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The Quake ToolKit utility is a simple, but very effective and multifunctional utility designed to give Q3A players, mappers and server administrators easy access to very useful tools. The ToolKit is basically a collection of small tools. Version 1.54 brings the ToolKit up to par with the latest q3map2 release (2.5.4). It also fixes quite a serious bug regarding invalid Q3 and RTCW path/filenames. Features:
Tool for easy .arena file creating
Shell for Q3Map. Allows you to set compile options etc. Similar to Q3Build.
Easy to use tool to create new bots
Random Team Generator. Randomly Generates two teams from a list of players
Wizard for easy compiling of RoQ video files
Server Configuration. Basic server setup utility. Great for setting up lan games.
Quake 3 profile manager.
Customizable Skins
Easy access to all tools and Q3Radiant through taskbar trayicon
Now with support for RTCW
| Category: Utilities
|
892.00 Kb
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April 22, 2003 |
2573 |
An upgrade for users of Quake Toolkit v1.53. The Quake ToolKit utility is a simple, but very effective and multifunctional utility designed to give Q3A players, mappers and server administrators easy access to very useful tools. The ToolKit is basically a collection of small tools. Version 1.54 brings the ToolKit up to par with the latest q3map2 release (2.5.4). It also fixes quite a serious bug regarding invalid Q3 and RTCW path/filenames. Features:
Tool for easy .arena file creating
Shell for Q3Map. Allows you to set compile options etc. Similar to Q3Build.
Easy to use tool to create new bots
Random Team Generator. Randomly Generates two teams from a list of players
Wizard for easy compiling of RoQ video files
Server Configuration. Basic server setup utility. Great for setting up lan games.
Quake 3 profile manager.
Customizable Skins
Easy access to all tools and Q3Radiant through taskbar trayicon
Now with support for RTCW
| Category: Utilities
|
437.85 Kb
|
April 22, 2003 |
435 |
An upgrade for users of Quake Toolkit v1.53. The Quake ToolKit utility is a simple, but very effective and multifunctional utility designed to give Q3A players, mappers and server administrators easy access to very useful tools. The ToolKit is basically a collection of small tools. This versions adds full support for Q3Map2 2.5.56. The program's features include:
Tool for easy .arena file creating
Shell for Q3Map and Q3Map2. Allows you to configure the compiler and compile maps through a graphical interface.
Easy to use tool to create new bots
Random Team Generator. Randomly Generates two teams from a list of players
Wizard for easy compiling of RoQ video files
Server Configuration. Basic server setup utility. Great for setting up lan games.
Quake 3 player profile manager.
Customizable Skins
Easy access to all tools and Q3Radiant through taskbar trayicon
Now with support for RTCW
| Category: Utilities
|
439.10 Kb
|
August 21, 2003 |
342 |
The Quake ToolKit utility is a simple, but very effective and multifunctional utility designed to give Q3A players, mappers and server administrators easy access to very useful tools. The ToolKit is basically a collection of small tools. This versions adds full support for Q3Map2 2.5.56. The program's features include:
Tool for easy .arena file creating
Shell for Q3Map and Q3Map2. Allows you to configure the compiler and compile maps through a graphical interface.
Easy to use tool to create new bots
Random Team Generator. Randomly Generates two teams from a list of players
Wizard for easy compiling of RoQ video files
Server Configuration. Basic server setup utility. Great for setting up lan games.
Quake 3 player profile manager.
Customizable Skins
Easy access to all tools and Q3Radiant through taskbar trayicon
Now with support for RTCW
| Category: Utilities
|
898.08 Kb
|
August 21, 2003 |
1992 |
The Quake ToolKit utility is a simple, but very effective and multifunctional utility designed to give Q3A players, mappers and server administrators easy access to very useful tools. The ToolKit is basically a collection of small tools. Features include: Tool for easy .arena file creating, Shell for Q3Map and Q3Map2: Allows you to configure the compiler and compile maps through a graphical interface, Easy to use tool to create new bots, Random Team Generator: Randomly Generates two teams from a list of players, Wizard for easy compiling of RoQ video files, Server Configuration: Basic server setup utility. Great for setting up lan games, Quake 3 player profile manager, Customizable Skins, Easy access to all tools and Q3Radiant through taskbar trayicon, and Now with support for RTCW.
| Category: Utilities
|
901.50 Kb
|
January 31, 2004 |
6617 |
Quick death is a mod for Quake 3 Arena, kinda like instagib but with alot of new features. It started as a hobby to play instagib. But instagib was missing something. Then some people started to think, why aint I owning the world? My aim is the greatest. The answer was simple: Even a lamer can beat you in Instagib by camping along! So, there must be something to make sure that when you are good you actually Own! Own and Own!! The anwser to those problems is Quick Death, a new Instagib mod with new features like 'Rail Shards' Quad Rail and lots of others.
Quick death is a mod for Quake 3 Arena, kinda like instagib but with a lot of new features. There's a gametype called knock out, in this modus you'll need to shoot your opponents of the special included maps (ko-maps) so the railgun does'nt do any damage, it gives the attacker player a "Knock back" so it needs to struggle through the incoming fire to be able to survice.
There's Also a gametype called Pro QD, if you think you can rail. And don't have any challenge anymore, then try this gametype where you have to hit you opponents head (headshot) to kill him. It's much harder then you think. New features include: new gametype Pro QD, and one new FFA map.
My first Quake 3 cpm frag movie showing star players ahxnxa, gaiia, ovo, ruffy, seTecHno, fluff, sopp4, m4tt and HerrRox.
| Category: Movies
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293.31 MB
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September 02, 2007 |
2842 |
This mod is dedicated to the sniper rifle of Quake 3, the deadly Railgun! We have taken the Railgun and made the sole purpose of this game to destroy anyone and anything with deadly assaults from the super strong Railgun. Features include:
Modified Railgun: Shoots 10 times faster than original
Player speed is faster than normal to make aiming harder
Different crosshair)
Dynamic crosshairs
Battle suit now protects you for 100% damage (temporary invincibility)
Railgun does 40 damage as compared to the original 100
Your ammo regenerates for 5 bullets per second
Spawn with Railgun only
Locational damage (Will be implemented in Version 3)
All new maps designed just for the Super-Railgun (Version 2.0 and up)
Begin life with 250 health
Special Zooming modes (Will be implemented in Version 3)
No "bobbing" motions when walking/running
Ducking while crouching/ducking cuts fall damage by 70%
Crosshair gone; aim through railgun sights (Version 2.0 and up)
Quake 3 TDM movie made by the swedish player fireztarter from clan #Xposed9. The movie weights 162mb and its 05:59 mins long. It contains some k00l frags from now and from the past, edited with some matching tunes.
| Category: Movies
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162.67 MB
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February 08, 2003 |
1228 |
Short Movie For The Newest Version Of Urban Terror - A Quake 3 Total Conversion. Showing some new features of the mod, new maps and fast and furious gameplay done in testing. Frags done by [FSIK]Rainmaker, Intro by [e]SniperWolf, Music by |R|AfterTheNightmare.
| Category: Movies
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45.11 MB
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November 08, 2002 |
1188 |
This program lets you command a Quake3 server from a remote location using the rcon password. This latest version of Rcon Commander now works with the latest versions of the Quake 3 Point Release.
| Category: Utilities
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8.72 MB
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October 13, 2001 |
1925 |
Here we go again. Here is my 4th quake 3 defrag movie. This movie is
showing 34 single vq3 tricks from breacH and Dem0oo0N in the most
common defrag freestyle maps, or some famous deathmatch maps.
This work can be presented as the finisher of our play-time as defrag
freestylers. We have put our best stuff in this movie. And this is
probably our last appearence in this game mod.
The movie is available in 2 versions:
> High quality: 1680*1050 at 30fps, xvid 6555 kbps
> Medium quality: 1280*800 at 30 fps, xvid 4561 kbps
Both have a great quality.
Nowadays we see a lot of movies containing timescaled or scripted stuff.
I want you to know that all footage in this movie has been done with
hands and without the help of any cheats or such things. Thanks forward
beeing understanding this for a better joy while watching.
| Category:
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769.31 MB
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December 16, 2009 |
92 |
Reaction Quake 3 (or simply known as "Reaction") is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. This version includes:
teamplay gameplay mode
brand new TeamArena user-interface
all new physics code (so close to Action Quake 2, you can't notice)
8 brand new maps (for 16 total now), with more on the way that will be hosted on the Backlot
much, much more
An upgrade for users of
Reaction Q3 Beta 2.0. Includes the new Capture the Briefcase gamemode. This isn't your typical CTF gametype. If you've played AQ2-Espionage CTB then you'll be on track for ours. Here are some highlights: Weapon and Item Selection ala Teamplay, Player Can Only Hold/Steal the Briefcase When Using the Knife or the Pistol, Base Quake 3 Announcements Replaced with Custom Sounds.
You'll also hear custom RQ3 radio sounds in teamplay and have an option to use the classic AQ2 radio sounds. Base Quake 3 Announcements Replaced with Custom Sounds.
An upgrade for users of
Reaction Q3 Beta 2.0. Includes the new Capture the Briefcase gamemode. This isn't your typical CTF gametype. If you've played AQ2-Espionage CTB then you'll be on track for ours. Here are some highlights: Weapon and Item Selection ala Teamplay, Player Can Only Hold/Steal the Briefcase When Using the Knife or the Pistol, Base Quake 3 Announcements Replaced with Custom Sounds.
You'll also hear custom RQ3 radio sounds in teamplay and have an option to use the classic AQ2 radio sounds. Base Quake 3 Announcements Replaced with Custom Sounds.
Reaction Quake 3 is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code. What's new:
Map updates to Cliff and Atrium
A brand new, incredibly fun map by GodInc, Bumtown.
Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
Fixed a bug that prevented headless player models from being rendered
Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
Fixed a bug where players could get past the teamspawns in CTB by using the team command.
Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
"Drop case" added.
Silencer smoke puff less intrusive
Reaction Quake 3 is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code. What's new:
Map updates to Cliff and Atrium
A brand new, incredibly fun map by GodInc, Bumtown.
Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
Fixed a bug that prevented headless player models from being rendered
Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
Fixed a bug where players could get past the teamspawns in CTB by using the team command.
Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
"Drop case" added.
Silencer smoke puff less intrusive
Reaction Quake 3 (or simply known as "Reaction") is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code.
Reaction Quake 3 (or simply known as "Reaction") is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code.