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A Quake 3 arena movie, featuring various players, frags by "CDV".Tdm, Duel (mod CPMA, gameplay vq3).Official Maps.
Category: Movies 174.32 MB May 09, 2008 563

Fraghighlights showing different aspects of playing Quake III Arena. Runs: 11 Minutes 58 Seconds.
Category: Movies 266.71 MB September 01, 2002 9149

This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
Category: Weapon Models 147.83 Kb December 30, 2001 10709

Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.
Category: Modifications 209.36 Kb January 09, 2008 1308

Six minutes of Quake 3 Arena fragging. I started this project with an intention of creating something that i feel is somewhat fresh and clean. Music: Silversun Pickups - Rusted Wheel. Featuring: ztrider, raziel, pez, vamp, crv, fire1ce, phenolphtale1n, appleseed, winz, zale, ashr, invasion, wussie, qujon, prince raiden, ziel, vtx, tombob, beaverman, kixl0r, molte, robo-kill, hayaku, cha0kx & thomas.
Category: Movies 176.98 MB January 13, 2007 6334

Chili Quake XXL, formerly Quake 2005 Revolution, is a High Definition Graphics Update for Id Softwares Quake 3 Arena. It includes some new models, new textures, and also new shaders. It utilizes the Evolution Q3 Engine, so pixel and vertex shaders are also supported, and they are already in use. It also includes some high resoluted weapon textures from Destroyer.

The goal of Chili Quake XXL is to make Q3A look like a nextgen game while maintaining the compatibility to the original Q3A and its mods, and its original style.

Note to the Installation: You have to install Chil Quake XXL in an own directory (e.g. C:ProgramsChil Quake XXL), and then you must copy the pak0.pk3 file from your previous original Q3 installation in the baseq3 folder there.
Category: Modifications 68.64 MB November 02, 2006 4067

The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 (when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a lot of "newbie-friendly" features and after John Carmack admitted a more challenging version might be better for professional gamers (which is where the name "pro mode" came from). Notes for version 0.99x8 (9 Sep 02):
add: CPM13B map config (PG -> LG)
add: cg_predict (0-2)
	replaces cg_nopredict
	0 = off
	1 = normal
	2 = optimised
	the normal prediction path is extremely slow at times
	(notably around curves) and can cost you 100fps on a GHz machine
	this new scheme is MUCH faster, but slightly more prone to errors.
	oddly enough, it's still more accurate than the original
	id prediction code (i.e. before the CPMA fixes)  :)
	if you have a slow machine, it's definitely worth trying.
	* currently very broken on lifts
add: new scoreboard for DM
	needs a lot of work still, but is VERY cool for GTV  :)
	(accuracy icon is for RL skill: effectiveness and direct hits)
add: assorted GTV-awareness (prepping for live MVD)
add: picture-in-picture for MVD  :P
	(press P to cycle window positions during playback)
add: UPS in MVDs
add: support gametype-specific spawnpoints
chg: allow mappers to specify respawn times for certain types of items
	not weapons (can't play id "pro" maps with polish rules or in ffa)
	not powerups (cpm13 becomes awful)
chg: acc "qualifying" shot count for PG upped from 45 to 50
chg: PickedUp and DiedWith columns renamed to Take and Drop
	was too much space for something so unimportant
fix: explicitly dropping the current weapon didn't switch from it
Category: Modifications 2.44 MB September 29, 2002 240

In 2002 some people started to organize little privacy Quake 3 Arena Capture the flag LANs one or two times a year. These LANs attended only people, who know each other from real life. Kami, one player from these LANs, also like to build webpages just for fun. In February 2005 he tested a new ilch webtemplate and finished a clan web page - not related to a special clan. Two weeks later, some of our today members got DSL - and a new Quake clan was born. The Army of Losers spawned in March 2005, six years after the release of Quake 3 Arena. Since Oktober 2006 the Army of Losers Fun Clan and Webpage is not longer exist... thanx all friends and members for nice years....
Category: 288.91 MB April 11, 2010 42

DuelX is a Quake 3 Arena modification that brings about new gameplay elements and some ass kickin' eye candy effects that really push the Quake 3 engine to its limits. Gameplay features include: 1v1 Tourney action, Start with all weapons, Weapons include MG, RL, LG, RG, each with 2nd fires, 2nd fires reflect the SG, GL, LG, PG, respectively, Starting health counts down from 125, Starting armor begins at 50, No self or fall damage, Unlimited ammo, and No items.
Category: Modifications 19.89 MB May 29, 2004 1600

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 203.37 MB January 15, 2005 1207

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 203.53 MB January 15, 2005 6073

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 224.05 MB February 22, 2005 5146

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel.
Category: Misc. 23.51 MB February 22, 2005 2437

ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
  • Fixed in-game server browser to work with ET 2.60
  • Fixed kick and clientkick rcon & vote commands
  • vote kicks cope better with odd names
  • Fixed invisible players due to lack of spawn points
  • Fixed cluster explosion sound under water
  • Added server redirect when full, like ET 2.60. Set sv_fullmsg to ETF://server.name:port, client side can enable/disable through cvar "allowRedirect"
  • Updated omnibot
  • Added etf_spazball
  • Added etf_assaultforts : an assault map
  • Made etf_dissect official
  • Added more respawn points to several maps
  • Updated mapinfos to provide more information
  • Category: Misc. 248.72 MB April 15, 2005 3325

    An update for users of ETF v1.2. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
  • Fixed in-game server browser to work with ET 2.60
  • Fixed kick and clientkick rcon & vote commands
  • vote kicks cope better with odd names
  • Fixed invisible players due to lack of spawn points
  • Fixed cluster explosion sound under water
  • Added server redirect when full, like ET 2.60. Set sv_fullmsg to ETF://server.name:port, client side can enable/disable through cvar "allowRedirect"
  • Updated omnibot
  • Added etf_spazball
  • Added etf_assaultforts : an assault map
  • Made etf_dissect official
  • Added more respawn points to several maps
  • Updated mapinfos to provide more information
  • Category: Misc. 48.18 MB April 15, 2005 1726

    ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:
    Category: Misc. 247.51 MB May 31, 2005 1010

    An update for users of ETF v1.3. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Fixed demo list to include both dm_83 and dm_84
  • demo filenames no longer uppercased
  • Server browser now only shows servers that run your version of ETF
  • Server browser includes player list (name, score, ping) for selected server
  • New effects for flash grenade and HE charge
  • Quad glow (size & colour) around weapons & missiles fixed
  • Burninate the weapon you’re holding
  • fixed long timestamps in log messages being overwritten<
  • removed " was gunned down by " MOD_SHOTGUN death message (was duplicate)
  • sentrygun now idles during ceasefire
  • kicks through vote and admin menu now uses client id internally (operates through clientkick)
  • fixed admin match menu
  • Category: Misc. 46.96 MB May 31, 2005 1263

    ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 261.60 MB July 19, 2005 15954

    An update for users of ETF v1.5. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 61.54 MB July 19, 2005 3552

    An update for Linux users of ETF v1.5. ETF is a port of the mod Q3F for Quake 3 Arena and is based off the Team Fortress concept. 10 unique classes and a ton of very cool weapons along with some killer maps make up ETF. The game will offer many game types like CTF, Reverse CTF, Single Flag, Capture & Hold, Assault, King of the Hill and Duel. What's new:

  • Added mousewheel support in UI listboxes
  • Added medkit ammo to q3f-1h HUD
  • fixed rotating doors getting stuck
  • Added smartbases2 map
  • Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin.
  • Category: Misc. 61.05 MB July 19, 2005 337


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