Quake2World Preview

Author: RailWolf
Published: 2008-03-11

(Post a Comment)

Quake2. It has just turned 10 years old, yes, but there is still a huge fan base for it; is evidence of this. There have been many updated clients for the game over the years, with graphical improvements as well as many security fixes for both server and client. What makes Quake2World different from Quake2 ?

A completely rewritten graphics engine graces the game with many enhancements: Crisp, clean textures with very fast frames per second, plus the ability to render atmospheric weather effects like rain, snow, and fog. It almost has a Quake3 feel to the rendering, while keeping some nostalgic Quake2 physics. But, just like QuakeWorld, there is no in-game menu, it's all console.

Several of the maps you'll find that come with the game are Quake1 and Quake2 remakes, but they have been pushing out some custom maps for it as well at a nice rate. One nice feature of it's map ability, is that it supports legacy Quake2 maps, so you can easily just plug in your favorite custom maps from Quake2 and they'll work on Quake2World. The maps I've had the pleasure of playing on in deathmatch, custom or remake, have been very nice with fast gameplay in every area.

The game has slightly faster player movement than that of Quake2 so you might find that while playing on maps that present several items accessible by double-jumping, like q2dm1 for instance, some of the trick jumps can be over-shot accidentally (like the triple box jump to mega.)

It features several classic modes of play 'right out of the box' including: Deathmatch, Capture the Flag, Insta-Gib, Rocket Arena, and Teams. An interesting feature is the stats logging. You can either set up a MySQL database for your Quake2World server and have everything logged in a database, or it can do the basic textfile logging.

Overall this is a fun game that seems to keep getting better. jdolan and his team have been working on it for quite some time, and they are getting near an end product. You can currently download and play a working version for both Linux and Windows. Once this game is finished, I think it will be a great addition to the Quake games and its players.

Beta version and more screen shots are available from

The team:
* Jay 'jdolan' Dolan - Technical Lead
* Marcel 'maci' Wysocki - Infrastructure, Win32 Port Maintainer
* Stijn 'Ingar' Buys - Level Designer, Developer
* Juha 'jhaa' Merilä - 3D Artist
* Antti 'Karvajalka' Lahti - 3D Artist
* Dan 'Cardo' Shannon - Level Designer
* Dale 'supa_user' Blount - Contributing Developer

By Anonymous Quaker  February 24, 2009
Score: 0    (Reply)   
How do you change the mouse sensitivity in this game?

    By Roger  March 23, 2008
    Score: 0    (Reply)   

      By Anonymous Quaker  March 16, 2008
      Score: 0    (Reply)   
      Looks promising. But I hope they do have an in-game menu, like Ezquake for QuakeWorld has. Please learn from that - players DO like to be able to change settings via menu, especially newcomers.

        By Anonymous Quaker  March 16, 2008
        Score: 0    (Reply)   
        <3 Quake2World

          By Anonymous Quaker  March 11, 2008
          Score: 0    (Reply)   
          Looking good Jdolan ~ Deguisse

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