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This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general. On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more. All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps. Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
Category: 318.16 MB January 15, 2011 147

ExcExcessive Plus is a Quake III Arena modification. It is a remake of the ingenious Mr. Pants'' Excessive Overkill for Quake III Arena (www.planetquake.com/excessive/). Well, what''s then the difference? Excessive Plus can either be used server-side only but also as a client-server mod which brings you tons of advantages. The whole mod is based on a scripting engine which can be used to create your very own settings. It is fully customizable with tons of options. Visit www.excessiveplus.net for more information. Installation instructions: -------------------------- You need at least Quake III Arena Point Release v1.32 to play Excessive Plus. (Can always be found at www.idsoftware.com, www.excessiveplus.net) Unpack the content of the .zip file to your Quake III Arena directory. Starting Excessive Plus: ------------------------ To run Excessive Plus you can start the enclosed .bat files or read on. To start an dedicated server use: quake3.exe +set fs_game excessiveplus +set vm_game 0 +set dedicated 2 +exec server.cfg To play alone against bots use: quake3.exe +set fs_game excessiveplus Or just start Quake III Arena and use the "MODS" menu to select and start Excessive Plus. Server Configuration: --------------------- Excessive Plus offers many options to customize a server. Visit www.excessiveplus.net for more information.
Category: 17.53 MB February 21, 2010 798

Control is a movie about 2 mods: Defrag and CPMA. The cast features NoGhost (PR 1.16) mod players that started playing on 1.32 and somewhat became successful with that. Part 1, is Defrag, featuring crazy fast caps & runs, times of those are highly ranked. Part 2, is CPMA, probably not hardcore frags but bearable I guess. Most of frags are from flag modes (CTF & NTF) but still managed to pop in some TDM & 1v1 footage. So for some time I''ve been wanting to make a Q3 movie. After realizing that my footage is pretty crap.. I needed someone to help me out with that. Fortunately, Nightmare was willing to do it and sent me loads of footage on 08/01/09 (when project started). I know I''m not the best when it comes to editing and/or fragging but I had loads of fun while making this movie and hopefully I get to make another one soon.
Category: Movies 440.47 MB April 02, 2009 379

Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:

  • Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
  • A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
  • Category: Point Releases 1.22 MB May 08, 2006 6351

    Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:

  • Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
  • A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
  • Category: Point Releases 1.28 MB May 08, 2006 2030

    Updated game binary (Quake3.exe) for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
  • Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
  • A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
  • Category: Point Releases 441.91 Kb May 08, 2006 43648

    This is the full package, for clean/first-time installs. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.

    A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
    Category: Modifications 112.61 MB May 26, 2005 8839

    This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.

    A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
    Category: Modifications 935.40 Kb May 26, 2005 1258

    TRX is a rocket only mod, with pickups for - different rocket types, Techs and various useful items. Game effects include - slo-mo matrix effect, extreme damage, anti-camping and low-health chunder. TRX is compatible with Quake III Arena 1.32, and supports all standard maps, types of gameplay, and bots.
    Category: Modifications 1.66 MB February 23, 2004 388

    An updated version of the Quake3 1.32 Linux Point Release. This is NOT a new release, this is an update of the installer code to fix recent bugs related to text mode installation on glibc 2.3 systems. If you already have Q3 1.32b working on Linux, you don't need to download, the game binaries are strictly the same.
    Category: Point Releases 29.49 MB September 10, 2003 18260

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 169.17 MB August 12, 2003 3361

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 58.02 MB August 12, 2003 1341

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 56.03 MB August 12, 2003 2629

    The latest point release for Mac OS X users. This version fixes support for certain add in audio sound cards, adds a brand new ppc QVM compiler, and "tada" adds Altivec code to aid MD3 rendering. Thanks go to Apple and especially Ken Dyke over there for making this happen.
    Category: Point Releases 28.89 MB June 17, 2003 20681

    Reaction Quake 3 is a "total conversion mod" for Quake III Arena based on action and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. This release brings a collection of code tweaks and fixes from the things found in the last release. What's new:

  • In-game server browser now fixed to show RQ3 3.x games, yay!
  • Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
  • Allowed CTB radio sounds to also be played in other team-based modes
  • Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
  • Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
  • Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
  • Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
  • With allWeapon/allItems enable it won't toss weapons/items when you die
  • Various helmet bugs fixed.
  • Successful mapvote now waits for a round to end in TP
  • Category: Modifications 312.32 MB April 26, 2003 9719

    This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:

  • In-game server browser now fixed to show RQ3 3.x games, yay!
  • Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
  • Allowed CTB radio sounds to also be played in other team-based modes
  • Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
  • Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
  • Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
  • Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
  • With allWeapon/allItems enable it won't toss weapons/items when you die
  • Various helmet bugs fixed.
  • Successful mapvote now waits for a round to end in TP
  • Category: Modifications 4.76 MB April 26, 2003 1020

    This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:

  • In-game server browser now fixed to show RQ3 3.x games, yay!
  • Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
  • Allowed CTB radio sounds to also be played in other team-based modes
  • Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
  • Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
  • Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
  • Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
  • With allWeapon/allItems enable it won't toss weapons/items when you die
  • Various helmet bugs fixed.
  • Successful mapvote now waits for a round to end in TP
  • Category: Modifications 6.46 MB April 26, 2003 1159

    A replacement of the User Interface for Quake III, UI Enhanced is intended to make single play and LAN parties more enjoyable... as well as easier creation of scripts for dedicated servers. There are now a host of improvements to other parts of the interface as well. What's new in this release:

  • Merged in bug fixes and improved code from 1.32 source release.
  • Fractional bot skill selection when creating skirmish or multiplayer games. Also for bots added using the ingame menus.
  • New bot selection mode: Play an arena with the map author recommended number of bots, but randomly chosen from a list you provide.
  • Support for Punkbuster when creating servers.
  • Detection of Punkbuster enabled Q3 executables: Punkbuster specific features are hidden when UIE is run on 1.30 or 1.31.
  • Recognition of all demo protocols compatible with 1.32 (protocols 66,67,68).
  • Fixed problems initializing the 1.17/1.27 mouse input style.
  • Two non-critical GUI glitches fixed.
  • Category: Modifications 523.69 Kb November 25, 2002 3428

    What's new in this release:

  • merge Unlagged 2.01, merge 1.32 changes
  • OSP chat tokens
  • bots are good teammates now (thawing players is top priority), and they even use the grappling hook
  • new lag compensation stuff: predicted grappling hook, lag-compensated corpsicles, high ping + high framerate no longer lags you out
  • new server variables: g_startFrozen (players start frozen if they start in the middle of a game), g_doSuddenDeath, g_floodProtect (to replace sv_floodProtect, which doesn't work well)
  • new voting options: opinions and configs (vote on entire configs, if the server admin has them set up)
  • new commands: autofollow, say_red, say_blue, ignore/unignore, ref_mute, ref_vote
  • some audio/visual tweaks
  • point and click on players in the game and on the scoreboard to follow them
  • tweaked spawn algorithm to regard teammates in close proximity, supports massive number of players on relatively few spawn points
  • extra point for team win to last freezer
  • Category: Modifications 771.61 Kb November 23, 2002 846

    A client side only version of the Quake3 1.32 Point Release for Linux users.
    Category: Point Releases 30.02 MB November 21, 2002 12096


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