| Added On | August 09, 2006 |
| Author | PlanetQuake4.net |
| Downloads | 1571 |
| Today |
| Filename | quakecon_06_from_mods_to_missio n_packs.zip |
| Filesize | 222.20 MB |
| Length | 62 min 29 sec |
| Resolution | 1280x720 |
| Bitrate | 504.56 Kbps |
SplashDamage spoke to a small crowd at QuakeCon about how they made the transition from a mod team to designing commercial games. They discuss how they first contacted id Software, the mistakes they made during their transition to a real company, and personal skills that helped them form a successful company. Locki, the SplashDamage leader speaks for most of the video, starting off with their days working on the Q3F mod, transitioning to their work on the Wolfenstein Doom3 multiplayer maps, and their best known accomplishment, Wolfenstein: Enemy Territory. For anyone who has followed this group of talented game designers since their days working on the Q3F mod for Quake3, this chat will be very interesting. The video runs a little over an hour.
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