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This movie was made to promote the IRC-channel called #cpmpickup and ProMode in general. On #cpmpickup you can add to various gametypes, such as NTF, TDM, CTF, 2v2, CTFS, and more. All what you need is an IRC-client (i.g. mIRC), the correct version of Quake 3 (1.32), CPMA mod, CPMA Mappack and a few other maps. Visit noobs-anonymous.net for articles, files, wiki, tutorials, etc.
Category: 318.16 MB January 15, 2011 164

This is the full package, for clean/first-time installs. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.

A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
Category: Modifications 112.61 MB May 26, 2005 8936

This is the upgrade package. You must already have CPMA 1.00 and all 7 map packs to use this upgrade. Major balance changes include a beefed up LG, increased RG knockback and slightly faster GL projectile (original news post can be found here). The CPMA techsheet has also been updated to reflect the latest changes.

A new 2v2 mode was added and the speed drag is now gone from all game modes apart from NTF. In the new release the players can callvote a new gameplay mode called dev, where all the new ideas for future CPMA versions are being evaluated. Finally, the elusive bot crash problem was fixed.
Category: Modifications 935.40 Kb May 26, 2005 1271

Control is a movie about 2 mods: Defrag and CPMA. The cast features NoGhost (PR 1.16) mod players that started playing on 1.32 and somewhat became successful with that. Part 1, is Defrag, featuring crazy fast caps & runs, times of those are highly ranked. Part 2, is CPMA, probably not hardcore frags but bearable I guess. Most of frags are from flag modes (CTF & NTF) but still managed to pop in some TDM & 1v1 footage. So for some time I''ve been wanting to make a Q3 movie. After realizing that my footage is pretty crap.. I needed someone to help me out with that. Fortunately, Nightmare was willing to do it and sent me loads of footage on 08/01/09 (when project started). I know I''m not the best when it comes to editing and/or fragging but I had loads of fun while making this movie and hopefully I get to make another one soon.
Category: Movies 440.47 MB April 02, 2009 379

CorkScrew is an instagib type mod with several distinct features, such as new game types like invisibility and head hunt, more grapples to choose from, camper protection, new graphics & special effects, and more. This new version is compatible with 1.31 and 1.32.
Category: Modifications 992.65 Kb October 09, 2002 11578

The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Designed for use with Q3 1.32, but will work fine with older versions as well. Coach mode and MVD have had a pretty significant overhaul, and they're a lot better for it. All the rather hackish elements of the original coaching code are a thing of the past now, and it's fully integrated with MVD. The PiP windows have been enhanced once again to the extent that they now behave almost exactly like normal views, all the way down to things like cg_drawGun and cg_gunX/Y/Z. Coachview itself has been reorganised to maximise player views and minimise the cruft of the "general" HUD elements (score, time, etc), and is now available in demos as well: just click to zoom in/out on players; right-click to change POVs, etc.
Category: Modifications 2.44 MB November 04, 2002 244

This release actually had some Real Live Testing, and it certainly looks like things are much better now. EVERYONE should upgrade to this build, ESPECIALLY any 1.32 servers. No matter where in the world they are or what the server is used for, this is what they should be running. Install it yourselves and then urge your server admins to do the same. If they're upgrading from the 99x series as most probably are, they WILL have to read the docs or things are going to get nasty. Make sure YOU understand the changes so that you can walk them through it if they get confused.

The crucial information for the 99y series is that servers MUST run modes, which are described in painful detail in docs/cpma-q3-Modes.txt. Servers running CPMA-unaware MA maps (i.e. RA3 maps) MUST have valid definitions for those arenas, and I expect most of them don't. Again, those are described in that document. The 99y series ships with a set of definitions for those maps in the cfg-ra3/ directory, so admins can simply use "+set map_cfgdir cfg-ra3" on the command line to get up and running immediately, then tweak them later if they want.

It's imperative that people upgrade, and most of them probably won't do so any time soon unless you ask them to. This is the ONLY version that is 100% happy with 1.32, so make the effort for your own benefit.
Category: Modifications 2.49 MB November 17, 2002 361

This release is fully compatible with point release 1.32 and protocol 68 demo format. Map packs are available seperatly. Changes include:

  • Ghosts
  • Demo camming
  • Acceleration Meter
  • Weapon Overbounce Detection
  • Config Helper Commands: varMath, varValueMath, varCycle, varValueCycle
  • Online help commands: read, info
  • Demos screen: now supports folders, mouse double clicks
  • New Crosshair Stats info items: savedpos distances, ghost information, real life date/time
  • Many tweaks and little features added to the crosshair stats display system and keypress crosshair display
  • autorecord: dm_68 compatibility
  • timer on respawn for non-defrag maps now optionnal (df_ndm_timer_startOnRespawn, off by default)
  • added date stamp on end of run info
  • added df_competition stamp to identify a demo as performed for a particular contest
  • Fast Caps: players always use the 1st spawn spot which is the closest to the flag
  • Included external app by DonPichol: ConfigTool
  • Demos Tool: now handles dm_68 format
  • Category: Modifications 2.58 MB October 20, 2002 6740

    Demo Show Creator (DSC) is a windows explorer like tool to manage and replay Q3 demos with ease. DSC 1.32 supports now drag & drop with the windows explorer. DSC supports custom models, sounds and maps. That means, if a demo uses it and you have installed it, DSC will show it within the properties window.
    Category: Utilities 1020.65 Kb October 28, 2001 10260

    ExcExcessive Plus is a Quake III Arena modification. It is a remake of the ingenious Mr. Pants'' Excessive Overkill for Quake III Arena (www.planetquake.com/excessive/). Well, what''s then the difference? Excessive Plus can either be used server-side only but also as a client-server mod which brings you tons of advantages. The whole mod is based on a scripting engine which can be used to create your very own settings. It is fully customizable with tons of options. Visit www.excessiveplus.net for more information. Installation instructions: -------------------------- You need at least Quake III Arena Point Release v1.32 to play Excessive Plus. (Can always be found at www.idsoftware.com, www.excessiveplus.net) Unpack the content of the .zip file to your Quake III Arena directory. Starting Excessive Plus: ------------------------ To run Excessive Plus you can start the enclosed .bat files or read on. To start an dedicated server use: quake3.exe +set fs_game excessiveplus +set vm_game 0 +set dedicated 2 +exec server.cfg To play alone against bots use: quake3.exe +set fs_game excessiveplus Or just start Quake III Arena and use the "MODS" menu to select and start Excessive Plus. Server Configuration: --------------------- Excessive Plus offers many options to customize a server. Visit www.excessiveplus.net for more information.
    Category: 17.53 MB February 21, 2010 899

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 58.02 MB August 12, 2003 1341

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 169.17 MB August 12, 2003 3363

    Generations is a game concept that has spanned games, spanned engines, spanned teams, and spanned FPS fans' collective consciousness. The initial concept was simple, yet elegant: unite the greatest first-person shooters of all time, to settle the score once and for all as to what game was best. What's new in this release:

  • Custom item models for each class. Click here for details.
  • Full code update to 1.32 compatibility
  • Custom model/skin support based on player class
  • Bots now auto-choose class based on model
  • Improved dynamic lighting code
  • Slipgate pickup for Railgun changed to Super Nailgun.
  • All projectile velocities and damage calculations for
  • Slipgate and Strogg corrected.
  • All projectile velocities for Doom corrected
  • Tweaked Slipgate grenade launcher
  • Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
  • Headmodel support across all classes
  • Strogg, Earth, and Doom physics enhancements have been made
  • Category: Modifications 56.03 MB August 12, 2003 2635

    The latest point release for Mac OS X users. This version fixes support for certain add in audio sound cards, adds a brand new ppc QVM compiler, and "tada" adds Altivec code to aid MD3 rendering. Thanks go to Apple and especially Ken Dyke over there for making this happen.
    Category: Point Releases 28.89 MB June 17, 2003 20697

    This is an update for Midget Wars Beta 1. It incorporates the 1.32 source into Midget Wars and makes some minor tweaks.

    Fixes:
  • Clients no longer kicked when someone is killed.
  • Picking up the marble no longer removes all of your weapons

    Updates:
  • The Energy Shield is now NOT an auto-pickup
  • The 'Start Server' screen has been redesigned and now contains a max player limit and a collection limit for Marble Collection games.
  • Category: Modifications 313.70 Kb November 06, 2002 2639

    Quake III Arena 1.32 point release for linux users.
    Category: Point Releases 29.54 MB October 07, 2002 93786

    The Quake3 1.32 update for Mac users. This version comes with an installer, and places a PunkBuster installer package in the Q3A directory. Here's what has been fixed since the initial 1.32 test:

  • Punkbuster support (installer included)
  • F13 key brings down console for international keyboards
  • NSEvent event timing added for keyboard/mouse events
  • Optional IN_ cvar for mouse scaling to avoid Mac OS X bug
  • larger default zone/hunk memory for mods
  • vm compiler provides full jump/branch support for all mods
  • support for 11khz sound (non-default) for speed
  • keyboard repeat rate left untouched on exit
  • Gameranger launch support
  • Numpad support added / French numpad support added
  • Category: Point Releases 27.82 MB November 02, 2002 13212

    Quake III Arena 1.32 Point Release for Windows users.
    Click Here to read what's new and find out how to turn Punkbuster on/off. Also, check out this article which explains how Punkbuster works.
    Category: Point Releases 28.09 MB October 07, 2002 930359

    A client side only version of the Quake3 1.32 Point Release for Linux users.
    Category: Point Releases 30.02 MB November 21, 2002 12196

    An updated version of the Quake3 1.32 Linux Point Release. This is NOT a new release, this is an update of the installer code to fix recent bugs related to text mode installation on glibc 2.3 systems. If you already have Q3 1.32b working on Linux, you don't need to download, the game binaries are strictly the same.
    Category: Point Releases 29.49 MB September 10, 2003 18308


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