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Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Updated game binary (Quake3.exe) for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
| Category: Misc.
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29.54 MB
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October 24, 2002 |
551 |
The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
| Category: Misc.
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2.35 MB
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October 24, 2002 |
1423 |
The basic idea of Railor is: don't kill your opponents—tag them! Railor can be played using any of the original game types: single player (SP), free for all (FFA), tournament, team deathmatch (TDM), and capture the flag (CTF). As all game types have specific rules, some basic rules hold for all. What's new:
PR 1.32 features added
new gametype "Team Tagmatch"
teleport effect reworked
railgun shot effect reworked
UI menus improved
music playlist can be played in random order
Reaction Quake 3 is a "total conversion mod" for Quake III Arena based on action and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. This release brings a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
: This file will update users running any version of Return to Castle Wolfenstein to v1.32. This contains the optional Punkbuster install.
| Category: Misc.
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16.53 MB
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May 24, 2002 |
6160 |
Gives Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher. NOTE: This is a revised version that should fix the "can't find seismovision.dm_59" bug.
| Category: Utilities
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1.81 MB
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June 02, 2002 |
1556 |
This AVA update gives Seismovision the ability to play *.dm3 (v1.17), *.dm_48 (v1.27h), *.dm_66 (v1.30), *.dm_67 (v1.31) and *.dm_68 (v1.32) demos. (Quake 3 Arena v1.32 required).
| Category: Utilities
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460.96 Kb
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October 12, 2002 |
7218 |
Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher.
TRX is a rocket only mod, with pickups for - different rocket types, Techs and various useful items.
Game effects include - slo-mo matrix effect, extreme damage, anti-camping and low-health chunder.
TRX is compatible with Quake III Arena 1.32, and supports all standard maps, types of gameplay, and bots.
A replacement of the User Interface for Quake III, UI Enhanced is intended to make single play and LAN parties more enjoyable... as well as easier creation of scripts for dedicated servers. There are now a host of improvements to other parts of the interface as well. What's new in this release:
Merged in bug fixes and improved code from 1.32 source release.
Fractional bot skill selection when creating skirmish or multiplayer games.
Also for bots added using the ingame menus.
New bot selection mode: Play an arena with the map author recommended
number of bots, but randomly chosen from a list you provide.
Support for Punkbuster when creating servers.
Detection of Punkbuster enabled Q3 executables: Punkbuster specific features
are hidden when UIE is run on 1.30 or 1.31.
Recognition of all demo protocols compatible with 1.32 (protocols 66,67,68).
Fixed problems initializing the 1.17/1.27 mouse input style.
Two non-critical GUI glitches fixed.
What's new in this release:
merge Unlagged 2.01, merge 1.32 changes
OSP chat tokens
bots are good teammates now (thawing players is top priority), and they even use the grappling hook
new lag compensation stuff: predicted grappling hook, lag-compensated corpsicles, high ping + high framerate no longer lags you out
new server variables: g_startFrozen (players start frozen if they start in the middle of a game), g_doSuddenDeath, g_floodProtect (to replace sv_floodProtect, which doesn't work well)
new voting options: opinions and configs (vote on entire configs, if the server admin has them set up)
new commands: autofollow, say_red, say_blue, ignore/unignore, ref_mute, ref_vote
some audio/visual tweaks
point and click on players in the game and on the scoreboard to follow them
tweaked spawn algorithm to regard teammates in close proximity, supports massive number of players on relatively few spawn points
extra point for team win to last freezer