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This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general.
On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more.
All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps.
Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
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318.16 MB
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January 15, 2011 |
147 |
ExcExcessive Plus is a Quake III Arena modification. It is a remake of the ingenious
Mr. Pants'' Excessive Overkill for Quake III Arena (www.planetquake.com/excessive/).
Well, what''s then the difference?
Excessive Plus can either be used server-side only but also as a client-server mod
which brings you tons of advantages. The whole mod is based on a scripting engine which
can be used to create your very own settings. It is fully customizable with tons of
options. Visit www.excessiveplus.net for more information.
Installation instructions:
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You need at least Quake III Arena Point Release v1.32 to play Excessive Plus.
(Can always be found at www.idsoftware.com, www.excessiveplus.net)
Unpack the content of the .zip file to your Quake III Arena directory.
Starting Excessive Plus:
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To run Excessive Plus you can start the enclosed .bat files or read on.
To start an dedicated server use:
quake3.exe +set fs_game excessiveplus +set vm_game 0 +set dedicated 2 +exec server.cfg
To play alone against bots use:
quake3.exe +set fs_game excessiveplus
Or just start Quake III Arena and use the "MODS" menu to select and start
Excessive Plus.
Server Configuration:
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Excessive Plus offers many options to customize a server.
Visit www.excessiveplus.net for more information.
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17.53 MB
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February 21, 2010 |
798 |
Control is a movie about 2 mods: Defrag and CPMA. The cast features NoGhost (PR 1.16) mod players that started playing on 1.32 and somewhat became successful with that. Part 1, is Defrag, featuring crazy fast caps & runs, times of those are highly ranked. Part 2, is CPMA, probably not hardcore frags but bearable I guess. Most of frags are from flag modes (CTF & NTF) but still managed to pop in some TDM & 1v1 footage.
So for some time I''ve been wanting to make a Q3 movie. After realizing that my footage is pretty crap.. I needed someone to help me out with that. Fortunately, Nightmare was willing to do it and sent me loads of footage on 08/01/09 (when project started). I know I''m not the best when it comes to editing and/or fragging but I had loads of fun while making this movie and hopefully I get to make another one soon.
| Category: Movies
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440.47 MB
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April 02, 2009 |
379 |
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Updated game binary for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
Updated game binary (Quake3.exe) for Quake3 1.32 players. This patch fixes some security issues discovered following id Software's release of the Quake III Arena source code under GPL. The following issues are fixed:
Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).
A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.
This is the full package, for clean/first-time installs. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.
A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
TRX is a rocket only mod, with pickups for - different rocket types, Techs and various useful items.
Game effects include - slo-mo matrix effect, extreme damage, anti-camping and low-health chunder.
TRX is compatible with Quake III Arena 1.32, and supports all standard maps, types of gameplay, and bots.
An updated version of the Quake3 1.32 Linux Point Release. This is NOT a new release, this is an update of the installer code to fix recent bugs related to text mode installation on glibc 2.3 systems. If you already have Q3 1.32b working on Linux, you don't need to download, the game binaries are strictly the same.
Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:
Custom item models for each class. Click here for details.
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Headmodel support across all classes
Strogg, Earth, and Doom physics enhancements have been made
Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:
Custom item models for each class. Click here for details.
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Headmodel support across all classes
Strogg, Earth, and Doom physics enhancements have been made
Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:
Custom item models for each class. Click here for details.
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Headmodel support across all classes
Strogg, Earth, and Doom physics enhancements have been made
The latest point release for Mac OS X users. This version fixes support for certain add in audio sound cards, adds a brand new ppc QVM compiler, and "tada" adds Altivec code to aid MD3 rendering. Thanks go to Apple and especially Ken Dyke over there for making this happen.
Reaction Quake 3 is a "total conversion mod" for Quake III Arena based on action and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. This release brings a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
This update is just a collection of code tweaks and fixes from the things found in the last release. What's new:
In-game server browser now fixed to show RQ3 3.x games, yay!
Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist
Allowed CTB radio sounds to also be played in other team-based modes
Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
With allWeapon/allItems enable it won't toss weapons/items when you die
Various helmet bugs fixed.
Successful mapvote now waits for a round to end in TP
A replacement of the User Interface for Quake III, UI Enhanced is intended to make single play and LAN parties more enjoyable... as well as easier creation of scripts for dedicated servers. There are now a host of improvements to other parts of the interface as well. What's new in this release:
Merged in bug fixes and improved code from 1.32 source release.
Fractional bot skill selection when creating skirmish or multiplayer games.
Also for bots added using the ingame menus.
New bot selection mode: Play an arena with the map author recommended
number of bots, but randomly chosen from a list you provide.
Support for Punkbuster when creating servers.
Detection of Punkbuster enabled Q3 executables: Punkbuster specific features
are hidden when UIE is run on 1.30 or 1.31.
Recognition of all demo protocols compatible with 1.32 (protocols 66,67,68).
Fixed problems initializing the 1.17/1.27 mouse input style.
Two non-critical GUI glitches fixed.
What's new in this release:
merge Unlagged 2.01, merge 1.32 changes
OSP chat tokens
bots are good teammates now (thawing players is top priority), and they even use the grappling hook
new lag compensation stuff: predicted grappling hook, lag-compensated corpsicles, high ping + high framerate no longer lags you out
new server variables: g_startFrozen (players start frozen if they start in the middle of a game), g_doSuddenDeath, g_floodProtect (to replace sv_floodProtect, which doesn't work well)
new voting options: opinions and configs (vote on entire configs, if the server admin has them set up)
new commands: autofollow, say_red, say_blue, ignore/unignore, ref_mute, ref_vote
some audio/visual tweaks
point and click on players in the game and on the scoreboard to follow them
tweaked spawn algorithm to regard teammates in close proximity, supports massive number of players on relatively few spawn points
extra point for team win to last freezer
A client side only version of the Quake3 1.32 Point Release for Linux users.