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This release actually had some Real Live Testing, and it certainly looks like things are much better now. EVERYONE should upgrade to this build, ESPECIALLY any 1.32 servers. No matter where in the world they are or what the server is used for, this is what they should be running. Install it yourselves and then urge your server admins to do the same. If they're upgrading from the 99x series as most probably are, they WILL have to read the docs or things are going to get nasty. Make sure YOU understand the changes so that you can walk them through it if they get confused.
The crucial information for the 99y series is that servers MUST run modes, which are described in painful detail in docs/cpma-q3-Modes.txt. Servers running CPMA-unaware MA maps (i.e. RA3 maps) MUST have valid definitions for those arenas, and I expect most of them don't. Again, those are described in that document. The 99y series ships with a set of definitions for those maps in the cfg-ra3/ directory, so admins can simply use "+set map_cfgdir cfg-ra3" on the command line to get up and running immediately, then tweak them later if they want.
It's imperative that people upgrade, and most of them probably won't do so any time soon unless you ask them to. This is the ONLY version that is 100% happy with 1.32, so make the effort for your own benefit.
The basic idea of Railor is: don't kill your opponents—tag them! Railor can be played using any of the original game types: single player (SP), free for all (FFA), tournament, team deathmatch (TDM), and capture the flag (CTF). As all game types have specific rules, some basic rules hold for all. What's new:
PR 1.32 features added
new gametype "Team Tagmatch"
teleport effect reworked
railgun shot effect reworked
UI menus improved
music playlist can be played in random order
This is an update for Midget Wars Beta 1. It incorporates the 1.32 source into Midget Wars and makes some minor tweaks.
Fixes:
Clients no longer kicked when someone is killed.
Picking up the marble no longer removes all of your weapons
Updates:
The Energy Shield is now NOT an auto-pickup
The 'Start Server' screen has been redesigned and now contains a max player limit and a collection limit for Marble Collection games.
The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
The Quake3 1.32 update for Mac users. This version comes with an installer, and places a PunkBuster installer package in the Q3A directory. Here's what has been fixed since the initial 1.32 test:
Punkbuster support (installer included)
F13 key brings down console for international keyboards
NSEvent event timing added for keyboard/mouse events
Optional IN_ cvar for mouse scaling to avoid Mac OS X bug
larger default zone/hunk memory for mods
vm compiler provides full jump/branch support for all mods
support for 11khz sound (non-default) for speed
keyboard repeat rate left untouched on exit
Gameranger launch support
Numpad support added / French numpad support added
The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
| Category: Misc.
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29.54 MB
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October 24, 2002 |
551 |
The latest Quake III Arena source code for mod authors which works with the 1.32 Point Release.
| Category: Misc.
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2.35 MB
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October 24, 2002 |
1423 |
This release is fully compatible with point release 1.32 and protocol 68 demo format. Map packs are available seperatly. Changes include:
Ghosts
Demo camming
Acceleration Meter
Weapon Overbounce Detection
Config Helper Commands: varMath, varValueMath, varCycle, varValueCycle
Online help commands: read, info
Demos screen: now supports folders, mouse double clicks
New Crosshair Stats info items: savedpos distances, ghost information, real life date/time
Many tweaks and little features added to the crosshair stats display system and keypress crosshair display
autorecord: dm_68 compatibility
timer on respawn for non-defrag maps now optionnal (df_ndm_timer_startOnRespawn, off by default)
added date stamp on end of run info
added df_competition stamp to identify a demo as performed for a particular contest
Fast Caps: players always use the 1st spawn spot which is the closest to the flag
Included external app by DonPichol: ConfigTool
Demos Tool: now handles dm_68 format
This AVA update gives Seismovision the ability to play *.dm3 (v1.17), *.dm_48 (v1.27h), *.dm_66 (v1.30), *.dm_67 (v1.31) and *.dm_68 (v1.32) demos. (Quake 3 Arena v1.32 required).
| Category: Utilities
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460.96 Kb
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October 12, 2002 |
7218 |
CorkScrew is an instagib type mod with several distinct features, such as new game types like invisibility and head hunt, more grapples to choose from, camper protection, new graphics & special effects, and more. This new version is compatible with 1.31 and 1.32.
Quake III Arena 1.32 point release for linux users.
Gives Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher. NOTE: This is a revised version that should fix the "can't find seismovision.dm_59" bug.
| Category: Utilities
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1.81 MB
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June 02, 2002 |
1556 |
Seismovision 2 the ability to use AVA with Return to Castle Wolfenstein giving protocol 57, 58 and 59 support. (Return to Castle Wolfenstein v1.32 required). For Seismovision v2.01 or higher.
: This file will update users running any version of Return to Castle Wolfenstein to v1.32. This contains the optional Punkbuster install.
| Category: Misc.
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16.53 MB
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May 24, 2002 |
6162 |
Demo Show Creator (DSC) is a windows explorer like tool to manage and replay Q3 demos with ease. DSC 1.32 supports now drag & drop with the windows explorer. DSC supports custom models, sounds and maps. That means, if a demo uses it and you have installed it, DSC will show it within the properties window.
| Category: Utilities
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1020.65 Kb
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October 28, 2001 |
10260 |