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Over a month lead time, 2 month editing and some HDD problems its finally completed. Valhalla is a teamtrix movie on cpma movement by s7ickup productions. Skilled performences in high quality assign this movie. Featering: smok1e, ifoo, MaZe, kov3nant, s1ck, rogue, cro_0ki, riot.
Category: Movies 275.03 MB May 11, 2008 305

The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
Category: Modifications 2.44 MB November 04, 2002 244

The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 (when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a lot of "newbie-friendly" features and after John Carmack admitted a more challenging version might be better for professional gamers (which is where the name "pro mode" came from). Notes for version 0.99x8 (9 Sep 02):
add: CPM13B map config (PG -> LG)
add: cg_predict (0-2)
	replaces cg_nopredict
	0 = off
	1 = normal
	2 = optimised
	the normal prediction path is extremely slow at times
	(notably around curves) and can cost you 100fps on a GHz machine
	this new scheme is MUCH faster, but slightly more prone to errors.
	oddly enough, it's still more accurate than the original
	id prediction code (i.e. before the CPMA fixes)  :)
	if you have a slow machine, it's definitely worth trying.
	* currently very broken on lifts
add: new scoreboard for DM
	needs a lot of work still, but is VERY cool for GTV  :)
	(accuracy icon is for RL skill: effectiveness and direct hits)
add: assorted GTV-awareness (prepping for live MVD)
add: picture-in-picture for MVD  :P
	(press P to cycle window positions during playback)
add: UPS in MVDs
add: support gametype-specific spawnpoints
chg: allow mappers to specify respawn times for certain types of items
	not weapons (can't play id "pro" maps with polish rules or in ffa)
	not powerups (cpm13 becomes awful)
chg: acc "qualifying" shot count for PG upped from 45 to 50
chg: PickedUp and DiedWith columns renamed to Take and Drop
	was too much space for something so unimportant
fix: explicitly dropping the current weapon didn't switch from it
Category: Modifications 2.44 MB September 29, 2002 240

s7owned is my secend movie in the year 2008. It is a cpma freestyle movie, containing single tricks by smok1e. Music: Muse - Plug in baby Tricks: smok1e Programms: q3mme 1.52 DeFRaG 1.91.08 Virtual Dub Sony Vegas 7 7-zip editor
Category: Movies 140.10 MB March 19, 2008 225

Rogue Baguette is an embarrassingly simple pseudo-sequel to Rogue Bagel (CPM frag movie) made entirely using FOSS (Free Open Source Software) on Linux. The quality of the content is lower than its predecessor. It contains frags from duels and 2v2''s played on the Southern Comfort CPMA server and most of the frags are from epitaph and cuirass.
Category: Movies 184.35 MB July 14, 2009 223

CPM is a great mode, I like it. No one play it in China, I had to watch demos and play with the BOT alone. I did this video to express my love of cpm. All the demos from the challenge-tv.com. Most of them are MVDs = X. This is my first time for CPM video, enjoy it! Created by George''d4nceceAt''Z -------- Featuring: --------- Akki Apheleon bgs BrianBoitano chew chk.deth cp DDK deepos dexter ekse enziro evlQuiX Fanatic fei fhantom flu1d funnyb g4nja gellehsak HAL9000 jAze krazy lok lsv mantra mephit merox n1ght nip northman psc scknss SeGa sonny stallone taraN teoh thormam tmp tom trippy vamp1re viju Vo0 Wiampv3 yrim zhoyden zoom zr0 Music: ----- SC2 TV Trailer - BGM Kaveh Cohen and Michael Nielse - Flashback Coste Hans Zimmer & Lorne Balfe - Takedown Juno Reactor - Masters Of Universe Celldweller - Under My Feet (Instrumental) Blue Stahl - Scrape (Instrumental) Henry Jackman - Big Daddy Kills Makoto Yoshimori - Russian Bodyguard Programs used: ------------- ID software Quake III Arena - CPMA Sony Vegas Pro 9 Quake 3 Moviemaker''s Edition 1.6_beta33 Virtual Dub 1.8.8 huffyuv 2.2 mp3DirectCut meGUI,x264 Video-testers: -------------------------------------------------------- Amio NeeDream ShadowForce Special Thanks to: ---------------------------- ION.B9s and all 18ers Production info: --------------- Demo collection started 2010/1/25 Movie started 2010/3/20 Restarted around 2010/6 Finished October 2010/8/1 demos collected: 1000+ demos used: 104
Category: 431.35 MB August 07, 2010 221

The map is made for Cpma tournament play. I was trying to implement some tricks, and some new layout ideas. The map should be done much more earlier, but I don’t have really much time nowadays to play with Radiant. I think map came out quite nice. I would like to thank all people, who beta-test this map, to help me make it better :) ShadoW
Category: Maps 9.06 MB March 31, 2008 193

The Challenge Pro Mode is a modification for Q3A which aims to make the game more exciting and challenging for "expert players". It is not a remake of Q3A as QW or Q2, although some features from both previous id Software games have made their way into pro mode. Includes a couple of trivial adds/hotfixes from 99x9a.
Category: Modifications 2.44 MB November 11, 2002 166

Built with Cpma in mind, for tournament games. This map was made in completely different way from my last map (Destroyer), that means, it will be very simple in brushwork and graphics elements, and I''ll focus on pure gameplay. After playing quite few hours I noticed that I like 2v2 cpma game most on this map.
Category: Maps 20.77 MB April 24, 2008 166

This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general. On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more. All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps. Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
Category: 318.16 MB January 15, 2011 164

A trailer 4 the upcoming team trick movie. featuring smok1e, ifoo, MaZe and others on cpma movement.
Category: Movies 9.58 MB May 03, 2008 157

The latest version of CPMA. The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Along the way we made a choice between making only small conservative changes to Q3A, and making the changes that our design team recommended. We took the path of making the changes that our design team felt were necessary.
Category: Modifications 2.44 MB August 24, 2002 155

This is my first movie. It features frags playing the CPMA, OSP, RA3 mods. The maps featured in the movie are: Cpm1a, pro-dm6, hubaeroq3, q3tourney2, pro-q3tourney4, pro-q3tourney7, ztn3tourney1, ospdm14rc1, ra3map1, ra3map11. The movie was made with X264 codec.
Category: Movies 141.94 MB February 17, 2008 147

As far as the actual code goes, the only thing missing is the "live MVD" on GTV.
Category: Modifications 458.45 Kb August 14, 2002 98

Contains quakelive (and very little quake 3 cpma) duel frags. Performed in between September 2009 and January 2010, aswell as a couple of RTCW frags (can be found in the outro), performed from 2005 to 2009, serving the purpose of a little teaser of my current project, which will ofcourse be wrapped up in a decent movie config and high quality, starring various players along with myself....if I ever get to finish it, that is :)
Category: 304.49 MB February 21, 2010 57


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