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A Quake 3 defrag movie about the famous Latvian player Lags. You can see vq3 and CPM runs, most of them are world records. Special thanks to the maps authors and the music guys. Enjoy this new temporal release.
| Category: Movies
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209.65 MB
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July 12, 2005 |
1900 |
Some of you might remember those famous Quake 3 movies by strandtyp and ironcock, called "The Badge" (v1 and v2). Well, these guys have just released the third part of the series, The Badge v.3.0!
| Category: Movies
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161.16 MB
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September 14, 2002 |
16621 |
Probably one of the most overplayed Quake 3 maps, Q3dm6 'The Camping Grounds', has been converted to Quake 4 in this current beta version. The conversion is graphically good. FPS seems a bit low.
| Category: Maps
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17.94 MB
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November 19, 2005 |
1412 |
The QuatriX is my second Quake 3 Arena video. I created this video for fun in my free time. This production contains team tricks along with solo tricks. The movie was meant to be released on 17/11/07, but problems were not repaired before the release. With help from the community over at Overdrive PC, I was able to complete The QuatriX. I can''t tell you much about The QuatriX, you''ll have to experience it for yourself!
| Category: Movies
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951.61 MB
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May 10, 2008 |
653 |
The QuatriX is my second Quake 3 Arena video. I created this video for fun in my free time. This production contains team tricks along with solo tricks. The movie was meant to be released on 17/11/07, but problems were not repair before the release. With help from the community over at Overdrive PC, I was able to complete The QuatriX. I can''t tell you much about The QuatriX, you''ll have to experience it for yourself!
| Category: Movies
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470.98 MB
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May 10, 2008 |
248 |
The Spirit of 0ups is the first movie from the clan 0ups and its editor FuBaR. It contains the best Freestyle Tricks in Quake 3 DeFrag by the clan members of 0ups. It was more or less made within 2-3 days of editing and used 67GB Space uncompressed HDD space. Before this project, FuBaR had no prior experience editing videos. The movie is 11 mins 20sec long.
| Category: Movies
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269.93 MB
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March 08, 2005 |
3468 |
Methos, the head admin of the
Quake3 Knightmare Invitational Tournament, has thrown together a small movie about the void on DM14. The movie seems to have been inspired by the many halarious falls into the void during last weeks playoff matches. The movie, titled "The Void" is 3 minutes long. The movie is suprisingly good, as well as funny, and has recieved many good reviews from a lot of Quake 3 gamers.
| Category: Movies
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104.78 MB
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June 14, 2002 |
850 |
Han-sai production is introducing a new Quake 3 frag movie: The Wipeout directed by: Djordje "ZeRoQL" Simonovic.
The movie contains 1v1 and CTF frags from various maps, not only dm6 and ztn :). The movie shows the best frags out of 10 years of quake 3 from Wipe´s collection. Fortunately there are still enough lan partys out there to have fun, meet ppl and play some quake. Most of the frags are from various lan partys he visited all over germany, austria and switzerland in the past years.
Whos is Axel "Wipe" Merkel!?
Hes a german quake player whos playing mostly on lan tournaments all over germany, austria and switzerland.
| Category:
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402.15 MB
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April 26, 2010 |
400 |
Spec: 1024x768 @ 50 FPS, XviD and runs for just over 10 minutes.
Featuring frags from 1v1, tdm, ffa and ctf (VQ3) with angst, Barney, cooller, czm, fox, geneticz, H1land3r, Ian, que?tion, noBap, p4j, raiden, Ren, sk!a, toxic, vertex, wocK_ and zyz.
| Category: Movies
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468.31 MB
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November 06, 2008 |
4584 |
A mini tribute to Quake 3 by ashr of shaolin productions
| Category: Movies
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195.56 MB
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March 31, 2008 |
2056 |
All right, here is the trailer of a new upcomming quake 3 defrag movie from D-F Production.
The movie will be a mix of freestyle tricks and runs performed by elco.
Editing by breacH and music mix made by RBK from han-sai production.
Nothing else to say, the readme file does not say much more.
I hope this short flick will entertain you and also motivate you for the upcomming movie!
breacH
note: 1080p version only for powerful computer (i can not read it)
| Category:
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31.72 MB
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October 10, 2010 |
29 |
All right, here is the trailer of a new upcomming quake 3 defrag movie from D-F Production.
The movie will be a mix of freestyle tricks and runs performed by elco.
Editing by breacH and music mix made by RBK from han-sai production.
Nothing else to say, the readme file does not say much more.
I hope this short flick will entertain you and also motivate you for the upcomming movie!
breacH
note: 1080p version only for powerful computer (i can not read it)
| Category:
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69.28 MB
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October 10, 2010 |
27 |
The trailer for the upcoming Tricking iT2 movie, showing of the supreme quake 3 trick jumping talent of Infinite Trajectory. Running time 1:36 minutes.
| Category: Movies
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24.30 MB
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April 06, 2004 |
1861 |
TrueCombat is a realism modification for Quake 3 that all started back way when sometime in 2000 with a couple of Germans by the name of Tier and Coroner. Like most realism mods, things tend to die a lot quicker in TrueCombat. Whether that be from lead in your nether regions or you figured a 20 foot drop from a building wouldn't be "too" bad, you'll notice quickly that your enviroment and the players you share it with are a lot more lethal than your standard Quake 3 counterparts. Also, player movement and physical capabilities have been approximated to more realistic values. What's new:
Tactical mode wherein you aim using the iron sights of the actual gun; read: no crosshairs.
Two teams, different mission objectives, emphasising realistic team tactics.
Scriptable mission objectives in maps.
The ability for different weapons to penetrate different objects with varying degrees of success.
Realistic sounds for both enviroment and player.
The addition of C4 and smoke grenades to your arsenal.
New attachment system for weapon upgrades (scopes, silencers, laser sights, etc.).
Brand spankin' new models for the weapons and player.
A host of new animations for weapon reloads, player movement, etc.
Realistic lens flares, glare, and flash blend effects.
Multilayer bullet penetration system.
Freeclimb
Voice commands for quick communication with teammates.
The choice between 4 different huds, including the old-school flavor from previous builds.
TrueCombat is a realism modification for Quake 3 that all started back way when sometime in 2000 with a couple of Germans by the name of Tier and Coroner. Like most realism mods, things tend to die a lot quicker in TrueCombat. Whether that be from lead in your nether regions or you figured a 20 foot drop from a building wouldn't be "too" bad, you'll notice quickly that your enviroment and the players you share it with are a lot more lethal than your standard Quake 3 counterparts. Also, player movement and physical capabilities have been approximated to more realistic values. What's new:
Tactical mode wherein you aim using the iron sights of the actual gun; read: no crosshairs.
Two teams, different mission objectives, emphasising realistic team tactics.
Scriptable mission objectives in maps.
The ability for different weapons to penetrate different objects with varying degrees of success.
Realistic sounds for both enviroment and player.
The addition of C4 and smoke grenades to your arsenal.
New attachment system for weapon upgrades (scopes, silencers, laser sights, etc.).
Brand spankin' new models for the weapons and player.
A host of new animations for weapon reloads, player movement, etc.
Realistic lens flares, glare, and flash blend effects.
Multilayer bullet penetration system.
Freeclimb
Voice commands for quick communication with teammates.
The choice between 4 different huds, including the old-school flavor from previous builds.
The premise of Unlagged is that the server can compensate for any client's lag by adding a new variable to collision detection: time. In Unlagged, the server does the hit test for instant-hit weapons at the time the player pushed the fire button, instead of when the server got the message that the player pushed the fire button. It means that if you're pinging 300 on an "Unlagged" server, you can still aim and fire any instant-hit weapon (machinegun, shotgun, lightning gun, railgun) as if you were playing on a LAN. What's new:
Full server-side lag compensation for instant-hit weapons (as in Unlagged 1.0, but this time perfectly accurate)
Client-side attack prediction for instant-hit weapons
Cheat-protected debugging options for making sure everything is working right, including lag simulation
Options to let you opt out of full lag compensation for some or all instant-hit weapons, or nudge your compensation a bit
Compensation for Quake 3's built-in 50ms lag for instant-hit weapons when players opt out of full lag compensation, and for all projectile weapons
Correction for “skipping” players (makes them much easier to hit)
Optimization for player prediction (yields 15-40% performance increase – or higher – depending on hardware and network latencies; many thanks to arQon of CPMA for bringing the problem to my attention and providing me with the first solution)
cg_projectileNudge to help in dodging projectiles
Early transitioning of missile entities (makes projectile weapons feel better and projectiles easier to dodge)
cl_timenudge actually extrapolates player movement (instead of making other players look “jerky”)
Option to show more accurate pings (taking into account lag simulation, built-in latencies, and cl_timenudge)
“True lightning” works properly
What's new in this release:
Full server-side lag compensation for instant-hit weapons (as in Unlagged 1.0, but this time perfectly accurate)
Client-side attack prediction for instant-hit weapons
Cheat-protected debugging options for making sure everything is working right, including lag simulation
Options to let you opt out of full lag compensation for some or all instant-hit weapons, or nudge your compensation a bit
Compensation for Quake 3's built-in 50ms lag for instant-hit weapons when players opt out of full lag compensation, and for all projectile weapons
Correction for “skipping” players (makes them much easier to hit)
Optimization for player prediction (yields 15-40% performance increase – or higher – depending on hardware and network latencies; many thanks to arQon of CPMA for bringing the problem to my attention and providing me with the first solution)
cg_projectileNudge to help in dodging projectiles
Early transitioning of missile entities (makes projectile weapons feel better and projectiles easier to dodge)
cl_timenudge actually extrapolates player movement (instead of making other players look “jerky”)
Option to show more accurate pings (taking into account lag simulation, built-in latencies, and cl_timenudge)
“True lightning” works properly
The source package contains all of the changes you'd need to make to duplicate Unlagged 2.01's functionality precisely. It also contains a small book's worth of documentation on how Quake 3's networking works, full descriptions of the problems and the proposed solution, instructions on merging the code, code walk-throughs, testing tips, ideas for possible extensions, and a very large FAQ.
This trailer is intended for gamers who are new to Quake or have never tried it. It is by no means a frag movie. This trailer is my effort to help bring in more outside players to give Quake Live a try. The more players the more sponsors, the more sponsors the more tournaments. Quake Live is the title of shooter-giant id Software''s newest endeavor to capture the hearts of FPS fans everywhere. This revolutionary shooter reinvents Quake 3 on a massive scale and is offered through their sleek web interface ABSOLUTELY FREE. Quake Live is completely Ad-Supported and provides any and all player skills to enjoy the precision, intelligence, and simplicity that QUAKE game play has to offer. Through id''s extensive Beta involvement it is clear that player critique is highly regarded in development decisions. id Software is on track to release one of the most groundbreaking multilayer experiences, and once again they do it ABSOLUTELY FREE.
| Category: Movies
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72.42 MB
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April 13, 2009 |
307 |
This map is just a result of a sudden idea to recycle geometry of Uzuldaroum for Quake into the Quake 3 map. No more no less. Yet it was pleasure to work with Quake 3 engine again and to feel its power. Hence much more details and mapobjects in the map.
The map designed for duels and for CPMA mod but can be used and in vanilla Q3 as well.
ScreenShot
| Category: Maps
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1.82 MB
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March 22, 2003 |
1539 |