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Mostly just small bugfixes and a general tightening up of some of the UI, but a couple of very handy new features as well (mostly for teamplay).
Category: Modifications 2.43 MB April 26, 2002 334

add: Freeze Tag TDM! as g_gametype 6 (mode 10, bitmask 1024)
  • based on Darrell "Doolittle" Bircsak's original (thanks man)
  • vote_allow_thaw (default 1)
  • callvote thawauto (seconds, default 120)
  • callvote thawtime (seconds, default 3)
  • callvote startrespawn (0|1, default 1)
  • ON (default) = EU rules:
  • all players reset to base attributes + loadouts after each point
  • OFF = semi-US rules: losing team is thawed; winning team is NOT
  • but the living players on the winning team keep their current h/a
  • (note that this may well be LESS than the spawn h/a) and weapons

    add: CPMA colours can now be used in names, crosshairs, etc
  • (everywhere that's under my control, basically, which
  • is anything game-related but not the console)
  • some of the numeric colours have been changed as a result
  • 0: was white, now black
  • 7: was orange, now white
  • 8: was purple, now orange - T is the closest to the old 8
  • id have always had 5 and 6 backwards. since I can't fix the
  • console, they're now wrong in CPMA as well, for compatibility
  • Category: Modifications 2.43 MB April 15, 2002 1125

    CPMA no longer supports VQ3. There were many factors that led to this, but at the end of the day all you really need to know is: they gave the matter careful consideration, especially with respect to the VQ3 CA leagues that use CPMA; and the decision is not open to debate. However, since the mod was designed with support for two distinct sets of game rules, it made more sense to replace the VQ3 mode with something else rather than eliminate it entirely. Thus, the non-ProMode option in the mod is now Challenge Q3.
    Category: Modifications 2.39 MB January 22, 2002 373

    A RA3/CPMA map suitable for 6-20 players. Screenshots Includes the following arenas:

    Behind enemy lines = Arena1 -CA - (8-20 players)
    Cave Buster = Arena2 -1v1/2v2
    Training Camp = Arena3 -1v1/3v3
    Nowhere to Hide = Arena4 -1v1/2v2
    Category: Maps 13.39 Kb January 03, 2002 3478

    Changes and fixes in this patch:

    -Fixed all known 1.0 bugs.
    -Added admin features.
    -Added new cheat protection. ( same as OSP/CPMA )
    -Added new flood protection.
    -Added new prediction code to the grapple so it works for HPBs.
    -Added last 4 maps played disabled to portal.
    -Adding new Quickstart menu to quickly find Threewave servers.
    -Beefed up the random portal.
    -Fixed the in game browser.
    -Reworked the grapple delays.
    Category: Modifications 3.10 MB January 01, 2002 892

    Changes and fixes in this patch:

    -Fixed all known 1.0 bugs.
    -Added admin features.
    -Added new cheat protection. ( same as OSP/CPMA )
    -Added new flood protection.
    -Added new prediction code to the grapple so it works for HPBs.
    -Added last 4 maps played disabled to portal.
    -Adding new Quickstart menu to quickly find Threewave servers.
    -Beefed up the random portal.
    -Fixed the in game browser.
    -Reworked the grapple delays.
    Category: Modifications 6.28 MB January 01, 2002 2997

    POV: EkinoX Map: ospdm2
    This demo was made by EkinoX a french newcomer addicted to CPMA physics. He was my main tester while i was working on OSPDM2 and i forgot to put it on the .txt map's credits. I asked him to record for this demo to promote the map and also to thanks him for his help.
    Category: Demos 290.57 Kb December 28, 2001 1211

    This version has a updated demo menu code to work with Q3 1.31 and bug fixes with item pickups on initial spawns.
    Category: Modifications 2.39 MB December 28, 2001 547

  • New gametypes Instagib Rails, Rocket Duel, Hunted, Full Load, Carnage, Survival, QuadWhore, ClanWar and Power Struggle
  • Gamemodes now include practice, unlimited ammo, frenzy, lowgrav and matchmode
  • New interface, map and model management menus, much easier to navigate, much like the original
  • Chat messages and nickname profanity filters
  • Unlagged weapons
  • New action spectator cam
  • Fast weapon switching
  • Fast client respawn
  • CPMA style physics
  • Clan names supported
  • Team coloured huds & counters
  • Anti-cheat protection measures
  • Force and choose enemy models
  • /Ready /Notready commands [in matchmode only]
  • Pause the game and call timeouts [in matchmode only]
  • Server admin screen with server options
  • Votable Addbots & Addrandombots
  • Added server admin and more options and votes to the ingame dynamic menu
  • Category: Modifications 2.39 MB December 19, 2001 1215

    The Challenge Pro Mode is a modification for Q3A which aims to make the game more exciting and challenging for "expert players". It is not a remake of Q3A as QW or Q2, although some features from both previous id Software games have made their way into pro mode. The armor systems have been tweaked in this build for playtesting.
    Category: Modifications 2.39 MB December 17, 2001 495

    Ra3/CPMA map. 4 arenas. Not your typical RA3 map. Lots of detail. Get the CPMA bot file and cfgs at my website for offline bot play. http://www.promode.org for CPMA files.
    Category: Maps 780.00 Kb November 26, 2001 2580

    This map is to play with RA3 and Cpma (you can also play with the bots with cpma only)
    Category: Maps 11.08 MB November 24, 2001 1214

    Map:ra3map11 POV:cL-Azazel Comments:CPMA demo. (ra3style)
    Category: Demos 1.62 MB November 14, 2001 755

    99v6 includes "experimental" 'lag reducing' code. Read more about the new code.
    Category: Modifications 2.12 MB November 12, 2001 354

    It includes a new (match)mode "altca". When voting this mode, it will correctly set ammo settings, health-armor settings, falling damage, self/team damage, speclock and lock teams when everyone is ready. There will be no need to vote in 10 different things to start a "RA3-style" match.
    Category: Modifications 2.11 MB November 02, 2001 778


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