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Version 1.52 is the last version of Alternate Fire for a few months, then I'll add bot support. New features include:
  • Nasy bug fixed - random kicking of players when a lightning gun is fired (very, very rare, but very annoying - I actually think there's a bug in the game engine that caused it)
  • Weird bug fixed - BFG overload before a match started would sometimes put people in permanent spectator mode
  • A few cosmetic things added which I don't remember but they seemed like good ideas at the time :)
  • Teammate health indicator added - when you put your crosshair on a teammate you see his health and armor
  • More chaff to get - when you frag a player with a machinegun, they drop the machinegun with 50 ammo like any other gun
  • 1.44 MB October 21, 2001 5304

    The biggest single change has been the revamping of the chat filter, and the addition of a name filter. They're opt-in, which means that they're off by default, and they work on the client side. The ******* thing's smart as ****, or at least I think so, so I'm asking you all to try to break it. Really - break my chat filter! You can enable it in the GAME OPTIONS menu.
    1.44 MB October 09, 2001 832

    Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. Every ammo box, if damaged enough, will explode. A few other changes have been made to smooth out gameplay and make things more interesting in general.
    1.45 MB September 28, 2001 1827

    Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:

  • full bot support
  • offhand grappling hook server option
  • vampiric health that alternates for mega health and small health spheres
  • shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
  • customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
  • weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
  • projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
  • you can toss whatever flags you have - press the "use" key to do it
  • new sounds
  • altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
  • better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
  • a bunch of little fixes and tweaks to smooth things out
  • 1.92 MB May 25, 2002 8350

    Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:

  • full bot support
  • offhand grappling hook server option
  • vampiric health that alternates for mega health and small health spheres
  • shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
  • customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
  • weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
  • projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
  • you can toss whatever flags you have - press the "use" key to do it
  • new sounds
  • altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
  • better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
  • a bunch of little fixes and tweaks to smooth things out
  • 1.95 MB May 25, 2002 20026


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