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Mostly just small bugfixes and a general tightening up of some of the UI, but a couple of very handy new features as well (mostly for teamplay).
add: Freeze Tag TDM! as g_gametype 6 (mode 10, bitmask 1024)
based on Darrell "Doolittle" Bircsak's original (thanks man)
vote_allow_thaw (default 1)
callvote thawauto (seconds, default 120)
callvote thawtime (seconds, default 3)
callvote startrespawn (0|1, default 1)
ON (default) = EU rules:
all players reset to base attributes + loadouts after each point
OFF = semi-US rules: losing team is thawed; winning team is NOT
but the living players on the winning team keep their current h/a
(note that this may well be LESS than the spawn h/a) and weapons
add: CPMA colours can now be used in names, crosshairs, etc
(everywhere that's under my control, basically, which
is anything game-related but not the console)
some of the numeric colours have been changed as a result
0: was white, now black
7: was orange, now white
8: was purple, now orange - T is the closest to the old 8
id have always had 5 and 6 backwards. since I can't fix the
console, they're now wrong in CPMA as well, for compatibility
CPMA no longer supports VQ3. There were many factors that led to this, but at the end of the day all you really need to know is: they gave the matter careful consideration, especially with respect to the VQ3 CA leagues that use CPMA; and the decision is not open to debate. However, since the mod was designed with support for two distinct sets of game rules, it made more sense to replace the VQ3 mode with something else rather than eliminate it entirely. Thus, the non-ProMode option in the mod is now Challenge Q3.
A RA3/CPMA map suitable for 6-20 players.
Screenshots Includes the following arenas:
Behind enemy lines = Arena1 -CA - (8-20 players)
Cave Buster = Arena2 -1v1/2v2
Training Camp = Arena3 -1v1/3v3
Nowhere to Hide = Arena4 -1v1/2v2
| Category: Maps
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13.39 Kb
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January 03, 2002 |
3478 |
Changes and fixes in this patch:
-Fixed all known 1.0 bugs.
-Added admin features.
-Added new cheat protection. ( same as OSP/CPMA )
-Added new flood protection.
-Added new prediction code to the grapple so it works for HPBs.
-Added last 4 maps played disabled to portal.
-Adding new Quickstart menu to quickly find Threewave servers.
-Beefed up the random portal.
-Fixed the in game browser.
-Reworked the grapple delays.
Changes and fixes in this patch:
-Fixed all known 1.0 bugs.
-Added admin features.
-Added new cheat protection. ( same as OSP/CPMA )
-Added new flood protection.
-Added new prediction code to the grapple so it works for HPBs.
-Added last 4 maps played disabled to portal.
-Adding new Quickstart menu to quickly find Threewave servers.
-Beefed up the random portal.
-Fixed the in game browser.
-Reworked the grapple delays.
POV: EkinoX Map: ospdm2
This demo was made by EkinoX a french newcomer addicted to CPMA physics. He was my main tester while i was working on OSPDM2 and i forgot to put it on the .txt map's credits. I asked him to record for this demo to promote the map and also to thanks him for his help.
| Category: Demos
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290.57 Kb
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December 28, 2001 |
1211 |
This version has a updated demo menu code to work with Q3 1.31 and bug fixes with item pickups on initial spawns.
New gametypes Instagib Rails, Rocket Duel, Hunted, Full Load, Carnage, Survival, QuadWhore, ClanWar and Power Struggle
Gamemodes now include practice, unlimited ammo, frenzy, lowgrav and matchmode
New interface, map and model management menus, much easier to navigate, much like the original
Chat messages and nickname profanity filters
Unlagged weapons
New action spectator cam
Fast weapon switching
Fast client respawn
CPMA style physics
Clan names supported
Team coloured huds & counters
Anti-cheat protection measures
Force and choose enemy models
/Ready /Notready commands [in matchmode only]
Pause the game and call timeouts [in matchmode only]
Server admin screen with server options
Votable Addbots & Addrandombots
Added server admin and more options and votes to the ingame dynamic menu
The Challenge Pro Mode is a modification for Q3A which aims to make the game more exciting and challenging for "expert players". It is not a remake of Q3A as QW or Q2, although some features from both previous id Software games have made their way into pro mode. The armor systems have been tweaked in this build for playtesting.
Ra3/CPMA map. 4 arenas. Not your typical RA3 map. Lots of detail. Get the CPMA bot file and cfgs at my website for offline bot play. http://www.promode.org for CPMA files.
| Category: Maps
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780.00 Kb
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November 26, 2001 |
2580 |
This map is to play with RA3 and Cpma (you can also play with the bots with cpma only)
| Category: Maps
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11.08 MB
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November 24, 2001 |
1214 |
Map:ra3map11 POV:cL-Azazel Comments:
CPMA demo. (ra3style)
| Category: Demos
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1.62 MB
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November 14, 2001 |
755 |
It includes a new (match)mode "altca". When voting this mode, it will correctly set ammo settings, health-armor settings, falling damage, self/team damage, speclock and lock teams when everyone is ready. There will be no need to vote in 10 different things to start a "RA3-style" match.