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Similar to my last map "Stir Fried Rocks Attack"(charon3dm12) in visual style. Mostly different hues of grey, with abstract geometry. The style is kept simplistic due to the tournament nature of the map. The map is built to accomodate 2 players, specifically in a cpma 1vs1 setting, but still works well in standard Quake3. This map will flow differently in cpma than vq3 because of the trickjumps.
Shot1,
Shot2
| Category: Maps
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2.34 MB
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August 09, 2003 |
6823 |
A Quake 3 arena movie, featuring various players, frags by "CDV".Tdm, Duel (mod CPMA, gameplay vq3).Official Maps.
| Category: Movies
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174.32 MB
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May 09, 2008 |
531 |
!, AshR present to you a collection of jumps, runs and moves done in CPMA by mew and poub. My approach to this vid was simple yet different in its own way. I have attempted to synch the music to the mouse movements in this video. Enjoy the dance :)
| Category: Movies
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171.87 MB
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January 05, 2005 |
5313 |
A ProMode movie which contains the best 1v1 frags from the Polish CPMA player fhantom. The frag scenes have some amazing frags such as 3 air rockets and nice combo runs. Music - Prodigy: Voodoo People. Runs 6:36 minutes.
| Category: Movies
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105.02 MB
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February 23, 2004 |
10208 |
Contains quakelive (and very little quake 3 cpma) duel frags. Performed in between September 2009 and January 2010, aswell as a couple of RTCW frags (can be found in the outro), performed from 2005 to 2009, serving the purpose of a little teaser of my current project, which will ofcourse be wrapped up in a decent movie config and high quality, starring various players along with myself....if I ever get to finish it, that is :)
| Category:
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304.49 MB
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February 21, 2010 |
19 |
This is the author's second Quake3 movie. It contains scenes from 1on1 action in OSP with CPMA settings enabled. It has a nice flow and nice frags. It runs 6:38 minutes.
| Category: Movies
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145.18 MB
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May 12, 2003 |
2639 |
This is my first movie. It features frags playing the CPMA, OSP, RA3 mods. The maps featured in the movie are: Cpm1a, pro-dm6, hubaeroq3, q3tourney2, pro-q3tourney4, pro-q3tourney7, ztn3tourney1, ospdm14rc1, ra3map1, ra3map11. The movie was made with X264 codec.
| Category: Movies
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141.94 MB
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February 17, 2008 |
128 |
Some frags synced with music by Killer Instinct. It contains scenes from 1vs1 action in CPMA. Be on the look for a picture of a celebrity women that is hidden in the video.
| Category: Movies
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32.83 MB
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May 30, 2003 |
2298 |
Quake3 video with 3 styles: Baseq3 tricks CPMA tricks CPMA frags.
| Category: Movies
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176.59 MB
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November 20, 2002 |
1614 |
Video made (both editing and frags) by [Apero]Bacchus (aka Julien Pozzi). All frags were made in real combat, using the mod cpma, in clan arena (or duel arena sometimes). Some nice air rox, air gren or rail shots.
| Category: Movies
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141.52 MB
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September 06, 2003 |
1795 |
Blow Me is a Quake 3 trickjump movie created in whole by HPO Formaldihyde. aka: Phucker. Runtime is 4.49 seconds. File size is 110 megs. No physics changeing mods were used. (ie: Osp, Cpma) Just Quake3 and 1.31 point relese. Tho devmap, God and Give were used (nessecary for multiple attempts to get the sweet shots). I took a lot of time and care to make sure the jumps coincided with the song for maximum visual experiance. Total time spent on this creation was about a month. (
DivX Codec needed)
| Category: Movies
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105.09 MB
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May 31, 2002 |
5503 |
This map pak is a set of deathmatch maps created specifically for people who play on the Burial Grounds Q3A Servers. It's a special group of people, who play with friends for fun. Each map is designed with a 6 - 10 player load in mind, and definitely not intended for competitive play styles or mods, such as CPMA.
Each map contains custom texturing, including the new Burial Grounds logo showcased throughout. There is also a soundtrack for each map, tailored specifically for these maps. We hope you enjoy the tunes, as we may release them in MP3 format soon after this pak is released.
This entire pak was created by members of the http://www.burial-grounds.com community. We felt the best way to make this pak work for it's intended audience, was to let some of the community participate in it's creation. So, along with the mappers and musicians, the beta testers were also selected from Burial Grounds community members. Screenshots:
BGMP1 (Galileus),
BGMP2 (Distant Sands) ,
BGMP3 (Six Degrees of Inner Turbulence),
BGMP4 (Digital Fusion)
| Category: Maps
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51.71 MB
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April 30, 2002 |
17884 |
All performances made by Bacchus. A dozen speedcapture cpm 2 (ie with weapon usage) world record, combined with a few nice single / runs of tricks (cpma of course). I think this movie has a great flow with all those fast caps in good looking maps. The music selection is quite unusual, but I think it fits Celeritas's atmosphere.
| Category: Movies
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161.12 MB
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March 22, 2006 |
1642 |
add: Freeze Tag TDM! as g_gametype 6 (mode 10, bitmask 1024)
based on Darrell "Doolittle" Bircsak's original (thanks man)
vote_allow_thaw (default 1)
callvote thawauto (seconds, default 120)
callvote thawtime (seconds, default 3)
callvote startrespawn (0|1, default 1)
ON (default) = EU rules:
all players reset to base attributes + loadouts after each point
OFF = semi-US rules: losing team is thawed; winning team is NOT
but the living players on the winning team keep their current h/a
(note that this may well be LESS than the spawn h/a) and weapons
add: CPMA colours can now be used in names, crosshairs, etc
(everywhere that's under my control, basically, which
is anything game-related but not the console)
some of the numeric colours have been changed as a result
0: was white, now black
7: was orange, now white
8: was purple, now orange - T is the closest to the old 8
id have always had 5 and 6 backwards. since I can't fix the
console, they're now wrong in CPMA as well, for compatibility
This is the full package, for clean/first-time installs. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
This is a movie made by Mess. Mess is one of Europe's best promode 1on1 players in CPMA. This is what Mess has to say about it: "I made it, because I did not want to shock anyone or something, but I wanted to make people to play more promode. I want to show what promode is all about."
| Category: Movies
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201.28 MB
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June 11, 2003 |
5492 |
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal.
This update offers improvements that'll be important for all players:
- The DirectX input code has been updated allowing you to directly bind mouse5 through to 8 as well as smoothing out and improving input for some users. Mouse input buffer has been doubled in size.
Demo pausing with timescale 0.
- Fixed an Nvidia card skybox bug that was causing some users to have FPS problems.
- Increased the max poly and max vert counts significantly.
The latest and greatest CPMA-approved build of Quake 3. This is an alternative to quake3.exe offering improved FPS, fixes and no Punkbuster nonsense. Steam Quake 3 users would also benefit from using this executable as it does not require Steam to run. Steam and normal quake3.exe files can be left as they are and used as normal. What''s new:
- removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive (except from the bot code, which has bigger problems)
added sv_singleplayer
- improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
- removed the stupidity of every key aborting demo playback: now ESC only (ed: this also makes ALL bound keys usable in demos, unless overridden by a mod (e.g. CPMA''s MVD hotkeys)).
- only play the id logo cin the FIRST time, not every fkn time
- removed the broken stencil/projection shadow code
- avis produced by video actually work (bug+fix both from ioq3)
- fixed some ABSURD buffer overruns and broken code in snd_dma which caused random dropped sounds for no reason. it''s a miracle it doesn''t segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft
- fixed a TA-era bug that broke loopsound behavior. loop (ie ambient) sounds are now 75% volume
- q3config is NEVER autowritten just because of bind/cvar changes. it sucks if you''re playing and it sucks even more if you''re on GTV. UI/SP code should write it EXPLICITLY if they want to save something
This is a movie of the multigaming clan Deathreign. It shows game scenes of nearly every game they ever played. There are Action Quake2, Counterstrike, Quake3 TDM, Ra3/cpma, Elite Force, Reaction Quake3, Urban Terror, and UT2003 scenes.
| Category: Movies
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274.38 MB
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February 08, 2003 |
3672 |