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Gives Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher. NOTE: This is a revised version that should fix the "can't find seismovision.dm_59" bug.
Category: Utilities 1.81 MB June 02, 2002 1556

The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
Category: Misc. 2.35 MB October 24, 2002 1423

Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 58.02 MB August 12, 2003 1341

    This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.

    A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
    Category: Modifications 935.40 Kb May 26, 2005 1271

    This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:

  • In-game server browser now fixed to show RQ3 3.x games, yay!
  • Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
  • Allowed CTB radio sounds to also be played in other team-based modes
  • Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
  • Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
  • Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
  • Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
  • With allWeapon/allItems enable it won't toss weapons/items when you die
  • Various helmet bugs fixed.
  • Successful mapvote now waits for a round to end in TP
  • Category: Modifications 6.46 MB April 26, 2003 1168

    This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:

  • In-game server browser now fixed to show RQ3 3.x games, yay!
  • Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
  • Allowed CTB radio sounds to also be played in other team-based modes
  • Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
  • Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
  • Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
  • Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
  • With allWeapon/allItems enable it won't toss weapons/items when you die
  • Various helmet bugs fixed.
  • Successful mapvote now waits for a round to end in TP
  • Category: Modifications 4.76 MB April 26, 2003 1021

    ExcExcessive Plus is a Quake III Arena modification. It is a remake of the ingenious Mr. Pants'' Excessive Overkill for Quake III Arena (www.planetquake.com/excessive/). Well, what''s then the difference? Excessive Plus can either be used server-side only but also as a client-server mod which brings you tons of advantages. The whole mod is based on a scripting engine which can be used to create your very own settings. It is fully customizable with tons of options. Visit www.excessiveplus.net for more information. Installation instructions: -------------------------- You need at least Quake III Arena Point Release v1.32 to play Excessive Plus. (Can always be found at www.idsoftware.com, www.excessiveplus.net) Unpack the content of the .zip file to your Quake III Arena directory. Starting Excessive Plus: ------------------------ To run Excessive Plus you can start the enclosed .bat files or read on. To start an dedicated server use: quake3.exe +set fs_game excessiveplus +set vm_game 0 +set dedicated 2 +exec server.cfg To play alone against bots use: quake3.exe +set fs_game excessiveplus Or just start Quake III Arena and use the "MODS" menu to select and start Excessive Plus. Server Configuration: --------------------- Excessive Plus offers many options to customize a server. Visit www.excessiveplus.net for more information.
    Category: 17.53 MB February 21, 2010 899

    What's new in this release:

  • merge Unlagged 2.01, merge 1.32 changes
  • OSP chat tokens
  • bots are good teammates now (thawing players is top priority), and they even use the grappling hook
  • new lag compensation stuff: predicted grappling hook, lag-compensated corpsicles, high ping + high framerate no longer lags you out
  • new server variables: g_startFrozen (players start frozen if they start in the middle of a game), g_doSuddenDeath, g_floodProtect (to replace sv_floodProtect, which doesn't work well)
  • new voting options: opinions and configs (vote on entire configs, if the server admin has them set up)
  • new commands: autofollow, say_red, say_blue, ignore/unignore, ref_mute, ref_vote
  • some audio/visual tweaks
  • point and click on players in the game and on the scoreboard to follow them
  • tweaked spawn algorithm to regard teammates in close proximity, supports massive number of players on relatively few spawn points
  • extra point for team win to last freezer
  • Category: Modifications 771.61 Kb November 23, 2002 847

    Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher.
    Category: Utilities 1.81 MB May 26, 2002 830

    The basic idea of Railor is: don't kill your opponents—tag them! Railor can be played using any of the original game types: single player (SP), free for all (FFA), tournament, team deathmatch (TDM), and capture the flag (CTF). As all game types have specific rules, some basic rules hold for all. What's new:

  • PR 1.32 features added
  • new gametype "Team Tagmatch"
  • teleport effect reworked
  • railgun shot effect reworked
  • UI menus improved
  • music playlist can be played in random order
  • Category: Modifications 982.54 Kb November 17, 2002 790

    The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
    Category: Misc. 29.54 MB October 24, 2002 551

    TRX is a rocket only mod, with pickups for - different rocket types, Techs and various useful items. Game effects include - slo-mo matrix effect, extreme damage, anti-camping and low-health chunder. TRX is compatible with Quake III Arena 1.32, and supports all standard maps, types of gameplay, and bots.
    Category: Modifications 1.66 MB February 23, 2004 388

    Control is a movie about 2 mods: Defrag and CPMA. The cast features NoGhost (PR 1.16) mod players that started playing on 1.32 and somewhat became successful with that. Part 1, is Defrag, featuring crazy fast caps & runs, times of those are highly ranked. Part 2, is CPMA, probably not hardcore frags but bearable I guess. Most of frags are from flag modes (CTF & NTF) but still managed to pop in some TDM & 1v1 footage. So for some time I''ve been wanting to make a Q3 movie. After realizing that my footage is pretty crap.. I needed someone to help me out with that. Fortunately, Nightmare was willing to do it and sent me loads of footage on 08/01/09 (when project started). I know I''m not the best when it comes to editing and/or fragging but I had loads of fun while making this movie and hopefully I get to make another one soon.
    Category: Movies 440.47 MB April 02, 2009 379

    This release actually had some Real Live Testing, and it certainly looks like things are much better now. EVERYONE should upgrade to this build, ESPECIALLY any 1.32 servers. No matter where in the world they are or what the server is used for, this is what they should be running. Install it yourselves and then urge your server admins to do the same. If they're upgrading from the 99x series as most probably are, they WILL have to read the docs or things are going to get nasty. Make sure YOU understand the changes so that you can walk them through it if they get confused.

    The crucial information for the 99y series is that servers MUST run modes, which are described in painful detail in docs/cpma-q3-Modes.txt. Servers running CPMA-unaware MA maps (i.e. RA3 maps) MUST have valid definitions for those arenas, and I expect most of them don't. Again, those are described in that document. The 99y series ships with a set of definitions for those maps in the cfg-ra3/ directory, so admins can simply use "+set map_cfgdir cfg-ra3" on the command line to get up and running immediately, then tweak them later if they want.

    It's imperative that people upgrade, and most of them probably won't do so any time soon unless you ask them to. This is the ONLY version that is 100% happy with 1.32, so make the effort for your own benefit.
    Category: Modifications 2.49 MB November 17, 2002 361

    The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
    Category: Modifications 2.44 MB November 04, 2002 244

    This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general. On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more. All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps. Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
    Category: 318.16 MB January 15, 2011 164


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