Large Base / Tech themed CTF map. Each base resides within a huge tower with the flag housed on a platform in a large central room. The megahealth floats on top of each base, accessible by a scenic route. You can also use air-control to slow your flight to the megahealth so you drop in on the flag from above. Designed for 8 to 12 players. Supports regular CTF, 3wave and TA.
Shot1,
Shot2,
Shot3
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6.74 MB
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April 05, 2002 |
15688 |
Small terrain ctf map but can be played in all game types.
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6.36 MB
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November 11, 2001 |
12093 |
I think someone took this level and broke it over their knees. It's L-shaped, which is quite interesting, with a few mini-hallways surrounding it, full sniping window, and a water passage entrance to each base.
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7.59 MB
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September 18, 2003 |
21981 |
: This is my second release into the community. Another large Capture the Flag map, but this one is a base style. This map has different sounds for each room, something I'm not aware of another map doing. There is a center "Gun Room" that has the only Plasma Gun, Rocket Launcher, Grenade Launcher, and Lightning Gun in the map. Shotguns and Rail Guns are the only weapons outside of this room. There is plenty of ammo, health, and armor sprinkled around the rest of the map. Some custom textures by myself included as well as textures from Mr. Clean and GONNAKILLYA!
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4.78 MB
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June 20, 2002 |
5889 |
A map for the Q3 Fortress mod. The map includes anti-spawndoor spam grates, and some other tweaks.
ScreenShot
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2.77 MB
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February 06, 2002 |
6609 |
A medium sized, easy to learn CTF map with standard gothic textures and architecture. The ground floor layout is basically Q3DM1 turned into a CTF level.
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4.26 MB
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November 11, 2001 |
5988 |
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4.33 MB
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November 22, 2001 |
11546 |
*If you liked Quake 2 as much as I did, this map is for you. We defeated the Strogg on their home world at high cost, but we did it. Now, back at one of their abandoned supply depots, strange sounds have been eminating from around the complex. Sounds that are all too familiar. Could it be, or are they just aberrations? As you move around the depot, you will hear Strogg voices calling from the past. In the tunnels, up on the ramps, high up by the grenade launchers, in the hallways. Ignore them or not, they will bring back nightmares from beyond the void. When you find the BFG, remember it was outlawed on Stroggos after the war. It is for display purposes only. If you want a Rocket Launcher, Lightning Gun, or Plasma Gun you need to follow the ramps to the upper level where the battle sounds and fly bys are still going on in a never ending nightmare.
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7.40 MB
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January 05, 2005 |
3003 |
There are three levels to this map. Most of the health is on the second level. Most of the armor is on the first. Ammo is pretty well spread among the levels. In the CTF map the top level serves as a connecting level as well as a way to get to the second level of the opposing base (the only other way into an opposing base is at ground level). In the DM map the courtyard also has a jump pad that leads up to the second level. The DM map really plays well with just about any number of players, and interestingly, it plays a lot different depending on how many people are running around. The CTF map gives some intense action no matter how many people are playing. Most weapons are available except for the BFG, and the shotgun is left out of the CTF map. Powerups are Quad and dual Regenerations in CTF, and Haste, Regen, and Megahealth in the DM map.
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3.12 MB
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February 02, 2002 |
6036 |
The author's first CTF map. Bots are sorta messed up, but the map still owns.
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2.75 MB
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November 08, 2001 |
4276 |
Tight and intense CTF map in a concrete world with defense bunkers. Mirrored bases, easy but deadly acces to the flag.
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397.17 Kb
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February 23, 2004 |
2927 |
The map is based on a frozen rock/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement.
ScreenShot
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7.23 MB
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May 20, 2002 |
5074 |
Another version of Q2CTF1, or McKinley Revival. Several things have changed, not the least of which is that you will not be swimming this time around. The lower route to the flag is over dry floors with a brief hop over some hellfog.
Shot1,
Shot2,
Shot3
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2.15 MB
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March 30, 2002 |
3920 |
A classic gothic map. The flag rooms are indeed pretty close, so you better work on the defense too. There are two CPMA specific jumps that can come in handy, but they aren't too important so OSP / VQ3 should be just fine.
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2.92 MB
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April 11, 2004 |
1506 |
Small dynamical CTF map. It is my first work on Radiant and for the Q3, so the details are for now messed up. But the map is a lot of fun!
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1.10 MB
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July 10, 2003 |
2044 |
Small dynamical CTF map with repaired bugs from first version and better bot support. Not much in details but very funny on 2on2 or 3on3 CTF. Can be played on DM too.
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1.10 MB
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July 25, 2003 |
2125 |
Basic Capture The Flag. Hit the button to open the grate and det the mountains to create a secret passage to RR. Updated for Q3F2.
ScreenShot
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5.52 MB
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April 27, 2002 |
4204 |
A vanilla Quake3 version of the popular mpteam9 tourney map that was playable inside the Team Arena add-on. mpteam9 derives from q3tourney6_ctf, which later became mpq3tourney6. It's a bit larger, with 2 floors on each base, a couple new ways off the base.
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2.20 MB
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March 14, 2007 |
642 |
In collaboration with admins from the most important Q3F leagues and public servers and various members of the community, some of the most popular 3rd party maps have been gathered and now released within a single pack. Included maps:
q3f_openfire2b by War|ock
q3f_ultima by Riptor
q3f_hardcore by Xavier
q3f_tf2k by Riptor
q3f_simo by termi
q3f_softcore by VilePickle
q3f_dungeonz by Riptor, ildon
q3f_shutdown2 by Schakal
q3f_ice by atlan
q3f_impact by Riptor
q3f_swamp by l0g1c, 5anny
q3f_spit by Leon, 5anny
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62.25 MB
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August 31, 2003 |
6455 |
This is a port of the q2ctf level, Stronghold Opposition (q2ctf2) by david 'Zoid' kirsch, while this level has vastly undergone major structural changes to allow for the Q3F gameplay (imo) the design stays true to the original. This level Supports CTF in the Advanced flavour for Q3F beta2, other game mode weren't implemented as they are vastly underplayed throught the q3f community.
Shot1,
Shot2
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5.59 MB
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February 18, 2003 |
2424 |