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Unlagged 2.01

File Information:
Filesize 243.38 Kb
Filename unlagged-2[1].01.zip
Added On November 23, 2002
Author haste (Website)
Total Downloads 5392
Downloads Today 277
Comments (Post a comment)

What's new in this release:
  • Full server-side lag compensation for instant-hit weapons (as in Unlagged 1.0, but this time perfectly accurate)
  • Client-side attack prediction for instant-hit weapons
  • Cheat-protected debugging options for making sure everything is working right, including lag simulation
  • Options to let you opt out of full lag compensation for some or all instant-hit weapons, or nudge your compensation a bit
  • Compensation for Quake 3's built-in 50ms lag for instant-hit weapons when players opt out of full lag compensation, and for all projectile weapons
  • Correction for “skipping” players (makes them much easier to hit)
  • Optimization for player prediction (yields 15-40% performance increase – or higher – depending on hardware and network latencies; many thanks to arQon of CPMA for bringing the problem to my attention and providing me with the first solution)
  • cg_projectileNudge to help in dodging projectiles
  • Early transitioning of missile entities (makes projectile weapons feel better and projectiles easier to dodge)
  • cl_timenudge actually extrapolates player movement (instead of making other players look “jerky”)
  • Option to show more accurate pings (taking into account lag simulation, built-in latencies, and cl_timenudge)
  • “True lightning” works properly



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