A vanilla Quake3 version of the popular mpteam9 tourney map that was playable inside the Team Arena add-on. mpteam9 derives from q3tourney6_ctf, which later became mpq3tourney6. It's a bit larger, with 2 floors on each base, a couple new ways off the base.
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2.20 MB
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March 14, 2007 |
642 |
*If you liked Quake 2 as much as I did, this map is for you. We defeated the Strogg on their home world at high cost, but we did it. Now, back at one of their abandoned supply depots, strange sounds have been eminating from around the complex. Sounds that are all too familiar. Could it be, or are they just aberrations? As you move around the depot, you will hear Strogg voices calling from the past. In the tunnels, up on the ramps, high up by the grenade launchers, in the hallways. Ignore them or not, they will bring back nightmares from beyond the void. When you find the BFG, remember it was outlawed on Stroggos after the war. It is for display purposes only. If you want a Rocket Launcher, Lightning Gun, or Plasma Gun you need to follow the ramps to the upper level where the battle sounds and fly bys are still going on in a never ending nightmare.
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7.40 MB
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January 05, 2005 |
3008 |
A classic gothic map. The flag rooms are indeed pretty close, so you better work on the defense too. There are two CPMA specific jumps that can come in handy, but they aren't too important so OSP / VQ3 should be just fine.
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2.92 MB
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April 11, 2004 |
1506 |
Tight and intense CTF map in a concrete world with defense bunkers. Mirrored bases, easy but deadly acces to the flag.
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397.17 Kb
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February 23, 2004 |
2928 |
A conversion from the popular elite force map geothermal. Very fast gameplay and suitable upto 10 players but suits small games too. Has good bot support
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1.74 MB
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December 30, 2003 |
1960 |
Built in about a week, and being my first ctf map, I think this map turned out quite well. A space ctf level featuring such powerups as the Kamikaze, Guard, and Strength.
ScreenShot
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1.77 MB
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November 09, 2003 |
3406 |
I think someone took this level and broke it over their knees. It's L-shaped, which is quite interesting, with a few mini-hallways surrounding it, full sniping window, and a water passage entrance to each base.
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7.59 MB
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September 18, 2003 |
21996 |
This MapPack includes 18 different CTF maps, There are 2 flags per team, 1 weapon per map.
The concept of WTF-Q3A is quite simple. By default, everybody starts with full ammo, and only 1 weapon. By doing so, the WTF-Q3A looks like a MOD, but it's really conventional maps, humm! The focus is on gameplay through raw skill, not weapon manipulation.
This WTF-Q3A version 2 contains 18 maps from various authors, it's a team effort, to bring you the very best WTF'maps in CTF.
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27.19 MB
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September 07, 2003 |
16637 |
In collaboration with admins from the most important Q3F leagues and public servers and various members of the community, some of the most popular 3rd party maps have been gathered and now released within a single pack. Included maps:
q3f_openfire2b by War|ock
q3f_ultima by Riptor
q3f_hardcore by Xavier
q3f_tf2k by Riptor
q3f_simo by termi
q3f_softcore by VilePickle
q3f_dungeonz by Riptor, ildon
q3f_shutdown2 by Schakal
q3f_ice by atlan
q3f_impact by Riptor
q3f_swamp by l0g1c, 5anny
q3f_spit by Leon, 5anny
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62.25 MB
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August 31, 2003 |
6462 |
Small dynamical CTF map with repaired bugs from first version and better bot support. Not much in details but very funny on 2on2 or 3on3 CTF. Can be played on DM too.
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1.10 MB
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July 25, 2003 |
2125 |
Small dynamical CTF map. It is my first work on Radiant and for the Q3, so the details are for now messed up. But the map is a lot of fun!
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1.10 MB
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July 10, 2003 |
2045 |
This CTF map was designed with instagib in mind, however has been carefully setup for all weapons play. It's my 1st real map release and I'm relatively pleased with this final version. You can find me on ETG in #p[] or #fathorse as rezin. enjoy!
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2.97 MB
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July 10, 2003 |
1895 |
This is a port of the q2ctf level, Stronghold Opposition (q2ctf2) by david 'Zoid' kirsch, while this level has vastly undergone major structural changes to allow for the Q3F gameplay (imo) the design stays true to the original. This level Supports CTF in the Advanced flavour for Q3F beta2, other game mode weren't implemented as they are vastly underplayed throught the q3f community.
Shot1,
Shot2
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5.59 MB
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February 18, 2003 |
2427 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
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49.89 MB
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October 12, 2002 |
10958 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF. Maps included:
IL PONTE (ScreenShot)
BATTLE THE BOTS (ScreenShot)
EARTHCORE STATION (ScreenShot)
TWIN TEMPLES TRANSVERSE (ScreenShot)
TRIANGULATION (ScreenShot)
THE SOUND OF INEVITABILITY (ScreenShot)
SIN (ScreenShot)
DEVIL'S INFERNO (ScreenShot)
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48.46 MB
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October 12, 2002 |
4597 |
X3Maps is a CTF map pack made by a group of well known mappers in the CTF community. It includes 8 CTF maps that work with ThreeWave, Alliance, Team Arena, and regular CTF.
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49.98 MB
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September 02, 2002 |
2467 |
: This is my second release into the community. Another large Capture the Flag map, but this one is a base style. This map has different sounds for each room, something I'm not aware of another map doing. There is a center "Gun Room" that has the only Plasma Gun, Rocket Launcher, Grenade Launcher, and Lightning Gun in the map. Shotguns and Rail Guns are the only weapons outside of this room. There is plenty of ammo, health, and armor sprinkled around the rest of the map. Some custom textures by myself included as well as textures from Mr. Clean and GONNAKILLYA!
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4.78 MB
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June 20, 2002 |
5891 |
This was my first official release into the community. A large gothic styled Capture the Flag map that we have played at our LAN parties with a large group of people. Very fun with lots of room to move.
ScreenShot
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3.37 MB
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June 20, 2002 |
1921 |
The map is based on a frozen rock/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement.
ScreenShot
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7.23 MB
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May 20, 2002 |
5077 |
This patch correct some shading problems with ump1ctf2 and ump1ctf4.
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1.39 Kb
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May 08, 2002 |
2060 |