Version 1.52 is the last version of Alternate Fire for a few months, then I'll add bot support. New features include:
Nasy bug fixed - random kicking of players when a lightning gun is fired (very, very rare, but very annoying - I actually think there's a bug in the game engine that caused it) Weird bug fixed - BFG overload before a match started would sometimes put people in permanent spectator mode A few cosmetic things added which I don't remember but they seemed like good ideas at the time :) Teammate health indicator added - when you put your crosshair on a teammate you see his health and armor More chaff to get - when you frag a player with a machinegun, they drop the machinegun with 50 ammo like any other gun
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1.44 MB
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October 21, 2001 |
5304 |
The biggest single change has been the revamping of the chat filter, and the addition of a name filter. They're opt-in, which means that they're off by default, and they work on the client side. The ******* thing's smart as ****, or at least I think so, so I'm asking you all to try to break it. Really - break my chat filter! You can enable it in the GAME OPTIONS menu.
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1.44 MB
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October 09, 2001 |
832 |
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. Every ammo box, if damaged enough, will explode. A few other changes have been made to smooth out gameplay and make things more interesting in general.
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1.45 MB
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September 28, 2001 |
1827 |
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support
offhand grappling hook server option
vampiric health that alternates for mega health and small health spheres
shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
you can toss whatever flags you have - press the "use" key to do it
new sounds
altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
a bunch of little fixes and tweaks to smooth things out
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1.92 MB
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May 25, 2002 |
8350 |
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support
offhand grappling hook server option
vampiric health that alternates for mega health and small health spheres
shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload)
customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu)
weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible
projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them)
you can toss whatever flags you have - press the "use" key to do it
new sounds
altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control
better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20)
a bunch of little fixes and tweaks to smooth things out
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1.95 MB
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May 25, 2002 |
20026 |