Another large FFA/Team DM map for Quake 3. This beastie came together with surprising ease, other then some initial shader problems (huge props to ydnar--can you feel the love?). The layout is pretty sprawling with a great deal of height and vertigo-inducing bits. This level started off as a tourney (1-on-1) map, believe it or not, and after a number of people told me that it felt too big for one-on-one, I went crazy and added about another 60-70% to it and turned it into what it is now.
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7.19 MB
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January 04, 2002 |
1540 |
A large FFA/Team DM map for Quake 3. This map was about six months in the making and went through serious revision a few times as the author came up with better ideas and ways to improve it. It's certainly his best work so far and he's pretty proud of it. The layout is quite complex, but it's surprisingly easy to get from anywhere to anywhere in just a few seconds, once you know all the tricks.
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4.77 MB
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September 21, 2001 |
3809 |
Small, tight 3-5 player dm set on a floater with a few places to hide.
ScreenShot
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1.28 MB
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April 13, 2002 |
2255 |
These are 2 rebuilds for quake 3 of the well known map called amphi.
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1.43 MB
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September 23, 2008 |
364 |
Compact map for fragfest ffa and tourneys, uses new textureset, made especially for this map, and 'elbrus' skybox above.
ScreenShot
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2.91 MB
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April 02, 2003 |
966 |
Medium, 2-5 players. An excellent 1on1 if you don't mind the Haste.
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3.35 MB
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November 12, 2001 |
1420 |
Remake of Spyglass2 is based on Jeremy Statz ctf_spyglass map for Star Trek Voyager Elite Force, Jeremy Statz and Ravensoft holds the credit and copyright. All gametypes supported.
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1.97 MB
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February 21, 2003 |
3468 |
A very dark, very green map. Electricity, green slime, black brick, and solid steel beams make up the soul of the map. Slightly inspired by a really cool anime series called "Lain", but really has nothing much at all to do with it. This is a ffa or tourney map, to whichever is your liking.
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3.45 MB
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January 01, 2002 |
2197 |
My first released map to the public. I really enjoyed the space maps that came with Q3, and decided to make one myself for my first map. Despite all the bugs and errors in the map, it does play pretty well. Makes a good change from the usual symmetrical space maps.
ScreenShot
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1.40 MB
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November 09, 2003 |
1094 |
A moonbase-type DM map. Includes bot support.
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4.01 MB
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December 03, 2002 |
1211 |
A very unusual map for me. It was made with a GeForce 4 Ti 4400 deluxe. Thus, lots of detials. Nice textures and complex geometry. Polished lighting make the geomentry, mentioned above, even more impressive. The map was originaly intended for Tourney, but as it turns out, it's probably even better for pure... classic... DEATHMATCH! Will make a great event at a lanparty.
ScreenShot
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3.86 MB
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October 18, 2002 |
1342 |
An evil Castle in which anything can happen.
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5.33 MB
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December 30, 2001 |
1882 |
bigbox, 2 levels, 1st level terra-like, 2nd maze-like. w/ bot support
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520.98 Kb
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April 04, 2002 |
977 |
My 1st map, big box with 2 levels, 1st level ala-terra, 2nd is maze-like. Type: map test1 in the console to play.
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525.82 Kb
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March 31, 2002 |
575 |
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3.15 MB
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October 22, 2002 |
1654 |
A small 3 to 6 person tech-style DM with lots of jump pads and emphasis on vertical gameplay.
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2.14 MB
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November 11, 2001 |
1104 |
Nice and easy base somewhere out there. Dark alleys and rooms on several levels. Very well connected rooms and several ways to get somewhere... Plays very well with bots who don't seems to like grenades :) They love to trip on them, some strange idea commiting suicide on a grenade, I'd prefer /kill.
Old but well preserved Gothic Castle themed map with some posibillities to jump upon your enemy. Nice hallways and open areas. Not much places to hide and seek but big fun in very fast paced games both online and Lan. Plays very well against 3-5 both on 'Hurt me plenty'.
Really cooL med. size DM lvl.
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5.30 MB
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November 11, 2001 |
1027 |
The first ever custom made map for Quake3 back on December 15th of 1999. (
ScreenShot)
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1.52 MB
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December 11, 2001 |
1386 |