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This release actually had some Real Live Testing, and it certainly looks like things are much better now. EVERYONE should upgrade to this build, ESPECIALLY any 1.32 servers. No matter where in the world they are or what the server is used for, this is what they should be running. Install it yourselves and then urge your server admins to do the same. If they're upgrading from the 99x series as most probably are, they WILL have to read the docs or things are going to get nasty. Make sure YOU understand the changes so that you can walk them through it if they get confused.

The crucial information for the 99y series is that servers MUST run modes, which are described in painful detail in docs/cpma-q3-Modes.txt. Servers running CPMA-unaware MA maps (i.e. RA3 maps) MUST have valid definitions for those arenas, and I expect most of them don't. Again, those are described in that document. The 99y series ships with a set of definitions for those maps in the cfg-ra3/ directory, so admins can simply use "+set map_cfgdir cfg-ra3" on the command line to get up and running immediately, then tweak them later if they want.

It's imperative that people upgrade, and most of them probably won't do so any time soon unless you ask them to. This is the ONLY version that is 100% happy with 1.32, so make the effort for your own benefit.
Category: Modifications 2.49 MB November 17, 2002 361

The basic idea of Railor is: don't kill your opponents—tag them! Railor can be played using any of the original game types: single player (SP), free for all (FFA), tournament, team deathmatch (TDM), and capture the flag (CTF). As all game types have specific rules, some basic rules hold for all. What's new:

  • PR 1.32 features added
  • new gametype "Team Tagmatch"
  • teleport effect reworked
  • railgun shot effect reworked
  • UI menus improved
  • music playlist can be played in random order
  • Category: Modifications 982.54 Kb November 17, 2002 790

    This is an update for Midget Wars Beta 1. It incorporates the 1.32 source into Midget Wars and makes some minor tweaks.

    Fixes:
  • Clients no longer kicked when someone is killed.
  • Picking up the marble no longer removes all of your weapons

    Updates:
  • The Energy Shield is now NOT an auto-pickup
  • The 'Start Server' screen has been redesigned and now contains a max player limit and a collection limit for Marble Collection games.
  • Category: Modifications 313.70 Kb November 06, 2002 2639

    The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
    Category: Modifications 2.44 MB November 04, 2002 244

    The Quake3 1.32 update for Mac users. This version comes with an installer, and places a PunkBuster installer package in the Q3A directory. Here's what has been fixed since the initial 1.32 test:

  • Punkbuster support (installer included)
  • F13 key brings down console for international keyboards
  • NSEvent event timing added for keyboard/mouse events
  • Optional IN_ cvar for mouse scaling to avoid Mac OS X bug
  • larger default zone/hunk memory for mods
  • vm compiler provides full jump/branch support for all mods
  • support for 11khz sound (non-default) for speed
  • keyboard repeat rate left untouched on exit
  • Gameranger launch support
  • Numpad support added / French numpad support added
  • Category: Point Releases 27.82 MB November 02, 2002 13212

    The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
    Category: Misc. 29.54 MB October 24, 2002 551

    The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
    Category: Misc. 2.35 MB October 24, 2002 1423

    This release is fully compatible with point release 1.32 and protocol 68 demo format. Map packs are available seperatly. Changes include:

  • Ghosts
  • Demo camming
  • Acceleration Meter
  • Weapon Overbounce Detection
  • Config Helper Commands: varMath, varValueMath, varCycle, varValueCycle
  • Online help commands: read, info
  • Demos screen: now supports folders, mouse double clicks
  • New Crosshair Stats info items: savedpos distances, ghost information, real life date/time
  • Many tweaks and little features added to the crosshair stats display system and keypress crosshair display
  • autorecord: dm_68 compatibility
  • timer on respawn for non-defrag maps now optionnal (df_ndm_timer_startOnRespawn, off by default)
  • added date stamp on end of run info
  • added df_competition stamp to identify a demo as performed for a particular contest
  • Fast Caps: players always use the 1st spawn spot which is the closest to the flag
  • Included external app by DonPichol: ConfigTool
  • Demos Tool: now handles dm_68 format
  • Category: Modifications 2.58 MB October 20, 2002 6740

    This AVA update gives Seismovision the ability to play *.dm3 (v1.17), *.dm_48 (v1.27h), *.dm_66 (v1.30), *.dm_67 (v1.31) and *.dm_68 (v1.32) demos. (Quake 3 Arena v1.32 required).
    Category: Utilities 460.96 Kb October 12, 2002 7218

    CorkScrew is an instagib type mod with several distinct features, such as new game types like invisibility and head hunt, more grapples to choose from, camper protection, new graphics & special effects, and more. This new version is compatible with 1.31 and 1.32.
    Category: Modifications 992.65 Kb October 09, 2002 11578

    Quake III Arena 1.32 Point Release for Windows users.
    Click Here to read what's new and find out how to turn Punkbuster on/off. Also, check out this article which explains how Punkbuster works.
    Category: Point Releases 28.09 MB October 07, 2002 930359

    Quake III Arena 1.32 point release for linux users.
    Category: Point Releases 29.54 MB October 07, 2002 93786

    Gives Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher. NOTE: This is a revised version that should fix the "can't find seismovision.dm_59" bug.
    Category: Utilities 1.81 MB June 02, 2002 1556

    Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher.
    Category: Utilities 1.81 MB May 26, 2002 830

    : This file will update users running any version of Return to Castle Wolfenstein to v1.32. This contains the optional Punkbuster install.
    Category: Misc. 16.53 MB May 24, 2002 6162

    Demo Show Creator (DSC) is a windows explorer like tool to manage and replay Q3 demos with ease. DSC 1.32 supports now drag & drop with the windows explorer. DSC supports custom models, sounds and maps. That means, if a demo uses it and you have installed it, DSC will show it within the properties window.
    Category: Utilities 1020.65 Kb October 28, 2001 10260


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