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Quake4 edition of the popular Quake3:Arena CTF-map Q3ctf1 aka''Dueling Keeps''. Re-designed from scratch, so not a lame conversion via a converter-program. It has a new theme, featured by custom-made textures. The gameplay is almost the same as the original Quake3 version. This is also why i didn't used weapon-placeholders.
| Category: Maps
|
10.98 MB
|
December 27, 2005 |
720 |
DuelX is a Quake 3 Arena modification that brings about new gameplay elements and some ass kickin' eye candy effects that really push the Quake 3 engine to its limits. Gameplay features include: 1v1 Tourney action, Start with all weapons, Weapons include MG, RL, LG, RG, each with 2nd fires, 2nd fires reflect the SG, GL, LG, PG, respectively, Starting health counts down from 125, Starting armor begins at 50, No self or fall damage, Unlimited ammo, and No items.
Tourney map for Quake III Arena.
| Category: Maps
|
3.39 MB
|
August 09, 2008 |
173 |
Strontium Dog Durham Red From the "Scarlet Cantos" story appearing in 2000ad magazine.
ScreenShot
| Category: Models
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5.53 MB
|
February 03, 2002 |
2958 |
| Category: Movies
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65.40 Kb
|
July 18, 2002 |
915 |
A High Definition (1280x720) video showing many of the exhibits featured at E3 2006. Pictures can only do so much justice to an event this large and exciting. You will many things including: the Nintendo, Sony, and Activision booths, 'Prey' being featured at the Fatal1ty booth, BF 2142, the NCSOFT show that was fined $5,000 for being too noisy, the AGEIA physics card, the beautiful Nokia booth, the Quake4 themed Intel booth, Dilbert, the Powerpuff girls, and much more! Also included with the video is a bit of QuakeWars footage that wasn't included in the first video. The video runs almost 8 minutes and will try and capture the feeling of what it was like at the event.
| Category: Movies
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355.01 MB
|
May 16, 2006 |
2283 |
Johnathan "Fatal1ty" Wendell discusses QuakeLive, this pro-gaming summer camp, new Fatal1ty products, and the competitive gaming scene.
| Category: Movies
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359.04 MB
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June 03, 2009 |
239 |
A walkthrough of Q4DM1, "The Edge", a remake of the popular Quake2 map.
| Category: Movies
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17.57 MB
|
October 18, 2005 |
2968 |
This the 3rd map (q2dm1) of the EDL# 7 WB Final. Match played between two of the best players in Quake2, Damiah and PURRI. There is even an audio commentary provided by tastyspleen.net.
| Category: Videos
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745.67 MB
|
May 03, 2009 |
230 |
It wasn't the intention to create a symetric map this way but it turned into a fragfest. Narrow and dark corridors, open spaces and long hallways; there's someplace for anybody to go.
ScreenShot
| Category: Maps
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2.29 MB
|
July 11, 2002 |
1324 |
Most of the Quake 3 frag movies nowadays contain frags mixed together with psy-trance (atleast the well made ones) or other electronic music. I had an idea of making a movie with something different music and finally, I ended up with sid-metal (which isn't anything like death metal :) so don't run away immediately).
Syncing everything as nicely as I could was the main mission for me. I also concentrated on the quality. Frags are taken from demos I gathered from the internet and watched through myself looking for some frags worthy of capturing.
All in all, this is a frag movie with nicely synced frags and different music. Ofcourse not so different for some. The video runs 8mins 53secs and it's packed with x264.
| Category: Movies
|
244.74 MB
|
November 02, 2006 |
1740 |
It is a small DM/Tourney on a three atrium layout. They are tightly connected with narrow corridors. A lot of vertical action! Weapons include: RL,LG,SG(2),GL,RG. Items include YA(2), MH. No powerups. It is supposed to be an empty reservoir converted to a battle arena in the middle of the desert.
ScreenShot
| Category: Maps
|
3.65 MB
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February 02, 2002 |
1364 |
A RA3/CPMA map suitable for 6-20 players.
Screenshots Includes the following arenas:
Behind enemy lines = Arena1 -CA - (8-20 players)
Cave Buster = Arena2 -1v1/2v2
Training Camp = Arena3 -1v1/3v3
Nowhere to Hide = Arena4 -1v1/2v2
| Category: Maps
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13.39 Kb
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January 03, 2002 |
3478 |
The Enemy Territory QUAKE Wars 1.2 update comes with a multitude of improvements, fixes, and new features, including full voice communication, an improved server browser, and a variety of XP balancing adjustments.
| Category: Patches
|
282.95 MB
|
October 30, 2007 |
394 |
GDF tutorial video with gameplay footage from Enemy Territory: Quake Wars. This is the same video shown at E3 and QuakeCon to players before they got a chance to play QaukeWars.
| Category: Movies
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88.42 MB
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August 23, 2006 |
2050 |
Strogg tutorial video with gameplay footage from Enemy Territory: Quake Wars. This is the same video shown at E3 and QuakeCon to players before they got a chance to play QaukeWars.
| Category: Movies
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92.22 MB
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August 23, 2006 |
1644 |
Hot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements and fixes in this version.
| Category: Utilities
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158.05 MB
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February 14, 2008 |
194 |
The ETQW 1.4 Update includes some pretty significant advances to the User Interface. First up is the improved Server Browser which now recommends three 'Hot Servers'. Selecting one of these will get you into a game at the start of a campaign, with a great ping, and the confidence that regardless of the starting player count, it will fill up really quickly because you can see (real-time) how many other people are considering joining these recommended servers.
They've also added more flexibility to the HUD, with advanced and simplified HUD modes that reduce or increase HUD complexity based on your preferences, while the improved Mission End Screen gives you far more data on your predicted next persistent achievements, campaign-length upgrades, and new 'Personal Bests' – stats that show you your greatest achievements in any one life-time. We also removed the much-maligned 'Least Accurate Player' award, and replaced it with 'Most Objectives Completed' to encourage greater team-play.
There are lots of smaller improvements too, including Deployables now being identifiable by the player that deployed them, while Objective Decay is now more clearly identified, players receive a lock-on warning when on foot and targeted by an Anti-Personnel Turret, and you're shown a progress bar while being revived by a Technician. We've also improved Fire-Teams, with colour-coded icons above the heads of the Fire Team Leader, Fire Team Members, and buddies on your IM list. Admins can now pause the game too, making the administration of tournament matches a little easier
| Category: Patches
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456.13 MB
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January 15, 2008 |
8811 |
An incremental update for users of Enemy Territory: QUAKE Wars 1.4. Here''s a list of what''s new:
User Interface Improvements:
We''ve packed tons of small UI and HUD improvements into the 1.5 update, lots of which are the result of feedback from our players. We''ve added new customization options for turret lock-on warnings, so you can now get the full warning (beep and text), just the warning tone, just the HUD text, or nothing at all. Mine trigger warnings can similarly be toggled on or off and it''s also possible to set the size of the mine indicators on the HUD or turn those off completely. The Limbo menu sees the addition of an Auto-Join button, which, as the name might imply, joins the team that is currently short in numbers. We also found that a lot of people didn''t quite understand the Hot Servers tab in the server browser, so we''ve thrown that out in favor of a much more straightforward ''Join Best Server'' button. The functionality is still the same, of course, so pressing that button will put you on an available server that''s close to you.
New Customization Cvars:
A lot of our players are really into the game and would like to customize as many aspects of it as possible. To that extent, 1.5 brings a variety of new cvars that can be used to really adapt the game to how you want it. It''s now possible to set mouse sensitivity on a per-vehicle basis, so if you''d like your mouse to be really twitchy in flying vehicles and far less responsive in, say, the Trojan APC, you can do just that. We''ve also included new cvars for quickly switching spawn points for those who want to avoid the limbo menu whenever possible. Matchcasters will no doubt enjoy the new spectator mode functionality in 1.5. There are several new commands that allow spectators to switch to the next/previous player, and to directly hop to a specific client. You can also jump to players currently completing the objective, and even set a custom camera position and angle that you can hop to at the touch of a button.
Ranks and Statistics:
In the statistics department, the in-game scoreboard once again correctly displays player ranks, so you can quickly tell who''s experienced and thus safe to follow around in the game. Vehicle and deployable kills are now counted correctly in your statistics, and there have also been a few smaller fixes related to objectives giving no or too much XP.On the Ranked Server side, servers are now restricted to a maximum number of 24 players, since that is what the maps were balanced for. It''s also no longer possible to start a ranked match with fewer than six players.
Bot Improvements:
John Dean over at id Software has been busy teaching the ETQW bots new tricks for the upcoming console versions. We didn''t want our PC players to miss out on these, so 1.5 features a truly colossal number of bot-related improvements. In general, bots now understand the battlefield even better than before and will act more like a human player would. Your AI teammates have also been conditioned to pay more attention to what you''re doing and they''ll better support you in vehicles and when attacking objectives. There are loads of other bot-related fixes and improvements - check the changelog below for more.
Miscellaneous Fixes:
1.5 also comes with a large number of bug and exploit fixes. Some of these are actually quite inventive, such as using the Third Eye Camera to transmit an objective when the player is actually nowhere near it, or using an Icarus vehicle drop to teleport inside a building. There were also several map holes that have now been plugged and number of smaller fixes that were made (such as the MCP sometimes dropping in sideways).
| Category: Patches
|
101.33 MB
|
May 23, 2008 |
3641 |
A full update to Enemy Territory: QUAKE Wars 1.5. Here''s a list of what''s new:
User Interface Improvements:
We''ve packed tons of small UI and HUD improvements into the 1.5 update, lots of which are the result of feedback from our players. We''ve added new customization options for turret lock-on warnings, so you can now get the full warning (beep and text), just the warning tone, just the HUD text, or nothing at all. Mine trigger warnings can similarly be toggled on or off and it''s also possible to set the size of the mine indicators on the HUD or turn those off completely. The Limbo menu sees the addition of an Auto-Join button, which, as the name might imply, joins the team that is currently short in numbers. We also found that a lot of people didn''t quite understand the Hot Servers tab in the server browser, so we''ve thrown that out in favor of a much more straightforward ''Join Best Server'' button. The functionality is still the same, of course, so pressing that button will put you on an available server that''s close to you.
New Customization Cvars:
A lot of our players are really into the game and would like to customize as many aspects of it as possible. To that extent, 1.5 brings a variety of new cvars that can be used to really adapt the game to how you want it. It''s now possible to set mouse sensitivity on a per-vehicle basis, so if you''d like your mouse to be really twitchy in flying vehicles and far less responsive in, say, the Trojan APC, you can do just that. We''ve also included new cvars for quickly switching spawn points for those who want to avoid the limbo menu whenever possible. Matchcasters will no doubt enjoy the new spectator mode functionality in 1.5. There are several new commands that allow spectators to switch to the next/previous player, and to directly hop to a specific client. You can also jump to players currently completing the objective, and even set a custom camera position and angle that you can hop to at the touch of a button.
Ranks and Statistics:
In the statistics department, the in-game scoreboard once again correctly displays player ranks, so you can quickly tell who''s experienced and thus safe to follow around in the game. Vehicle and deployable kills are now counted correctly in your statistics, and there have also been a few smaller fixes related to objectives giving no or too much XP.On the Ranked Server side, servers are now restricted to a maximum number of 24 players, since that is what the maps were balanced for. It''s also no longer possible to start a ranked match with fewer than six players.
Bot Improvements:
John Dean over at id Software has been busy teaching the ETQW bots new tricks for the upcoming console versions. We didn''t want our PC players to miss out on these, so 1.5 features a truly colossal number of bot-related improvements. In general, bots now understand the battlefield even better than before and will act more like a human player would. Your AI teammates have also been conditioned to pay more attention to what you''re doing and they''ll better support you in vehicles and when attacking objectives. There are loads of other bot-related fixes and improvements - check the changelog below for more.
Miscellaneous Fixes:
1.5 also comes with a large number of bug and exploit fixes. Some of these are actually quite inventive, such as using the Third Eye Camera to transmit an objective when the player is actually nowhere near it, or using an Icarus vehicle drop to teleport inside a building. There were also several map holes that have now been plugged and number of smaller fixes that were made (such as the MCP sometimes dropping in sideways).
| Category: Patches
|
528.90 MB
|
May 23, 2008 |
9332 |