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Quake III Arena 1.32 point release for linux users.
Updated game binary (Quake3.exe) for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
The latest point release for Mac OS X users. This version fixes support for certain add in audio sound cards, adds a brand new ppc QVM compiler, and "tada" adds Altivec code to aid MD3 rendering. Thanks go to Apple and especially Ken Dyke over there for making this happen.
An updated version of the Quake3 1.32 Linux Point Release. This is NOT a new release, this is an update of the installer code to fix recent bugs related to text mode installation on glibc 2.3 systems. If you already have Q3 1.32b working on Linux, you don't need to download, the game binaries are strictly the same.
The Quake3 1.32 update for Mac users. This version comes with an installer, and places a PunkBuster installer package in the Q3A directory. Here's what has been fixed since the initial 1.32 test:
Punkbuster support (installer included)
F13 key brings down console for international keyboards
NSEvent event timing added for keyboard/mouse events
Optional IN_ cvar for mouse scaling to avoid Mac OS X bug
larger default zone/hunk memory for mods
vm compiler provides full jump/branch support for all mods
support for 11khz sound (non-default) for speed
keyboard repeat rate left untouched on exit
Gameranger launch support
Numpad support added / French numpad support added
A client side only version of the Quake3 1.32 Point Release for Linux users.
CorkScrew is an instagib type mod with several distinct features, such as new game types like invisibility and head hunt, more grapples to choose from, camper protection, new graphics & special effects, and more. This new version is compatible with 1.31 and 1.32.
Demo Show Creator (DSC) is a windows explorer like tool to manage and replay Q3 demos with ease. DSC 1.32 supports now drag & drop with the windows explorer. DSC supports custom models, sounds and maps. That means, if a demo uses it and you have installed it, DSC will show it within the properties window.
| Category: Utilities
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1020.65 Kb
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October 28, 2001 |
10169 |
Reaction Quake 3 is a "total conversion mod" for Quake III Arena based on action and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. This release brings a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
This is the full package, for clean/first-time installs. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
This AVA update gives Seismovision the ability to play *.dm3 (v1.17), *.dm_48 (v1.27h), *.dm_66 (v1.30), *.dm_67 (v1.31) and *.dm_68 (v1.32) demos. (Quake 3 Arena v1.32 required).
| Category: Utilities
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460.96 Kb
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October 12, 2002 |
7218 |
This release is fully compatible with point release 1.32 and protocol 68 demo format. Map packs are available seperatly. Changes include:
Ghosts
Demo camming
Acceleration Meter
Weapon Overbounce Detection
Config Helper Commands: varMath, varValueMath, varCycle, varValueCycle
Online help commands: read, info
Demos screen: now supports folders, mouse double clicks
New Crosshair Stats info items: savedpos distances, ghost information, real life date/time
Many tweaks and little features added to the crosshair stats display system and keypress crosshair display
autorecord: dm_68 compatibility
timer on respawn for non-defrag maps now optionnal (df_ndm_timer_startOnRespawn, off by default)
added date stamp on end of run info
added df_competition stamp to identify a demo as performed for a particular contest
Fast Caps: players always use the 1st spawn spot which is the closest to the flag
Included external app by DonPichol: ConfigTool
Demos Tool: now handles dm_68 format
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
: This file will update users running any version of Return to Castle Wolfenstein to v1.32. This contains the optional Punkbuster install.
| Category: Misc.
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16.53 MB
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May 24, 2002 |
6160 |
A replacement of the User Interface for Quake III, UI Enhanced is intended to make single play and LAN parties more enjoyable... as well as easier creation of scripts for dedicated servers. There are now a host of improvements to other parts of the interface as well. What's new in this release:
Merged in bug fixes and improved code from 1.32 source release.
Fractional bot skill selection when creating skirmish or multiplayer games.
Also for bots added using the ingame menus.
New bot selection mode: Play an arena with the map author recommended
number of bots, but randomly chosen from a list you provide.
Support for Punkbuster when creating servers.
Detection of Punkbuster enabled Q3 executables: Punkbuster specific features
are hidden when UIE is run on 1.30 or 1.31.
Recognition of all demo protocols compatible with 1.32 (protocols 66,67,68).
Fixed problems initializing the 1.17/1.27 mouse input style.
Two non-critical GUI glitches fixed.
Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:
Custom item models for each class. Click here for details.
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Headmodel support across all classes
Strogg, Earth, and Doom physics enhancements have been made
This is an update for Midget Wars Beta 1. It incorporates the 1.32 source into Midget Wars and makes some minor tweaks.
Fixes:
Clients no longer kicked when someone is killed.
Picking up the marble no longer removes all of your weapons
Updates:
The Energy Shield is now NOT an auto-pickup
The 'Start Server' screen has been redesigned and now contains a max player limit and a collection limit for Marble Collection games.
Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:
Custom item models for each class. Click here for details.
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Headmodel support across all classes
Strogg, Earth, and Doom physics enhancements have been made
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.