A competition mod for Quake4. Besides the custom game types included, the mod does not stray away from the feel of standard Quake4. In addition to the usual assortment of fixes and optimizations you've come to expect, this release brings a number of major changes.
SuperHud: This new system allows you to easily to create custom HUD layouts, and gives a significant boost to framerate - typically increasing FPS by 25%. Anyone who has edited a CPMA SuperHud will be largely familiar with the syntax, although there are a few differences, so take a look at the examples and documentation.
Multiplayer Bots: Our Artificially Intelligent friends have reached the point where we are happy to list them as a feature. In addition to basic navigation skills, they understand some complex concepts like timing armors and dodging their opponent's fire. There are always ways bots can be improved, but hopefully you'll enjoy them at this point.
Menu Restructure: The menus have been significantly restructured ; most importantly, the entire settings menu is accessible in-game.
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Julie Stepan mingles with the nerds waiting in the BYOC registration line. If you haven't been to QuakeCon before, you'd be surprised of the amount of crazy people which turn out for the event. We have some costumed crazies and a guy who looks like John Carmack.
Video from all around E3 2009. You will see booth babes, the Nintendo, Activision, Microsoft, and Sony booths along with many others. There are also special appearances by Mario, Sonic, and the Teenage Mutant Ninja Turtles.
Videos from the first ever QuakeLive tournament at QuakeCon 2008. All videos, which include expert commentary, are available for streaming and download in High Definition.