Download Search » cpma
Over a month lead time, 2 month editing and some HDD problems its finally completed. Valhalla is a teamtrix movie on cpma movement by s7ickup productions. Skilled performences in high quality assign this movie.
Featering: smok1e, ifoo, MaZe, kov3nant, s1ck, rogue, cro_0ki, riot.
| Category: Movies
|
275.03 MB
|
May 11, 2008 |
305 |
The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 (when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a lot of "newbie-friendly" features and after John Carmack admitted a more challenging version might be better for professional gamers (which is where the name "pro mode" came from). Notes for version 0.99x8 (9 Sep 02):
add: CPM13B map config (PG -> LG)
add: cg_predict (0-2)
replaces cg_nopredict
0 = off
1 = normal
2 = optimised
the normal prediction path is extremely slow at times
(notably around curves) and can cost you 100fps on a GHz machine
this new scheme is MUCH faster, but slightly more prone to errors.
oddly enough, it's still more accurate than the original
id prediction code (i.e. before the CPMA fixes) :)
if you have a slow machine, it's definitely worth trying.
* currently very broken on lifts
add: new scoreboard for DM
needs a lot of work still, but is VERY cool for GTV :)
(accuracy icon is for RL skill: effectiveness and direct hits)
add: assorted GTV-awareness (prepping for live MVD)
add: picture-in-picture for MVD :P
(press P to cycle window positions during playback)
add: UPS in MVDs
add: support gametype-specific spawnpoints
chg: allow mappers to specify respawn times for certain types of items
not weapons (can't play id "pro" maps with polish rules or in ffa)
not powerups (cpm13 becomes awful)
chg: acc "qualifying" shot count for PG upped from 45 to 50
chg: PickedUp and DiedWith columns renamed to Take and Drop
was too much space for something so unimportant
fix: explicitly dropping the current weapon didn't switch from it
s7owned is my secend movie in the year 2008. It is a cpma freestyle movie, containing single tricks by smok1e.
Music: Muse - Plug in baby
Tricks: smok1e
Programms: q3mme 1.52
DeFRaG 1.91.08
Virtual Dub
Sony Vegas 7
7-zip
editor
| Category: Movies
|
140.10 MB
|
March 19, 2008 |
225 |
Rogue Baguette is an embarrassingly simple pseudo-sequel to Rogue Bagel (CPM frag movie) made entirely using FOSS (Free Open Source Software) on Linux. The quality of the content is lower than its predecessor. It contains frags from duels and 2v2''s played on the Southern Comfort CPMA server and most of the frags are from epitaph and cuirass.
| Category: Movies
|
184.35 MB
|
July 14, 2009 |
223 |
CPM is a great mode, I like it. No one play it in China, I had to watch demos and play with the BOT alone. I did this video to express my love of cpm. All the demos from the challenge-tv.com. Most of them are MVDs = X.
This is my first time for CPM video, enjoy it!
Created by George''d4nceceAt''Z
--------
Featuring:
---------
Akki
Apheleon
bgs
BrianBoitano
chew
chk.deth
cp
DDK
deepos
dexter
ekse
enziro
evlQuiX
Fanatic
fei
fhantom
flu1d
funnyb
g4nja
gellehsak
HAL9000
jAze
krazy
lok
lsv
mantra
mephit
merox
n1ght
nip
northman
psc
scknss
SeGa
sonny
stallone
taraN
teoh
thormam
tmp
tom
trippy
vamp1re
viju
Vo0
Wiampv3
yrim
zhoyden
zoom
zr0
Music:
-----
SC2 TV Trailer - BGM
Kaveh Cohen and Michael Nielse - Flashback Coste
Hans Zimmer & Lorne Balfe - Takedown
Juno Reactor - Masters Of Universe
Celldweller - Under My Feet (Instrumental)
Blue Stahl - Scrape (Instrumental)
Henry Jackman - Big Daddy Kills
Makoto Yoshimori - Russian Bodyguard
Programs used:
-------------
ID software Quake III Arena - CPMA
Sony Vegas Pro 9
Quake 3 Moviemaker''s Edition 1.6_beta33
Virtual Dub 1.8.8
huffyuv 2.2
mp3DirectCut
meGUI,x264
Video-testers:
--------------------------------------------------------
Amio
NeeDream
ShadowForce
Special Thanks to:
----------------------------
ION.B9s and all 18ers
Production info:
---------------
Demo collection started 2010/1/25
Movie started 2010/3/20
Restarted around 2010/6
Finished October 2010/8/1
demos collected: 1000+
demos used: 104
| Category:
|
431.35 MB
|
August 07, 2010 |
221 |
The map is made for Cpma tournament play. I was trying to implement some tricks, and some new layout ideas. The map should be done much more earlier, but I don’t have really much time nowadays to play with Radiant. I think map came out quite nice. I would like to thank all people, who beta-test this map, to help me make it better :)
ShadoW
| Category: Maps
|
9.06 MB
|
March 31, 2008 |
193 |
The Challenge Pro Mode is a modification for Q3A which aims to make the game more exciting and challenging for "expert players". It is not a remake of Q3A as QW or Q2, although some features from both previous id Software games have made their way into pro mode. Includes a couple of trivial adds/hotfixes from 99x9a.
Built with Cpma in mind, for tournament games. This map was made in completely different way from my last map (Destroyer), that means, it will be very simple in brushwork and graphics elements, and I''ll focus on pure gameplay. After playing quite few hours I noticed that I like 2v2 cpma game most on this map.
| Category: Maps
|
20.77 MB
|
April 24, 2008 |
166 |
This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general.
On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more.
All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps.
Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
| Category:
|
318.16 MB
|
January 15, 2011 |
164 |
A trailer 4 the upcoming team trick movie. featuring smok1e, ifoo, MaZe and others on cpma movement.
| Category: Movies
|
9.58 MB
|
May 03, 2008 |
157 |
The latest version of CPMA. The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Along the way we made a choice between making only small conservative changes to Q3A, and making the changes that our design team recommended. We took the path of making the changes that our design team felt were necessary.
This is my first movie. It features frags playing the CPMA, OSP, RA3 mods. The maps featured in the movie are: Cpm1a, pro-dm6, hubaeroq3, q3tourney2, pro-q3tourney4, pro-q3tourney7, ztn3tourney1, ospdm14rc1, ra3map1, ra3map11. The movie was made with X264 codec.
| Category: Movies
|
141.94 MB
|
February 17, 2008 |
147 |
As far as the actual code goes, the only thing missing is the "live MVD" on GTV.
Contains quakelive (and very little quake 3 cpma) duel frags. Performed in between September 2009 and January 2010, aswell as a couple of RTCW frags (can be found in the outro), performed from 2005 to 2009, serving the purpose of a little teaser of my current project, which will ofcourse be wrapped up in a decent movie config and high quality, starring various players along with myself....if I ever get to finish it, that is :)
| Category:
|
304.49 MB
|
February 21, 2010 |
57 |