A weapon replacement for the ShotGun for Quake 3 Arena based on the Winchester 1300 with a folding stock.
So 'The mother of guns' has entered the Arena. Originally designed to fit the 'Punisher'-Playermodel for promotion-renders, the M-134 Minigun became more and more a standalone weapon-project, which finally caught all my attention. No need to say, i'm finally glad to release it now as Quake 3 Arena Machinegun-replacement.
This is the second weapon model released from the Beast Wars Quake 3 Arena. It's Rhinox's machinegun from Beast Wars. Next up Dinobot's sword.
A weapon replacement for the Machine Gun for Quake 3 Arena based on the Mac-10 9mm submachinegun, with a Sionics suppresor attached.
This is a machine gun replacement for Quake 3 Arena. The Boltgun is the standard firearm for the Space Marines of Warhammer 40,000.
This is a required download for Quake 3 Arena v1.31 users. Not upgrading Seismovision would downgrade Quake 3 upon usage and possibly with errors. Seismovision v1.2.0 users do not require this update.
| Category: Utilities
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701.80 Kb
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December 26, 2001 |
1626 |
These are all the meshes for the default Quake 3 Arena models. You need these if you want to skin one of the models.
| Category: Utilities
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1.46 MB
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December 12, 2001 |
2373 |
A utility that will convert Quake 3 Arena maps so they are playable in Return to Castle Wolfenstein.
| Category: Misc.
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30.08 Kb
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December 08, 2001 |
794 |
ZPM is a client side mod for Quake 3 Arena that has extra options coded in to enable client side prediction of all weapons. These options are enabled by default but can be disabled for those who wish to keep the latency in their aim(for those who are so used to the way Q3A plays online).
When client side prediction is enabled the clients computer tells the server when you hit someone instead of the other way around which means that all shots fired are instant and missles appear instanly when fired.
Q3Post is an mIRC script that lets you automatically post in mIRC a server's IP address and description, whenever you connect to a Quake 3 Arena server, while you play, quickly get the stats from, or connect to, Quake 3 Arena servers in a customizable favorites list, all from mIRC, automatically respond to questions in IRC while you are playing that contain your nickname, or other keywords you can set. The response will let the person know what server you last connected to. These responses turn on when you connect to a new server, and off when you say something in mIRC, or you can control them through Q3Post's menu, and choose which IRC channels it will post messages in, and which types of messages will be posted.
grab mIRC here.
| Category: Utilities
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10.23 Kb
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November 03, 2001 |
1326 |
A small deathmatch map for Quake 3 Arena. Original made by Richard Tompkins for Sin and Quake 2. This level uses a lot of original textures, but they look a lot better here than they did in the original game.
| Category: Maps
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1.05 MB
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October 28, 2001 |
1403 |
Seismovision adapts your Quake 3 Arena version in such a way that now the demo becomes playable. Double click on any Quake 3 demo and Seismovision enables it to run. Quake 3 will automatically quit when the demo is finished. The arrow keys on the keyboard can be used to set the speed of the demo playback. (
read more)
| Category: Utilities
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3.39 MB
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October 28, 2001 |
1436 |
AntiLag Q3 MOD is a modification that replaces Quake 3 arena normal, server-side hit test with client-side code. Since AntiLag Q3 MOD checks to see if your shot was a hit on your own side, your weapons will fire instantly since it doesn't need to tell it to the server. You'll still see a lag between your shot and your enemy's death, but that won't affect your accuracy at all.AntiLag Q3 MOD works with the gauntlet, the machinegun, the shotgun, the lightning gun and the railgun. These weapons will fire when you press fire, no matter what your ping is. As accurate as in a LAN!
Seismovision adapts your Quake 3 Arena version in such a way, that now all Quake 3 Arena Demos become playable. Double click on any Quake 3 Arena demo and Seismovision enables it to run. Quake 3 Arena will automatically quit when the demo is finished. The arrow keys on the keyboard can be used to set the speed of the demo playback.
Additional demo support for Half-Life and Star Trek Voyager Elite Force.
Bug Fixes since v1.0.0:
added: Half-Life and Counter-Strike Retail (*.dem) and Star Trek Voyager Elite Force (*.efdem) demo support.
change: If a minimum install is detected, the CD-Rom(s) are automatically searched for the Quake 3 Arena CD.
tweak: Image quality of pictures in Seismovision were reduced to 75% from 90%. Seismovision now takes less space in memory and has a reduced file size.
tweak: The program does not have to be restarted for language setting to take effect.
tweak: When checking the checkbox in the options menu for default loading mod, now does not erase the mod name anymore and can be reactivated at any time without reselecting the mod again.
fix: Extensive readme.txt optimization and clarification (yeah).
fix: Missing 'demos' directory fixed, a directory is automatically created if it does not exist. (Thanx to Stefan Ermel).
added: Function to remove file association without uninstalling and reinitialize registry settings without reinstalling (in Advanced Options).
tweak: Demo controls enhanced and more functions added.
Check in section 2 for more details on demo controls.
added: Nice help files which can be accessed by pressing F1.
added: Pr
| Category: Utilities
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3.62 MB
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November 30, 1999 |
4191 |