AFTERWARDS is a total conversion for QuakeIII Arena. This means that you need QuakeIII to run our game. AW was made by us just for fun, you can download it for free of course! The game isn't meant to be realistic, we just wanted to make it fun to play. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. Just shoot on everything that isn't you. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. If a player plays successful, he will get a better rank and can choose a more powerful weapon at the beginning of the round.
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58.06 MB
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September 21, 2002 |
12441 |
AFTERWARDS is a total conversion for QuakeIII Arena. This means that you need QuakeIII to run our game. AW was made by us just for fun, you can download it for free of course! The game isn't meant to be realistic, we just wanted to make it fun to play. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. Just shoot on everything that isn't you. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. If a player plays successful, he will get a better rank and can choose a more powerful weapon at the beginning of the round.
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58.03 MB
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September 21, 2002 |
5228 |
AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more.
(ScreenShots)
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30.65 MB
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December 14, 2001 |
8917 |
AFTERWARDS is a total conversion for Quake3. There are two different gametypes in AW: The normal "deathmatch" mode, I think I don't need to explain this. The other gametype is called the "tactical " mode. This type is teambased, the player has to join the "wasteland tribes" or the "australian soldiers" first. Every single map has it's own mission each team has to accomplish. If a player is killed, he has to wait until the next round begins. In AFTWEARDS you can use various different weapons to frag your enemies. For example shotguns, assaultguns, flamethrowers, prototype plasma weapons and many more.
(ScreenShots)
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30.62 MB
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December 14, 2001 |
2745 |