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Three new multiplayer maps for Quake 4.
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  • Railed – Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.
  • Tremors – Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.
  • Campgrounds Redux – With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.
  • Category: Maps 23.39 MB December 20, 2005 4919

    An update for Windows QUAKE 4 players. This update is recommended for Windows users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. The update is also required for Windows and Linux server admins as it addresses a recently identified problem with servers left unoccupied for very long periods of time (these servers will appear to be operating normally, but will crash clients that attempt to connect to them). This update will bring any previous version of the game (1.0.0 or 1.0.4) up to date and will not affect pure server, PunkBuster compatibility or protocol consistency.

    d Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type.
    Category: Point Releases 12.47 MB December 12, 2005 4480

    An update for Windows QUAKE 4 players. This update is recommended for Windows users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. The update is also required for Windows and Linux server admins as it addresses a recently identified problem with servers left unoccupied for very long periods of time (these servers will appear to be operating normally, but will crash clients that attempt to connect to them). This update will bring any previous version of the game (1.0.0 or 1.0.4) up to date and will not affect pure server, PunkBuster compatibility or protocol consistency.

    d Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type.
    Category: Point Releases 18.37 MB December 12, 2005 642

    Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. So, what is it ? A return in the past to make Q4 feels like QW ? Yes and no, as we want to bring back some features of QW, but not only : Q3 and Q4 have also great features we still want to find. Our goal is to offer to the Quake Community a different kind of game, base on speed, tricks, fun and what we think a better gameplay.

    The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation. We offer anticipation weapons and hitscan weapons, and they hurt a lot. They'll hurt you bad. It's about domination, it's not really newbie friendly, because spawnfrags are back.

    Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 100/0 with only a MG with not much ammunitions... you'll learn how to win the hard way.
    Category: Modifications 8.22 MB December 08, 2005 202

    This is the official QUAKE 4 PC demo. This demo starts from the beginning of the game as you and your fellow squad-mates make landfall in Earth's epic invasion of the Strogg home planet. You'll battle through two large areas at the beginning of the game, including a heavily guarded Strogg installation and the chaotic air defense trenches cut through desolate Stroggos landscape.

    The demo also offers enough multiplayer action to keep you competing online for days, with two versions of the popular map, "The Fragging Yard" - one for larger matches and another specially designed for 1 vs. 1 combat. The maps are playable in deathmatch, team deathmatch and tournament modes.
    Category: Point Releases 324.47 MB November 29, 2005 1325

    Hipdm1 was a custom map made for Quake 2. So now this map has been ported over to Quake 4 for your enjoyment. Some parts of the map are re-textured but the layout is pretty much the same. The lighting is also updated and the weapons are still in the same positions.
    Category: Maps 1.29 MB November 19, 2005 341

    The design of VIA Pinball Arena has been inspired my 2 greatest loves of gaming - First Person Shooters and Pinball. The layout is a symetrical design, which makes it fairly easy to learn and navigate. There are quite a few bounce pads that have been incorporated to push players around the map - this is where part of the pinball inspiration comes in. They have been used to semi-simulate pop bumpers (although are not at all random in the way they push players around, unlike pop bumers in pinball) and vertical upright kicker scoops. These are all located fairly obviously and it doesn't take long to figure out where they are intended to send you. Be careful though - they can make railslug bait out of you
    Category: Maps 214.85 Kb November 19, 2005 529

    Phrantic was a CPM map (CPM24), then a Doom 3 map (swd3dm1) now Quake 4. Each version has been different, tuned a bit to the engine/game, but the same basic fast paced layout. This map is a BETA release. That means that it is not final. The best feedback you can provide is an explanation of what you like and do not like about the map.
    Category: Maps 814.77 Kb November 19, 2005 1350

    This is my first Quake 4 map, but I put alot of effort into it. It's only DeathMatch, but it works for MP and SP, I extensively tested it. This v2 now works for dedicated servers.
    Category: Maps 239.51 Kb November 19, 2005 538

    Multiplayer map for Quake 4. Looks quite good, lots of stuff lying around to make for a good match.
    Category: Maps 3.86 MB November 19, 2005 485

    This is his first map using the Quake 4 engine. The map is based off of the halo map Chillout and this map is made for 6-8 players.
    Category: Maps 1.58 MB November 19, 2005 586

    *APA* = Advanced Physics Analysis. We aim to expose and make use of all or any aspects of Quake 4's physics that my render a player more faster and more difficult.
    Category: Maps 3.51 MB November 19, 2005 1031

    Probably one of the most overplayed Quake 3 maps, Q3dm6 'The Camping Grounds', has been converted to Quake 4 in this current beta version. The conversion is graphically good. FPS seems a bit low.
    Category: Maps 17.94 MB November 19, 2005 1412

    Decided to try my hand at some mapping for Quake 4. Went with making a small deathmatch map that could hold 4-5 players, as some people have described it; it has a very clockwise flow to the map, very smooth and fast, great 1 on 1 action.
    Category: Maps 2.38 MB November 02, 2005 673

    This video demonstrates two new types of trix that I found one day in Quake 4. Pad Jumping and what I like to call Gliding.
    Category: Movies 42.50 MB October 31, 2005 4867

    Boosted_Q4 is a small mod for quake 4. This mod allows you to use rocketjump, grenadejump etc. Increased gamespeed, health, armour etc.
    Category: Modifications 70.04 Kb October 31, 2005 1579

    Quak4 is a small tuning program for Quake 4 compatible with NVIDIA GeForce 7800, 6800 and 5900 series cards. With Quak4 it is possible to tune Quake 4's vertex and fragment programs by e.g. enhancing image quality and performance.
    Category: Utilities 306.23 Kb October 24, 2005 1361

    Quake 4 for GNU/Linux. The installer has both a dedicated server and a native client. A licensed copy of Quake 4 retail for Windows(r) is required You will copy the assets files from it and use the CD key. (a CD key is not required to run a dedicated server).
    Category: Point Releases 18.26 MB October 20, 2005 899

    Earth is under siege by an alien race. The Strogg are cybernetic warriors - a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations. ** This is the fixed color version. **
    Category: Movies 38.58 MB May 17, 2005 15606


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