must jump, then air-pipe will absorb and reject you to another side.

There are teleports in Q1 style, too. There is converion of Q1 - dm1 map, its abdm1. Ah, yes: textures! Textures are stolen from RTCW. But, there are some new textures. Thats are combinatons of RTCW and Q3 textures.
Category: Maps 7.39 MB May 09, 2007 3965

My second Quake3 map, and I think it came out good. I was trying to practice doing weird shaped buildings and arches.
Category: Maps 1.27 MB November 12, 2001 2016

A Quake 3 arena movie, featuring various players, frags by "CDV".Tdm, Duel (mod CPMA, gameplay vq3).Official Maps.
Category: Movies 174.32 MB May 09, 2008 562

T3C Productions presents 'Acceleration' Trailer. The Movie will show off some of the best shots done by Quakeshit.com CA Server's finest.
Category: Movies 39.76 MB October 13, 2002 5271

An incredible mid air frag fest set in the space map q3dm17. This video includes some of the most amazing long range mid air shots using rocket launcher that have to be seen to be believed. The frags have been carefully synchronized to Deftones – My Own Summer (OST - The Matrix). The movie (res: 1024x768) runs 3 min 3 sec and is my first attempt at making a Quake 3 movie; hope you’ll enjoy it!
Category: Movies 65.13 MB June 18, 2005 2395

Advance Q3 is a small Quake 3 mod, with support for DM, TDM, and CTF. 3 frags get you a weapon class upgrade and the player you killed drops a random powerup (Quad, regen, etc...) the length of the powerup depends on the level of the weapon they had when they died. Weapons can also be charged and other cool stuff. Its like an action rpgish type game. This new version fixes or improves almost every bit of the game. If you didn't like the mod before, give it another try. If you did, then you're in for a treat. Changes include (among other things): better looking ui, yet more balancing, revamped power system, better bot support, unique shaders to identify classes, more pickupable items, and finally, a very large batch of bug fixes.
Category: Modifications 330.59 Kb August 24, 2002 6818

Quake III Arena - DM Map in gothic style. Cathedral Arena, lots of Lava, Bi-Pyramids, Lava-Fall, Pool, "Secret"-Room, The Tube, The Columns, The Dungeons... Map has distinct Quake(I)ish feel to it.
Category: Maps 3.53 MB October 01, 2001 4767

Q3A - Neon light defined map. Corridor system draped around a central arena. Architecture defined by neon light. Interesting placement of ledges lets you perform jumps to cut off your opponents. Three height levels lead to tantalizing vertical fights. Special skin/bot compilation by Todtsteltzer available for challenging bot fights. ScreenShot
Category: Maps 3.85 MB August 06, 2003 1909

Quake III Arena - DM / 1on1 Map. Sculpture, Energie Column, Dungeon, Platforms, Corridors, Columns, Lava...
Category: Maps 2.90 MB October 01, 2001 1863

Aerowalk was originally made by the Preacher, for Quake. A Quake II version was released, by which time, Aerowalk had become a very popular duel level. Full credits for design and ownership go to Preacher. This Q3A version is made from scratch.
Category: Maps 1.19 MB November 22, 2001 3007

Another Aerowalk version, this one uses the Quake 2 textures. Great Lighting in this map, the conversion was flawless from this very well made map.
Category: Maps 587.60 Kb November 22, 2001 1676

AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more. (ScreenShots)
Category: Modifications 30.65 MB December 14, 2001 8915

AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more. (ScreenShots)
Category: Modifications 30.62 MB December 14, 2001 2741

AFTERWARDS is a total conversion for QuakeIII Arena. This means that you need QuakeIII to run our game. AW was made by us just for fun, you can download it for free of course! The game isn't meant to be realistic, we just wanted to make it fun to play. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. Just shoot on everything that isn't you. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. If a player plays successful, he will get a better rank and can choose a more powerful weapon at the beginning of the round.
Category: Modifications 58.06 MB September 21, 2002 12436

AFTERWARDS is a total conversion for QuakeIII Arena. This means that you need QuakeIII to run our game. AW was made by us just for fun, you can download it for free of course! The game isn't meant to be realistic, we just wanted to make it fun to play. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. Just shoot on everything that isn't you. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. If a player plays successful, he will get a better rank and can choose a more powerful weapon at the beginning of the round.
Category: Modifications 58.03 MB September 21, 2002 5222

The Age of Crime is a mod for Quake3, which has the feeling of 1930's. Gangsters, tommygun, mafia. This mod is only for multiplayer. Every player spawns in the map with a weapon. The AOC has 3 different game types: Deathmatch, Team Deathmatch, and Steal the documents. Steal the documents is like CTF but no flags. The documents will spawn at different places in the map.
Category: Modifications 60.21 MB April 17, 2005 2149

The Ahedonia Grenade Releaser is a Quake III: Arena grenade launcher replacement based upon the real-world M79 Grenade Launcher.
Category: Weapon Models 248.03 Kb December 31, 2001 14764

AliasBuster is a program that interfaces with the Quake III Arena console to provide the user with a comma delimited list of known aliases for any player in a PunkBuster enabled Quake III Arena server. This means that the user can now retrieve a list of names for any player on a Quake III Arena server by simply entering an AliasBuster name search query into the Quake III Arena console. Then, all that remains is for the user to press the Status/Results Key and the entire alias list is echoed out onto the screen. Also, the list of aliases returned by AliasBuster is copied to the Windows Clipboard so that it may be shared with other players simply by pressing Ctrl+V in a team or global say message in Quake III Arena.
Category: Utilities 3.20 MB September 02, 2003 4003

Contains quakelive (and very little quake 3 cpma) duel frags. Performed in between September 2009 and January 2010, aswell as a couple of RTCW frags (can be found in the outro), performed from 2005 to 2009, serving the purpose of a little teaser of my current project, which will ofcourse be wrapped up in a decent movie config and high quality, starring various players along with myself....if I ever get to finish it, that is :)
Category: 304.49 MB February 21, 2010 57

Alliance is a fast paced, off-handed grapple mod for Quake III Arena. It can be played as 1 vs. 1Tourney, FFA Deathmatch, Team Deathmatch, and Capture the Flag. Alliance includes an array of custom models and sounds, admin and referee features, plus very good bots for offline play.
Category: Modifications 58.40 MB November 26, 2001 13496


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