I think someone took this level and broke it over their knees. It's L-shaped, which is quite interesting, with a few mini-hallways surrounding it, full sniping window, and a water passage entrance to each base.
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7.59 MB
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September 18, 2003 |
21996 |
This MapPack includes 18 different CTF maps, There are 2 flags per team, 1 weapon per map.
The concept of WTF-Q3A is quite simple. By default, everybody starts with full ammo, and only 1 weapon. By doing so, the WTF-Q3A looks like a MOD, but it's really conventional maps, humm! The focus is on gameplay through raw skill, not weapon manipulation.
This WTF-Q3A version 2 contains 18 maps from various authors, it's a team effort, to bring you the very best WTF'maps in CTF.
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27.19 MB
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September 07, 2003 |
16637 |
Large Base / Tech themed CTF map. Each base resides within a huge tower with the flag housed on a platform in a large central room. The megahealth floats on top of each base, accessible by a scenic route. You can also use air-control to slow your flight to the megahealth so you drop in on the flag from above. Designed for 8 to 12 players. Supports regular CTF, 3wave and TA.
Shot1,
Shot2,
Shot3
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6.74 MB
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April 05, 2002 |
15706 |
Small terrain ctf map but can be played in all game types.
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6.36 MB
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November 11, 2001 |
12101 |
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4.33 MB
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November 22, 2001 |
11575 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
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49.89 MB
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October 12, 2002 |
10958 |
A map for the Q3 Fortress mod. The map includes anti-spawndoor spam grates, and some other tweaks.
ScreenShot
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2.77 MB
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February 06, 2002 |
6633 |
In collaboration with admins from the most important Q3F leagues and public servers and various members of the community, some of the most popular 3rd party maps have been gathered and now released within a single pack. Included maps:
q3f_openfire2b by War|ock
q3f_ultima by Riptor
q3f_hardcore by Xavier
q3f_tf2k by Riptor
q3f_simo by termi
q3f_softcore by VilePickle
q3f_dungeonz by Riptor, ildon
q3f_shutdown2 by Schakal
q3f_ice by atlan
q3f_impact by Riptor
q3f_swamp by l0g1c, 5anny
q3f_spit by Leon, 5anny
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62.25 MB
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August 31, 2003 |
6462 |
Includes 8 CTF maps, compatible with Q3CTF, TA, and ThreeWave.
UMP1CTF1 (A brush too Far) by r3tina (ScreenShot)
UMP1CTF2 (Wizeguy Eternal) by phooka (ScreenShot)
UMP1CTF3 (Pyramids) by q' (ScreenShot)
UMP1CTF4 (Titans) by Johnny Law (ScreenShot)
UMP1CTF5 (Palindrome)by Hal (ScreenShot)
UMP1CTF6 (Gone with ThA Frag) by phooka (ScreenShot)
UMP1CTF7 (Egyptian Enigma) by XceptNone (ScreenShot)
UMP1CTF8 (Hydrogen) by keditok (ScreenShot)
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49.66 MB
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May 06, 2002 |
6451 |
There are three levels to this map. Most of the health is on the second level. Most of the armor is on the first. Ammo is pretty well spread among the levels. In the CTF map the top level serves as a connecting level as well as a way to get to the second level of the opposing base (the only other way into an opposing base is at ground level). In the DM map the courtyard also has a jump pad that leads up to the second level. The DM map really plays well with just about any number of players, and interestingly, it plays a lot different depending on how many people are running around. The CTF map gives some intense action no matter how many people are playing. Most weapons are available except for the BFG, and the shotgun is left out of the CTF map. Powerups are Quad and dual Regenerations in CTF, and Haste, Regen, and Megahealth in the DM map.
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3.12 MB
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February 02, 2002 |
6042 |
A medium sized, easy to learn CTF map with standard gothic textures and architecture. The ground floor layout is basically Q3DM1 turned into a CTF level.
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4.26 MB
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November 11, 2001 |
5992 |
Designed with q3ctf4 style of play in mind. But the overall gameplay is much more varied. It is not a rail fest! It contains 4 RL's. Floater CTF style in a variety of gametypes to please the CTF gamer of all kinds. It is fast paced, straight up get in, catch the flag and run it back if you can type of map. No dull moments here! Designed for CTF, TA and 3W.
ScreenShot
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4.18 MB
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March 16, 2002 |
5920 |
: This is my second release into the community. Another large Capture the Flag map, but this one is a base style. This map has different sounds for each room, something I'm not aware of another map doing. There is a center "Gun Room" that has the only Plasma Gun, Rocket Launcher, Grenade Launcher, and Lightning Gun in the map. Shotguns and Rail Guns are the only weapons outside of this room. There is plenty of ammo, health, and armor sprinkled around the rest of the map. Some custom textures by myself included as well as textures from Mr. Clean and GONNAKILLYA!
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4.78 MB
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June 20, 2002 |
5891 |
The map is based on a frozen rock/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement.
ScreenShot
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7.23 MB
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May 20, 2002 |
5077 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
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48.46 MB
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October 12, 2002 |
4597 |
The author's first CTF map. Bots are sorta messed up, but the map still owns.
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2.75 MB
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November 08, 2001 |
4278 |
Basic Capture The Flag. Hit the button to open the grate and det the mountains to create a secret passage to RR. Updated for Q3F2.
ScreenShot
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5.52 MB
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April 27, 2002 |
4207 |
Floater CTF style in a variety of gametypes to please the CTF gamer of all kinds. It is fast paced, straight up catch the flag and run it back if you can type of map. No dull moments here! Designed for CTF, TA, 3W and CCTF. This is a beta version.
ScreenShot
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3.75 MB
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February 02, 2002 |
4049 |
Another version of Q2CTF1, or McKinley Revival. Several things have changed, not the least of which is that you will not be swimming this time around. The lower route to the flag is over dry floors with a brief hop over some hellfog.
Shot1,
Shot2,
Shot3
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2.15 MB
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March 30, 2002 |
3927 |
Built in about a week, and being my first ctf map, I think this map turned out quite well. A space ctf level featuring such powerups as the Kamikaze, Guard, and Strength.
ScreenShot
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1.77 MB
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November 09, 2003 |
3406 |