Promotional video showing off the Urban Terror mod.
| Category: Movies
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42.06 MB
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May 01, 2009 |
18 |
edited by joh
qnet #mygaming
S O U N D T R A C K
Thievery Corporation - Sleeper Car
RATATAT - Six
Aphrodite - Mind Breaks
Mr Flash - Radar rider
Jazzanova - Soon
P R O G R A M S U S E D:
Sony Vegas
Adobe Photoshop
Urban Terror 4.1 (quake 3 mod)
Fraps (no joke)
notepad o/
P L A Y E R S:
ryuujin
slicey
boc1am
ente
lee
frage
hotdamn
kumqu4t
karl
mr.banana
and myself
| Category: Movies
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265.29 MB
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March 09, 2009 |
293 |
Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.
Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:
- New/updated maps
- Updated UI and default settings
- Working IP ban system
- Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
- Removal of white skins
- /rcon players command, returning map/score and per player: name, team, score, ping, IP
Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Urban Terror comes with a custom executable that will allow you to play the game with out purchasing Quake3.
Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. This release features lots of new features, bug fixes, and tweaks. Here are some of the new features:
- New/updated maps
- Updated UI and default settings
- Working IP ban system
- Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
- Removal of white skins
- /rcon players command, returning map/score and per player: name, team, score, ping, IP
Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. Along with the tons of new features and maps this release includes, Urban Terror is now able to be played as a stand-alone game without the use of Quake3.
What's new:
- Standalone Compatible (Officially a Q3A mod, works with open source q3 engine too)
- All new player models, skins and animations.
- New hit detection system
- 20+ updated levels of terror
- 8 new Urban Terror levels
- Addition of statistics to the UI.
- Updated user interface
- "funstuff" to personalize your character
- New features: Power sliding, goomba stomp and hot potato
Urban Terror is a "realism" based mod for Quake III. Is it like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages. Along with the tons of new features and maps this release includes, Urban Terror is now able to be played as a stand-alone game without the use of Quake3.
What's new:
- Standalone Compatible (Officially a Q3A mod, works with open source q3 engine too)
- All new player models, skins and animations.
- New hit detection system
- 20+ updated levels of terror
- 8 new Urban Terror levels
- Addition of statistics to the UI.
- Updated user interface
- "funstuff" to personalize your character
- New features: Power sliding, goomba stomp and hot potato
The full version of Urban Terror. No other files required. Urban Terror is a "total conversion mod" for Quake III Arena based on action and realism. Urban Terror is a completely free add-on to id Software's Quake III Arena.
A Quake3 Urban Terror frags movie containing footage from Q3UT beta 2.5 to beta 3.7. Emphasis is placed on keeping footage interesting while displaying numerous Urban Terror weapons and maps, presenting the game in all of its quality audiovisual glory.
| Category: Movies
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297.87 MB
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September 05, 2004 |
1225 |
A patch for users of Urban Terror v3.6. What's new:
Boot is now available with Beretta and DE and grenades
Sr8 damage to waist and groin equalized at 80%
knife damage increased
ut_timenudge
walljumping - easier to do now esp. for hpbs.
walljumping - cannot walljump off other players
walljumping - cannot walljump off of low ledges
cg_autoscreenshot - check if thats behaving right please.
player rendering - player angle changes were not smooth before, now they are.
new options for cg_drawteamoverlay 0 1 2 3
cg_drawteamoverlayscores 0 1 which turns off the scores from the above options
g_deadchat 0/1/2 only works in matchmode
/restart unreadies teams correctly
you have to ready up again after 1/2 time
removed the bobby rotation of portal cameras
brought back the trail on the laser
removed subs from the team overlay
A movie showing off the newest feature in Urban Terror called wall jumping. Wall jumping takes tricking jumping in Urban Terror into a new level.
| Category: Movies
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154.22 MB
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June 04, 2004 |
596 |
A patch for users of Urban Terror v3.5.
A patch for users of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena.
They have included something new called "walljumping" that can best be described as, new physics allowing etxra movement. There have also been updates to the boots, knife, and tons of other things.
A patch for users of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena.
They have included something new called "walljumping" that can best be described as, new physics allowing etxra movement. There have also been updates to the boots, knife, and tons of other things.
This is the 2nd movie from [HV] so if you haven't seen the first one called [HV] Untitled you might wanna take a look at that first. This movie were created to show the world that HV is much more than just an Urban Terror clan. We're here to have fun.
| Category: Movies
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144.03 MB
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April 23, 2004 |
862 |
The full version of Urban Terror 3.4. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
g_maxrounds N - 0 for off, have to have it off to use the timelimit
cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
New bomb mode rules removed.
g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
Changed intermission not to look around anymore
Made TDM use TS spawns if no TDM spawns around
modified the UI to show 1/2 time scores on the scoreboard
if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
A patch for users of Urban Terror 3.3. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup
g_maxrounds N - 0 for off, have to have it off to use the timelimit
cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
New bomb mode rules removed.
g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
Changed intermission not to look around anymore
Made TDM use TS spawns if no TDM spawns around
modified the UI to show 1/2 time scores on the scoreboard
if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2
Improved pause text: "Pausing" appears at the top of the screen; by who (red/admin/blue); whether it's a timeout or pause
Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen
Urban Terror 3rd party map.
| Category: Maps
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10.53 MB
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April 02, 2004 |
1077 |
A patch for users of Urban Terror 3.2. Urban Terror is a realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena. What's new:
fixed the ingame browser
antiwarp adjusted so ledge climbing isn't affected
displays black lines in lagometer when triggered
Colt M4 sound decreased (2.4 version)
Bomb mode controlled by server cvar for new/old rules (g_bombRules 0/1)
New rules include
2 pts for attacking team on successful plant
2 pts for defending team defusing bomb and killing all
attackers
1 pt for killing defending team without planting
1 pt for defending team defusing the bomb
0 pts for a draw
removed laser sight from AK-103
kicking enabled in FFA
levels updated, including Algiers, Campus, Village, Casa and Dville
Urban Terror 3rd party map.
| Category: Maps
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15.58 MB
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February 14, 2004 |
134 |
Urban Terror 3rd party maps.
| Category: Maps
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10.01 MB
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February 14, 2004 |
274 |