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AntiLag Q3 MOD is a modification that replaces Quake 3 arena normal, server-side hit test with client-side code. Since AntiLag Q3 MOD checks to see if your shot was a hit on your own side, your weapons will fire instantly since it doesn't need to tell it to the server. You'll still see a lag between your shot and your enemy's death, but that won't affect your accuracy at all.AntiLag Q3 MOD works with the gauntlet, the machinegun, the shotgun, the lightning gun and the railgun. These weapons will fire when you press fire, no matter what your ping is. As accurate as in a LAN!
Category: Modifications 324.00 Kb September 16, 2001 1530

Final Teleporter is a mod that brings true single player and even online cooperative play to The Dredwerkz (q3dm12), one of the levels that came with Quake 3 Arena. True single player means that you will encounter about fifteen monsters, plus several measures have been taken to make the level more linear. In this mod the player spawns right under a teleporter, it is his goal to reach it.
Category: Modifications 318.49 Kb April 02, 2002 1296

XoneXfer is a multi-purpose mod for Quake 3 Arena. It has many capabilities, and is able to accomodate many different play styles. Most servers that run XoneXfer are unlagged, although this can be turned off if desired (see config readme). Through the various game settings, many aspects of the game can be customized to provide a unique game experience, or configured to replicate several of the more well known mods, such as InstaUnlagged or OSP. Although you can modify each of the settings yourself, for your convenience a few standard config scripts have been provided, and several more are available on the forums. If you make a great new gametype with this, post your settings on the forums so others can enjoy it too!
Category: Modifications 281.28 Kb November 05, 2006 237

Flamethrower for the Standard Quake 3 Arena game, no Mod required. The flamethrower replaces the lightning gun in the standard Quake 3 Arena game. Flamethrower has all new sounds, skins, shaders, mesh, and throws flames, not lightning.
Category: Weapon Models 266.49 Kb December 31, 2001 17555

So 'The mother of guns' has entered the Arena. Originally designed to fit the 'Punisher'-Playermodel for promotion-renders, the M-134 Minigun became more and more a standalone weapon-project, which finally caught all my attention. No need to say, i'm finally glad to release it now as Quake 3 Arena Machinegun-replacement.
Category: Weapon Models 259.86 Kb December 31, 2001 12662

A weapon replacement for the ShotGun for Quake 3 Arena based on the Winchester 1300 with a folding stock.
Category: Weapon Models 215.79 Kb December 31, 2001 9629

Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.
Category: Modifications 209.36 Kb January 09, 2008 1308

This is the second weapon model released from the Beast Wars Quake 3 Arena. It's Rhinox's machinegun from Beast Wars. Next up Dinobot's sword.
Category: Weapon Models 166.01 Kb December 31, 2001 2613

This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
Category: Weapon Models 147.83 Kb December 30, 2001 10709

This program outputs Quake 3 Arena's games.log file into HTML format.
Category: Utilities 147.04 Kb May 09, 2002 976

A weapon replacement for the Machine Gun for Quake 3 Arena based on the Mac-10 9mm submachinegun, with a Sionics suppresor attached.
Category: Weapon Models 101.50 Kb December 30, 2001 5842

A utility that will convert Quake 3 Arena maps so they are playable in Return to Castle Wolfenstein.
Category: Misc. 30.08 Kb December 08, 2001 794

Q3Post is an mIRC script that lets you automatically post in mIRC a server's IP address and description, whenever you connect to a Quake 3 Arena server, while you play, quickly get the stats from, or connect to, Quake 3 Arena servers in a customizable favorites list, all from mIRC, automatically respond to questions in IRC while you are playing that contain your nickname, or other keywords you can set. The response will let the person know what server you last connected to. These responses turn on when you connect to a new server, and off when you say something in mIRC, or you can control them through Q3Post's menu, and choose which IRC channels it will post messages in, and which types of messages will be posted. grab mIRC here.
Category: Utilities 10.23 Kb November 03, 2001 1326

I bet at least a few people here have asked why there were no bots made for Krusade or Roderic. They are some cool looking skins of Sarge. I made some bots and i made them ass-kickers. They are harder than most other bots to kill or defeat. No chat stuff though. I will make chats though at a later time and then upload them again. To INSTALL, simply place the PK3 in the baseq3 folder in your Quake 3 Arena directory in Program Files.
Category: Misc. 5.45 Kb May 11, 2008 640

This is a package of bots created using original scripts for play. The bots' models and skins look like the alternate skins and modesl in the game that don't have bots for them. These are just betas. The scripts will sooner or later develop into unique bots. To install just make a "scripts" folder in your baseq3 folder, unless you already have one in there. Just put the .bot files in the scripts folder. You should then be able to choose them off of the bots list when you choose to play a skirmish or online game...
Category: Misc. 1.86 Kb November 18, 2007 2884


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