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Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.

Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:

  • New/updated maps
  • Updated UI and default settings
  • Working IP ban system
  • Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
  • Removal of white skins
  • /rcon players command, returning map/score and per player: name, team, score, ping, IP
Category: Modifications 708.57 MB December 22, 2007 423884

Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
Download The Urban Terror v2.6a Patch
Category: Modifications 243.86 MB November 10, 2002 245965

Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.

Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:

  • New/updated maps
  • Updated UI and default settings
  • Working IP ban system

  • Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
  • Removal of white skins
  • /rcon players command, returning map/score and per player: name, team, score, ping, IP
Category: Modifications 719.36 MB December 22, 2007 215396

Urban Terror 3 brings is the implementation of the Bomb/Defuse game mode. Like other games that feature a bomb mode, the basic rules will be similar in Urban Terror. The Red Team will always be the attacking team with the bomb, while the Blue Team will try to prevent the Red Team from accomplishing their objective. A new weapon has been implemented in Beta 3 called the IMI Negev, a 5.56mm NATO, belt-fed (150 rounds) light machine gun. In order to simplify console commands and allow better match control, they have updated the user interface to include some of the more common commands. This version also brings an end to the issue of aiming between LPB's and HPB's and no longer an issue of having ghost bullets.
Category: Modifications 322.13 MB August 09, 2003 135222

The full version of Urban Terror. No other files required. New features include:

-New non-laggy smoke grenades
-Volumetric laser scope in water, fog and smoke
-New laser sight dot effect
-A new Instant arm mode for grenades
-Decreased SPAS damage and effect range
-Increased M4 spread over distance
-Fixed the 1.31 point release intermittent freezing bug
-Improved knife hit detection
-ARIES has improved accuracy and hit detection
Category: Modifications 149.30 MB May 01, 2002 120039

Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
Category: Modifications 239.32 MB November 09, 2002 55411

This patch is for users of Urban Terror v.2.6. This update has been dubbed the, "weapons patch" for obvious reasons. While much of the development cycle and testing were on weapons, there were some other issues addressed and corrected, including a new level from Bar-B-Q titled, ut_sanctuary.
Category: Modifications 11.50 MB January 17, 2003 53929

An upgrade for users of Urban Terror Beta 2.4. Some of the featured fixes from Beta 2.4 to Beta 2.5 are:

client info was being corrupted by new team skins code; fixed
-large amounts of data going to the server added in 2.4 removed (less server lag)
-problem with bots fixed (the 999 bug)
-follow enemy now works correctly with the /follow command
-cg_deferPlayers now works correctly
-unlocked r_gamma
-added 4 new lock cvars
-added small delay on zoomin that prevents snipers from gaining full accuracy immediately; this is to stop script exploits that let people fire accurately while unzoomed
Category: Modifications 3.00 MB February 24, 2002 47484

An updated for users of Urban Terror 3.0. Maps with missing textures (Offshore and Nimrod) have been fixed. Map issues that have been reported have been reviewed and altered. TDM and FFA spawn bug fixed (I hear the TDM gamers cheering!). FPS drop bug fixed. Several match mode issues fixed. The match mode commands, swapteams and shuffleteams has been corrected. Bomb planting radius fixed. The bomb can no longer be planted in water. Some weapons have been tweaked. This is going to be controversial, as it has been in the past. Many people think they are perfect, but the UMP45 and PSG-1 were useless, while the IMI Negev was too "über." Modifications and fixes for GTV. And finally, excess server resource use issue fixed.
Category: Modifications 36.28 MB October 09, 2003 46197

The full version of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:

  • g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
  • g_maxrounds N - 0 for off, have to have it off to use the timelimit
  • cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
  • New bomb mode rules removed.
  • g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
  • Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
  • Changed intermission not to look around anymore
  • Made TDM use TS spawns if no TDM spawns around
  • modified the UI to show 1/2 time scores on the scoreboard
  • if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
  • personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
  • Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
  • Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
  • Category: Modifications 414.91 MB April 02, 2004 43343

    A patch for users of Urban Terror 3.1. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:

  • New g_gear cvar to limit weapons on servers (pistols only, etc).
  • Reinstated the Colt M4.
  • The AK-103 and IMI Negev support the laser sight.
  • Modifed menu color schemes
  • New flag models, night vision goggle models and updated the LR300 model.
  • Updated player skins.
  • Updated Capture & Hold game play.
  • Knives are now throwable (again).
  • Reduced bombsite radius.
  • Timer fixed
  • Precinct & Rommel updated
  • and much more...
  • Category: Modifications 38.48 MB January 16, 2004 40276

    A patch for users of Urban Terror v3.6. What's new:

  • Boot is now available with Beretta and DE and grenades
  • Sr8 damage to waist and groin equalized at 80%
  • knife damage increased
  • ut_timenudge
  • walljumping - easier to do now esp. for hpbs.
  • walljumping - cannot walljump off other players
  • walljumping - cannot walljump off of low ledges
  • cg_autoscreenshot - check if thats behaving right please.
  • player rendering - player angle changes were not smooth before, now they are.
  • new options for cg_drawteamoverlay 0 1 2 3
  • cg_drawteamoverlayscores 0 1 which turns off the scores from the above options
  • g_deadchat 0/1/2 only works in matchmode
  • /restart unreadies teams correctly
  • you have to ready up again after 1/2 time
  • removed the bobby rotation of portal cameras
  • brought back the trail on the laser
  • removed subs from the team overlay
  • Category: Modifications 2.89 MB July 11, 2004 31213

    A patch for users of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena.

    They have included something new called "walljumping" that can best be described as, new physics allowing etxra movement. There have also been updates to the boots, knife, and tons of other things.
    Category: Modifications 438.89 MB May 15, 2004 31064

    The full version of Urban Terror. No other files required. New features include:

    -New non-laggy smoke grenades
    -Volumetric laser scope in water, fog and smoke
    -New laser sight dot effect
    -A new Instant arm mode for grenades
    -Decreased SPAS damage and effect range
    -Increased M4 spread over distance
    -Fixed the 1.31 point release intermittent freezing bug
    -Improved knife hit detection
    -ARIES has improved accuracy and hit detection
    Category: Modifications 148.64 MB February 08, 2002 30660

    A patch for users of Urban Terror v3.5.
    Category: Modifications 593.41 Kb May 16, 2004 20833

    A patch for users of Urban Terror 3.2. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:

  • fixed the ingame browser
  • antiwarp adjusted so ledge climbing isn't affected
  • displays black lines in lagometer when triggered
  • Colt M4 sound decreased (2.4 version)
  • Bomb mode controlled by server cvar for new/old rules (g_bombRules 0/1)
  • New rules include
  • 2 pts for attacking team on successful plant
  • 2 pts for defending team defusing bomb and killing all
    attackers
  • 1 pt for killing defending team without planting
  • 1 pt for defending team defusing the bomb
  • 0 pts for a draw
  • removed laser sight from AK-103
  • kicking enabled in FFA
  • levels updated, including Algiers, Campus, Village, Casa and Dville
  • Category: Modifications 28.45 MB February 19, 2004 18861

    A patch for users of Urban Terror 3.3. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:

  • g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
  • g_maxrounds N - 0 for off, have to have it off to use the timelimit
  • cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
  • New bomb mode rules removed.
  • g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
  • Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
  • Changed intermission not to look around anymore
  • Made TDM use TS spawns if no TDM spawns around
  • modified the UI to show 1/2 time scores on the scoreboard
  • if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
  • personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
  • Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
  • Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
  • Category: Modifications 12.26 MB April 02, 2004 15174

    An update for users of Urban Terror Beta 2.5. Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
    Category: Modifications 87.68 MB November 09, 2002 15104

    A set of 5 Team Survivor and Team Deathmatch maps. Maps included: Pgrounds-nd, Bungalow, Cambridge, Cargo_lite, Office.
    Category: Maps 20.02 MB November 08, 2002 13290

    A set of 5 popular maps. Maps included: Laneway2, Golgotha, Demolition, Dville, Druglord.
    Category: Maps 41.62 MB November 08, 2002 13140


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