Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.
Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:
- New/updated maps
- Updated UI and default settings
- Working IP ban system
- Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
- Removal of white skins
- /rcon players command, returning map/score and per player: name, team, score, ping, IP
Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
Download The Urban Terror v2.6a Patch
Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.
Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:
- New/updated maps
- Updated UI and default settings
- Working IP ban system
- Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
- Removal of white skins
- /rcon players command, returning map/score and per player: name, team, score, ping, IP
Urban Terror 3 brings is the implementation of the Bomb/Defuse game mode. Like other games that feature a bomb mode, the basic rules will be similar in Urban Terror. The Red Team will always be the attacking team with the bomb, while the Blue Team will try to prevent the Red Team from accomplishing their objective. A new weapon has been implemented in Beta 3 called the IMI Negev, a 5.56mm NATO, belt-fed (150 rounds) light machine gun. In order to simplify console commands and allow better match control, they have updated the user interface to include some of the more common commands. This version also brings an end to the issue of aiming between LPB's and HPB's and no longer an issue of having ghost bullets.
The full version of Urban Terror. No other files required. New features include:
-New non-laggy smoke grenades
-Volumetric laser scope in water, fog and smoke
-New laser sight dot effect
-A new Instant arm mode for grenades
-Decreased SPAS damage and effect range
-Increased M4 spread over distance
-Fixed the 1.31 point release intermittent freezing bug
-Improved knife hit detection
-ARIES has improved accuracy and hit detection
Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
This patch is for users of
Urban Terror v.2.6. This update has been dubbed the, "weapons patch" for obvious reasons. While much of the development cycle and testing were on weapons, there were some other issues addressed and corrected, including a new level from Bar-B-Q titled, ut_sanctuary.
An upgrade for users of
Urban Terror Beta 2.4. Some of the featured fixes from Beta 2.4 to Beta 2.5 are:
client info was being corrupted by new team skins code; fixed
-large amounts of data going to the server added in 2.4 removed (less server lag)
-problem with bots fixed (the 999 bug)
-follow enemy now works correctly with the /follow command
-cg_deferPlayers now works correctly
-unlocked r_gamma
-added 4 new lock cvars
-added small delay on zoomin that prevents snipers from gaining full accuracy immediately; this is to stop script exploits that let people fire accurately while unzoomed
An updated for users of Urban Terror 3.0. Maps with missing textures (Offshore and Nimrod) have been fixed. Map issues that have been reported have been reviewed and altered. TDM and FFA spawn bug fixed (I hear the TDM gamers cheering!). FPS drop bug fixed. Several match mode issues fixed. The match mode commands, swapteams and shuffleteams has been corrected. Bomb planting radius fixed. The bomb can no longer be planted in water. Some weapons have been tweaked. This is going to be controversial, as it has been in the past. Many people think they are perfect, but the UMP45 and PSG-1 were useless, while the IMI Negev was too "über." Modifications and fixes for GTV. And finally, excess server resource use issue fixed.
The full version of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
g_maxrounds N - 0 for off, have to have it off to use the timelimit
cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
New bomb mode rules removed.
g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
Changed intermission not to look around anymore
Made TDM use TS spawns if no TDM spawns around
modified the UI to show 1/2 time scores on the scoreboard
if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
A patch for users of Urban Terror 3.1. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
New g_gear cvar to limit weapons on servers (pistols only, etc).
Reinstated the Colt M4.
The AK-103 and IMI Negev support the laser sight.
Modifed menu color schemes
New flag models, night vision goggle models and updated the LR300 model.
Updated player skins.
Updated Capture & Hold game play.
Knives are now throwable (again).
Reduced bombsite radius.
Timer fixed
Precinct & Rommel updated
and much more...
A patch for users of Urban Terror v3.6. What's new:
Boot is now available with Beretta and DE and grenades
Sr8 damage to waist and groin equalized at 80%
knife damage increased
ut_timenudge
walljumping - easier to do now esp. for hpbs.
walljumping - cannot walljump off other players
walljumping - cannot walljump off of low ledges
cg_autoscreenshot - check if thats behaving right please.
player rendering - player angle changes were not smooth before, now they are.
new options for cg_drawteamoverlay 0 1 2 3
cg_drawteamoverlayscores 0 1 which turns off the scores from the above options
g_deadchat 0/1/2 only works in matchmode
/restart unreadies teams correctly
you have to ready up again after 1/2 time
removed the bobby rotation of portal cameras
brought back the trail on the laser
removed subs from the team overlay
A patch for users of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena.
They have included something new called "walljumping" that can best be described as, new physics allowing etxra movement. There have also been updates to the boots, knife, and tons of other things.
The full version of Urban Terror. No other files required. New features include:
-New non-laggy smoke grenades
-Volumetric laser scope in water, fog and smoke
-New laser sight dot effect
-A new Instant arm mode for grenades
-Decreased SPAS damage and effect range
-Increased M4 spread over distance
-Fixed the 1.31 point release intermittent freezing bug
-Improved knife hit detection
-ARIES has improved accuracy and hit detection
A patch for users of Urban Terror v3.5.
A patch for users of Urban Terror 3.2. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
fixed the ingame browser
antiwarp adjusted so ledge climbing isn't affected
displays black lines in lagometer when triggered
Colt M4 sound decreased (2.4 version)
Bomb mode controlled by server cvar for new/old rules (g_bombRules 0/1)
New rules include
2 pts for attacking team on successful plant
2 pts for defending team defusing bomb and killing all
attackers
1 pt for killing defending team without planting
1 pt for defending team defusing the bomb
0 pts for a draw
removed laser sight from AK-103
kicking enabled in FFA
levels updated, including Algiers, Campus, Village, Casa and Dville
A patch for users of Urban Terror 3.3. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
g_maxrounds N - 0 for off, have to have it off to use the timelimit
cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
New bomb mode rules removed.
g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
Changed intermission not to look around anymore
Made TDM use TS spawns if no TDM spawns around
modified the UI to show 1/2 time scores on the scoreboard
if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
An update for users of Urban Terror Beta 2.5. Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
A set of 5 Team Survivor and Team Deathmatch maps. Maps included: Pgrounds-nd, Bungalow, Cambridge, Cargo_lite, Office.
| Category: Maps
|
20.02 MB
|
November 08, 2002 |
13290 |
A set of 5 popular maps. Maps included: Laneway2, Golgotha, Demolition, Dville, Druglord.
| Category: Maps
|
41.62 MB
|
November 08, 2002 |
13140 |