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The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
| Category: Misc.
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2.35 MB
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October 24, 2002 |
1423 |
Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher.
Gives Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher. NOTE: This is a revised version that should fix the "can't find seismovision.dm_59" bug.
| Category: Utilities
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1.81 MB
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June 02, 2002 |
1556 |
TRX is a rocket only mod, with pickups for - different rocket types, Techs and various useful items.
Game effects include - slo-mo matrix effect, extreme damage, anti-camping and low-health chunder.
TRX is compatible with Quake III Arena 1.32, and supports all standard maps, types of gameplay, and bots.
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Demo Show Creator (DSC) is a windows explorer like tool to manage and replay Q3 demos with ease. DSC 1.32 supports now drag & drop with the windows explorer. DSC supports custom models, sounds and maps. That means, if a demo uses it and you have installed it, DSC will show it within the properties window.
| Category: Utilities
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1020.65 Kb
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October 28, 2001 |
10260 |
CorkScrew is an instagib type mod with several distinct features, such as new game types like invisibility and head hunt, more grapples to choose from, camper protection, new graphics & special effects, and more. This new version is compatible with 1.31 and 1.32.
The basic idea of Railor is: don't kill your opponents—tag them! Railor can be played using any of the original game types: single player (SP), free for all (FFA), tournament, team deathmatch (TDM), and capture the flag (CTF). As all game types have specific rules, some basic rules hold for all. What's new:
PR 1.32 features added
new gametype "Team Tagmatch"
teleport effect reworked
railgun shot effect reworked
UI menus improved
music playlist can be played in random order
This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
What's new in this release:
merge Unlagged 2.01, merge 1.32 changes
OSP chat tokens
bots are good teammates now (thawing players is top priority), and they even use the grappling hook
new lag compensation stuff: predicted grappling hook, lag-compensated corpsicles, high ping + high framerate no longer lags you out
new server variables: g_startFrozen (players start frozen if they start in the middle of a game), g_doSuddenDeath, g_floodProtect (to replace sv_floodProtect, which doesn't work well)
new voting options: opinions and configs (vote on entire configs, if the server admin has them set up)
new commands: autofollow, say_red, say_blue, ignore/unignore, ref_mute, ref_vote
some audio/visual tweaks
point and click on players in the game and on the scoreboard to follow them
tweaked spawn algorithm to regard teammates in close proximity, supports massive number of players on relatively few spawn points
extra point for team win to last freezer
A replacement of the User Interface for Quake III, UI Enhanced is intended to make single play and LAN parties more enjoyable... as well as easier creation of scripts for dedicated servers. There are now a host of improvements to other parts of the interface as well. What's new in this release:
Merged in bug fixes and improved code from 1.32 source release.
Fractional bot skill selection when creating skirmish or multiplayer games.
Also for bots added using the ingame menus.
New bot selection mode: Play an arena with the map author recommended
number of bots, but randomly chosen from a list you provide.
Support for Punkbuster when creating servers.
Detection of Punkbuster enabled Q3 executables: Punkbuster specific features
are hidden when UIE is run on 1.30 or 1.31.
Recognition of all demo protocols compatible with 1.32 (protocols 66,67,68).
Fixed problems initializing the 1.17/1.27 mouse input style.
Two non-critical GUI glitches fixed.
This AVA update gives Seismovision the ability to play *.dm3 (v1.17), *.dm_48 (v1.27h), *.dm_66 (v1.30), *.dm_67 (v1.31) and *.dm_68 (v1.32) demos. (Quake 3 Arena v1.32 required).
| Category: Utilities
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460.96 Kb
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October 12, 2002 |
7218 |
Updated game binary (Quake3.exe) for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
This is an update for Midget Wars Beta 1. It incorporates the 1.32 source into Midget Wars and makes some minor tweaks.
Fixes:
Clients no longer kicked when someone is killed.
Picking up the marble no longer removes all of your weapons
Updates:
The Energy Shield is now NOT an auto-pickup
The 'Start Server' screen has been redesigned and now contains a max player limit and a collection limit for Marble Collection games.