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Another small Q3 map. This is the second in my "quickie" series--maps that are created from scratch in one sitting at Radient, and then polished for a few more hours after getting some beta feedback. This one took about 13 hours or so, altogether. Big thanks go out to The Mighty Pete for the great skybox; it adds a ton of atmosphere to the map. This is also my first space map, and considering it was made by someone who's usually not all too fond of spacemaps, I think it came out pretty well. The map does include the Quad, but I think it's difficult enough to get that it won't unduly influence a tourney match.
| Category: Maps
|
1.97 MB
|
January 04, 2002 |
594 |
This artwork is a tribute to the arcade beat'em up with the same name. It features OSP TDM 1v1 and Clan Arena frags by the German railhuren-clan and spawnsen, the author. The video took over 200 hours to edit.
| Category: Movies
|
254.87 MB
|
August 28, 2004 |
3297 |
This is the trailer of the upcomming movie KungFuPower The Movie. The movie will feature devastating trickjumps and amazing buttkicking frags of the Quake OSP/CA clan kungfupower.
| Category: Movies
|
22.54 MB
|
September 22, 2003 |
678 |
The map is based on a frozen rock/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement.
ScreenShot
| Category: Maps
|
7.23 MB
|
May 20, 2002 |
5074 |
This map was made over about a week, but it was several months before I got around to adding the finishing touches to make it releasable. The gameplay of this map revolves around running the red and yellow armors as they spawn. I kept the brush detail fairly simple, not just to keep the frames reasonably high (with the sometimes open vis) but because I felt the sense of location was already strong enough to carry good atmosphere without overdoing it.
Shot1,
Shot2
| Category: Maps
|
2.28 MB
|
October 31, 2001 |
1218 |
POV: MountainDew
Map: ospdm4
| Category: Demos
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880.04 Kb
|
May 01, 2002 |
278 |
The 14 minutes long video consists of a great mix of frag scenes and real life footage starring Quake gurus from 1999 till 2009. Enjoy the nice atmosphere and great editing!
Starring: Carmac, proZaC, Cooller, Av3k, Cypher, fatal1ty, czm, Jibo, ZeRo4, uNkind, toxjq, LeXeR
| Category:
|
1.02 GB
|
October 04, 2009 |
1184 |
A classic gothic map. The flag rooms are indeed pretty close, so you better work on the defense too. There are two CPMA specific jumps that can come in handy, but they aren't too important so OSP / VQ3 should be just fine.
| Category: Maps
|
2.92 MB
|
April 11, 2004 |
1506 |
OpenTDM is an open source team deathmatch mod for Quake II, intended to replace the closed-source OSP tourney and battleground modifications. The code is designed from the ground-up to be well thought-out - no nasty hacks (or as little as humanly possible wink) and fast, secure code.
An upgrade for users of OSP v1.01. The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Changes:
Fixes
- Fix: Late-joiners not getting their stats properly erased
- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
- Fix: A couple of minor updates to config voting/handling
- Fix: Various updates to instagib to ease issues with dynamic configuration
Changes
- Change: No voting allowed for first 20 seconds after a map has loaded
- Change: Need to set bot_developer 1 now for all bot AI debug messages
- Change: Default roundlimit in CA switched to 11
- Change: Upper bound of 142 for com_maxfps for online play
- Change: Upper bound of 1 for cg_shadows for online play
- Change: Upper bound of 125 for the server_maxpackets setting
Additions
- Add: cg_drawPing <0|1> - Displays your current ping (just below the
match timer). Color coding is identical to the format used on the
scoreboard
- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
the osp-q3-FreezeTag.txt doc in the Docs/ directory.
- Add: server_freezetag <0|1|2>
* 0 - FreezeTag TDM (FT) mode not in effect
1 - FT with OSP settings in effect (must be in g_gametype 3)
2 - FT with vanilla settings in effect (must be in g_gametype 3)
- Add: 2 new default modes:
callvote setft (mode 6) -- OSP FreezeTag ruleset
callvote setftv (mode 7) -- Vanilla FreezeTag ruleset
- Add: 2 new server_availmodes flags:
64 - FreezeTag (OSP ruleset)
128 - FreezeTag (Vanilla ruleset)
An upgrade for users of OSP v1.01. The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Changes:
Fixes
- Fix: Late-joiners not getting their stats properly erased
- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
- Fix: A couple of minor updates to config voting/handling
- Fix: Various updates to instagib to ease issues with dynamic configuration
Changes
- Change: No voting allowed for first 20 seconds after a map has loaded
- Change: Need to set bot_developer 1 now for all bot AI debug messages
- Change: Default roundlimit in CA switched to 11
- Change: Upper bound of 142 for com_maxfps for online play
- Change: Upper bound of 1 for cg_shadows for online play
- Change: Upper bound of 125 for the server_maxpackets setting
Additions
- Add: cg_drawPing <0|1> - Displays your current ping (just below the
match timer). Color coding is identical to the format used on the
scoreboard
- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
the osp-q3-FreezeTag.txt doc in the Docs/ directory.
- Add: server_freezetag <0|1|2>
* 0 - FreezeTag TDM (FT) mode not in effect
1 - FT with OSP settings in effect (must be in g_gametype 3)
2 - FT with vanilla settings in effect (must be in g_gametype 3)
- Add: 2 new default modes:
callvote setft (mode 6) -- OSP FreezeTag ruleset
callvote setftv (mode 7) -- Vanilla FreezeTag ruleset
- Add: 2 new server_availmodes flags:
64 - FreezeTag (OSP ruleset)
128 - FreezeTag (Vanilla ruleset)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Changes:
Fixes
- Fix: Late-joiners not getting their stats properly erased
- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
- Fix: A couple of minor updates to config voting/handling
- Fix: Various updates to instagib to ease issues with dynamic configuration
Changes
- Change: No voting allowed for first 20 seconds after a map has loaded
- Change: Need to set bot_developer 1 now for all bot AI debug messages
- Change: Default roundlimit in CA switched to 11
- Change: Upper bound of 142 for com_maxfps for online play
- Change: Upper bound of 1 for cg_shadows for online play
- Change: Upper bound of 125 for the server_maxpackets setting
Additions
- Add: cg_drawPing <0|1> - Displays your current ping (just below the
match timer). Color coding is identical to the format used on the
scoreboard
- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
the osp-q3-FreezeTag.txt doc in the Docs/ directory.
- Add: server_freezetag <0|1|2>
* 0 - FreezeTag TDM (FT) mode not in effect
1 - FT with OSP settings in effect (must be in g_gametype 3)
2 - FT with vanilla settings in effect (must be in g_gametype 3)
- Add: 2 new default modes:
callvote setft (mode 6) -- OSP FreezeTag ruleset
callvote setftv (mode 7) -- Vanilla FreezeTag ruleset
- Add: 2 new server_availmodes flags:
64 - FreezeTag (OSP ruleset)
128 - FreezeTag (Vanilla ruleset)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Changes:
Fixes
- Fix: Late-joiners not getting their stats properly erased
- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
- Fix: A couple of minor updates to config voting/handling
- Fix: Various updates to instagib to ease issues with dynamic configuration
Changes
- Change: No voting allowed for first 20 seconds after a map has loaded
- Change: Need to set bot_developer 1 now for all bot AI debug messages
- Change: Default roundlimit in CA switched to 11
- Change: Upper bound of 142 for com_maxfps for online play
- Change: Upper bound of 1 for cg_shadows for online play
- Change: Upper bound of 125 for the server_maxpackets setting
Additions
- Add: cg_drawPing <0|1> - Displays your current ping (just below the
match timer). Color coding is identical to the format used on the
scoreboard
- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
the osp-q3-FreezeTag.txt doc in the Docs/ directory.
- Add: server_freezetag <0|1|2>
* 0 - FreezeTag TDM (FT) mode not in effect
1 - FT with OSP settings in effect (must be in g_gametype 3)
2 - FT with vanilla settings in effect (must be in g_gametype 3)
- Add: 2 new default modes:
callvote setft (mode 6) -- OSP FreezeTag ruleset
callvote setftv (mode 7) -- Vanilla FreezeTag ruleset
- Add: 2 new server_availmodes flags:
64 - FreezeTag (OSP ruleset)
128 - FreezeTag (Vanilla ruleset)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Here are the Fixes, Changes and Additions for the new version:
Fixes:
- turn off showPing in demos
- #D doesnt work if the player identified in it is in slot #0
- Names can stay greyed out in a match (non-FT)
- 0 scores for losing player on spectator views (scorebox)
- CA Team overlay
- CA player spec issues
- CA chat issues
- CA multiple team point scoring scenarios
- callvote mode X mapname when the server is already that gametype for the mode
doesn't change the map.
- followprev/next just teleports like a respawn
- no inactivity for coaches/refs
- (FT) insta-thaw issues in lava/void
- (FT) Dead players getting thrown to spec if team was speclocked
- various config handling issues (both internal and custom configs)
- CTF scores reset if map vote in the middle of a match
- Various issues with the HUD
- cf_Scores offset issues
- Overlay issue with left vertically-aligned weapon list
- Various issues with nextmap voting
- follow_powerup option and flag carriers. You should now always be locked on
the current FC even if another PU or Flag is picked up
Changes:
- Move from 142->125 (com_maxfps)
- disable com_maxfps 0 for inet play
- (FT) team scoring sounds in
- (FT) OSP FT ammo at 50% on extra pickups
- cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Clamp r_fullbright to 0 for internet play
Additions:
- (FT) dropitems set to 1 for FT modes
- (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add ftv in default server_availmodes
- ch_recordMessage <0|1> : Toggles the display of "Recording"
message while a demo is being recorded. Note: the cvar must be set BEFORE a
recording is started.
- callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- vote_allow_capfps <0|1>: Admin control for capfps callvote
- flag 0x20 (32) on server_customclient (enables no client fps capping)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Here are the Fixes, Changes and Additions for the new version:
Fixes:
- turn off showPing in demos
- #D doesnt work if the player identified in it is in slot #0
- Names can stay greyed out in a match (non-FT)
- 0 scores for losing player on spectator views (scorebox)
- CA Team overlay
- CA player spec issues
- CA chat issues
- CA multiple team point scoring scenarios
- callvote mode X mapname when the server is already that gametype for the mode
doesn't change the map.
- followprev/next just teleports like a respawn
- no inactivity for coaches/refs
- (FT) insta-thaw issues in lava/void
- (FT) Dead players getting thrown to spec if team was speclocked
- various config handling issues (both internal and custom configs)
- CTF scores reset if map vote in the middle of a match
- Various issues with the HUD
- cf_Scores offset issues
- Overlay issue with left vertically-aligned weapon list
- Various issues with nextmap voting
- follow_powerup option and flag carriers. You should now always be locked on
the current FC even if another PU or Flag is picked up
Changes:
- Move from 142->125 (com_maxfps)
- disable com_maxfps 0 for inet play
- (FT) team scoring sounds in
- (FT) OSP FT ammo at 50% on extra pickups
- cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Clamp r_fullbright to 0 for internet play
Additions:
- (FT) dropitems set to 1 for FT modes
- (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add ftv in default server_availmodes
- ch_recordMessage <0|1> : Toggles the display of "Recording"
message while a demo is being recorded. Note: the cvar must be set BEFORE a
recording is started.
- callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- vote_allow_capfps <0|1>: Admin control for capfps callvote
- flag 0x20 (32) on server_customclient (enables no client fps capping)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Here are the Fixes, Changes and Additions for the new version:
Fixes:
- turn off showPing in demos
- #D doesnt work if the player identified in it is in slot #0
- Names can stay greyed out in a match (non-FT)
- 0 scores for losing player on spectator views (scorebox)
- CA Team overlay
- CA player spec issues
- CA chat issues
- CA multiple team point scoring scenarios
- callvote mode X mapname when the server is already that gametype for the mode
doesn't change the map.
- followprev/next just teleports like a respawn
- no inactivity for coaches/refs
- (FT) insta-thaw issues in lava/void
- (FT) Dead players getting thrown to spec if team was speclocked
- various config handling issues (both internal and custom configs)
- CTF scores reset if map vote in the middle of a match
- Various issues with the HUD
- cf_Scores offset issues
- Overlay issue with left vertically-aligned weapon list
- Various issues with nextmap voting
- follow_powerup option and flag carriers. You should now always be locked on
the current FC even if another PU or Flag is picked up
Changes:
- Move from 142->125 (com_maxfps)
- disable com_maxfps 0 for inet play
- (FT) team scoring sounds in
- (FT) OSP FT ammo at 50% on extra pickups
- cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Clamp r_fullbright to 0 for internet play
Additions:
- (FT) dropitems set to 1 for FT modes
- (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add ftv in default server_availmodes
- ch_recordMessage <0|1> : Toggles the display of "Recording"
message while a demo is being recorded. Note: the cvar must be set BEFORE a
recording is started.
- callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- vote_allow_capfps <0|1>: Admin control for capfps callvote
- flag 0x20 (32) on server_customclient (enables no client fps capping)
The popular Q3 mod which supports 6 default "modes" of operation: FFA Deathmach, 1v1, Badlands Team, Deathmatch, Team Deathmatch, Capture the Flag, and Clan Arena. Here are the Fixes, Changes and Additions for the new version:
Fixes:
- turn off showPing in demos
- #D doesnt work if the player identified in it is in slot #0
- Names can stay greyed out in a match (non-FT)
- 0 scores for losing player on spectator views (scorebox)
- CA Team overlay
- CA player spec issues
- CA chat issues
- CA multiple team point scoring scenarios
- callvote mode X mapname when the server is already that gametype for the mode
doesn't change the map.
- followprev/next just teleports like a respawn
- no inactivity for coaches/refs
- (FT) insta-thaw issues in lava/void
- (FT) Dead players getting thrown to spec if team was speclocked
- various config handling issues (both internal and custom configs)
- CTF scores reset if map vote in the middle of a match
- Various issues with the HUD
- cf_Scores offset issues
- Overlay issue with left vertically-aligned weapon list
- Various issues with nextmap voting
- follow_powerup option and flag carriers. You should now always be locked on
the current FC even if another PU or Flag is picked up
Changes:
- Move from 142->125 (com_maxfps)
- disable com_maxfps 0 for inet play
- (FT) team scoring sounds in
- (FT) OSP FT ammo at 50% on extra pickups
- cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Clamp r_fullbright to 0 for internet play
Additions:
- (FT) dropitems set to 1 for FT modes
- (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add ftv in default server_availmodes
- ch_recordMessage <0|1> : Toggles the display of "Recording"
message while a demo is being recorded. Note: the cvar must be set BEFORE a
recording is started.
- callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- vote_allow_capfps <0|1>: Admin control for capfps callvote
- flag 0x20 (32) on server_customclient (enables no client fps capping)
A movie showcasing MultiView, a feature in the OSP mod that allows you to chase cam anyone, have multiple Picture in Picture windows, on the fly resizable Picture in Picture, Special Weapon/Special Item charge meter by %, and Health of person being cammed.
| Category: Movies
|
1.78 MB
|
September 30, 2002 |
597 |
Shows OSP ProMode tricks on some of the maps that comes with the OSP standalone mappack.
| Category: Movies
|
60.96 MB
|
May 20, 2002 |
651 |
The OSP Tourney Rocket Olympics mod for Quake2
Features a unique course for rocket jumping acrobatics.
Contains both linux and windows libraries.