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Articles

Quake2World Preview
By: RailWolf March 11, 2008

Quake2World is an upcoming free, standalone game that encompasses a Quake2-made-modern feel with hints Quake1 and Quake3.


Quake Live, Ideas for Success
By: Roger LaMarca February 24, 2008

An opinion piece discussing Quake Live, the upcoming advertisement based free version of Quake3 from id Software. Along with commentary about the facts we know about Quake Live, ideas are discussed such as compensating community developers to their contributions to the game, providing tools to port over previous content created for Quake3, the up-hill battle id Software faces in promoting Quake Live to the masses, and the problem that has arisen communicating the main concepts behind Quake Live.


Enemy Territory: QUAKE Wars Preview
By: Roger LaMarca April 02, 2007

I had the chance to preview Enemy Territory: QUAKE Wars at a press event held by Activision. The preview discusses the two new maps, Ark and Sewer, where the game currently is in development, the online statistics system, the reward and achievement system, and much more!


Todd Hollenshead on Piracy @ GDC 2007
By: Roger LaMarca March 09, 2007

id Software CEO Todd Hollenshead spoke at 2007 Game Developers Conference about piracy in the video game industry. He discussed why the gaming community should care about the rampant rise of piracy, what solutions are available, id's personal problems and successes with piracy, and what the future holds.


id Software GDC Interview
By: Roger LaMarca March 07, 2007

An interview with id Software's Marty Stratton and Steve Nix. In the interview we discuss engine licensing, console development, piracy, digital distribution, and QuakeCon.


Inside id Software
By: Roger Lamarca September 13, 2006

An inside look at the id Software offices in Mesquite, Texas. Check out the id headquarters through High Defintion video and pictures.


Quake4 1.3 Point Release Review
By: Roger LaMarca July 28, 2006

An in-depth review of the Quake4 1.3 Point Release. The article discusses the new features and fixes the update has to offer. The article was originally written as the world exclusive preview of the 1.3 Point Release for Quake4.


My WSVG Media Experience
By: Roger LaMarca July 10, 2006

My experience covering the World Series of Video Games Summer 2006 event. It starts off discussing my


id Software's Community Liaison
By: Roger LaMarca March 02, 2006

An interview with Adam "SyncError" Pyle, id Software's community liaison.


id Software's History of Community Support
By: Roger LaMarca March 02, 2006

The article discusses id Software's history of directly supporting the QUAKE community. From hiring community developers to supporting older games extensively, id has shown how much they care.


Enemy Territory: Quake Wars Preview
By: Drew "Prognar" Campbell January 26, 2006

A preview of "Enemy Territory: Quake Wars" from a exhibition of the game held at Activision.


My Unique Winter CPL Experience
By: Roger LaMarca December 26, 2005




g0d-trito Interview
By: Roger LaMarca August 25, 2005

Therese "trito" Andersson is a member of the hugely successful Girlz of Destruction clan which held the three top spots in the Ms. QuakeCon tournament. trito herself  placed third place in the first annual Ms. QuakeCon tournament.



Ash Interview
By: Roger LaMarca July 20, 2004

An interview with Travis 'Ash' Bradshaw, the director of of Volunteers for QuakeCon.


id Software QuakeCon 2003 Keynote
By: Roger LaMarca August 20, 2003

An overview of the question and answer session at QuakeCon 2003 at which id Software answered mainly questions dealing to Doom3. On hand at the event were id Software's Todd Hollenshead, Fred Nilsson, Robert Duffy, and Tim Willits.


Sean "Daler" Price Interview
By: Roger LaMarca & UltimateP May 22, 2003

Sean "Daler" Price is one of the rising stars on the pro-gaming scene. He recently placed 2rd at QuakeCon 2002 winning $10,000 and placed 2nd in the World Cyber Games New York Finals. He is currently getting ready to travel to Korea to represent the United States in the World Cyber Games (WCG).


Johnathan "Fatal1ty" Wendel Interview
By: Roger LaMarca November 18, 2002

Johnathan "Fatal1ty" Wendel is the most notable Quake3 player in the world. Fatal1ty has dominated the Quake3 scene since 1999 winning more tournaments then any other player. Fatal1ty talks about what an average day is like, the auction for gaming lessons with him on Ebay, his thoughts on Doom3, and many other topics.


Michael Flatley Interview
By: Roger LaMarca September 16, 2002

This is an interview with one of the greatest Quake3 trick jumpers of all time Michael Flatley. He is the author of movies such as Tribulation and Cosmodic.


Tim Willits Interview
By: Roger LaMarca August 26, 2002

An interview with id Software's lead designer Tim Willits. Tim talks about the new generation of level editing in Doom3, his favorite maps of all time, how designers and coders work together, and many other subjects.


Tony Ray PunkBuster Interview
By: Roger LaMarca August 05, 2002

An interview with Tony Ray, the head of Even Balance which makes Punkbuster anti-cheat software. The interview was conducted just before the release of the Quake3 1.32 Point Release which included the anti-cheat software.


John "ZeRo4 "Hill Interview
By: Roger LaMarca July 29, 2002

An interview with John "ZeRo4 "Hill, a Quake3 professional gamer. ZeRo4 is considered by many the best Quake3 player in the world.


David "crt" Wright Interview
By: Roger LaMarca May 10, 2002

A small interview with David "crt" Wright, the author of the RocketArena3 modifications for Quake3.


Dekard Interview
By: Roger LaMarca October 16, 2001

An interview with Dekard from the Threewave CTF mod team.


Kevin 'OomJan' Gardthausen Interview
By: Roger LaMarca December 31, 1969

This is an interview with Kevin 'OomJan' Gardthausen the author of Seismovision, a versatile demo player for such games as Quake3, RTCW, and Half-Life.


Urban Terror is a "realism" based mod built on the Quake3 engine. It can be played as a stand-alone game or as a Quake3 mod. This means you do not have to have a copy of Quake3 to play this game. Is Urban Terror like Counter-Strike? No, not really. The game play is quite different, much faster playing than CS. We also do not have a buying system implemented, we don't defuse bombs or rescue hostages.
A High Definition video from QuakeCon 2007 showing off id Software's next game "Rage". It will be a post-apocalyptic style FPS/racing game. The video runs a little over a minute.
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Video of John Carmack's keynote address to QuakeCon 2007. The video runs a little over an hour. Carmack discusses id Software's upcoming projects such as "Rage", their newly announced game using the id Tech5 engine, Quake0, a web-based version of Quake3, his experience of developing portable gaming technology, id's decision to hire a second team of developers, and much, much more.
A presentation of the Enemy Territory; Quake Wars game by id Software's Kevin Cloud and Splash Damage's Paul Wedgewood. Kevin and Paul discuss many topics related to ET: QuakeWars including the game's many classes, the unique player physics, megatexture technology, and the different gameplay styles the game possesses.
A look inside the company that brought us Quake, Doom, and Wolfenstein. Experience id with High Definition video and pictures.
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