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Dekard Interview |
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| Author: Roger LaMarca Published: 2001-10-16 |
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This is a interview with Dekard from the ThreeWaveCTF mod team.
PlanetQuake3: What is your job on the ThreeWaveCTF team?
Dekard: My official title is artist although Sludge and Kilderean did
some of the art as well in Threewave. I also am pretty much help with technical
support since the release. I am all over the place currently, trying to help
people with any issues they are currently experiencing.
PlanetQuake3: What does a artist do?
Dekard: From Desktop promotional stuff to webdesign stuff to texturing as
well. I first started out doing textures for Classic CTF back prior to the
DreamCast Textures being able to be used in maps. A few of the guys wanted to
use Team Arena textures so I tried remaking similiar textures for a couple of
our maps. I really do have a new found respect for texture artists, especially
the calibur of textures in the Team Arena pack.
PlanetQuake3: What was your involvement on the ClassicCTF mod team?
Dekard: I actually joined up with Classic CTF guys back prior to 1.0 when I
borrowed their runes for my ArenaCTF mod. I ended up doing some art for them for
their menu system. As I couldn't get my mod off the ground very easily, I stuck
it out with the CCTF folks and ended up doing more and more art for them. Then
after releasing 1.12 we ended up being merged into Threewave.
PlanetQuake3: Where you a big fan of Quake2 CTF?
Dekard: I played Q2CTF fairly regularly back in the day, I hate to say it
but I usually played RA2 and LithiumII more simply because I was the
administrator of the Tampa RoadRunner servers and those were the two mods we
served up there. When we felt like playing elsewhere that is when we played
Q2CTF.
PlanetQuake3: Who came up with the portal idea?
Dekard: I believe the portal is Casey's brainchild. The whole "Threewave
Unification Project" was originally defined as the portal where clients
could join a server and pick any of 64 maps thus unifying the maps and the
servers so mappers could finally get the credit they deserve. As we all know how
many servers don't run custom maps because it empties servers so it's always
been a catch 22. Casey's idea works well. It wasn't until Classic CTF got to
talking with Threewave and ended up merging together was when the definition
twisted and everyone assumed the unification meant the merging of Threewave and
CCTF. It was always about the unification of maps and the server voting. As far
as I know.
PlanetQuake3: Just if anyone was wondering, tell us how Zoid helped out.
He told me, "I was just a supporter this round."
Dekard: Yeah, I'm not too sure he was definitely behind the scenes, I
know Casey talked to him several time throughout the whole process. I mean Zoid
was the inspiration for this, it was a tough job making sure we live up to the
Threewave name. I
mean Zoid helped define Quake CTF. You wouldn't want to tarnish his name or the
Threewave name. So, we had to make sure we were proud of our work or we'd never
release it.
PlanetQuake3: Did you enjoy working on a mod as big as Threewave?
Dekard: Yes, for me this was one of the largest things I've worked on,
I've been fairly visible in the Quake scene because of Antibotics (Q2 antibot
site) that became Gameadmins.com, so I've had a lot of discussions with several
id personnel and knew a lot of people in the mod world. I used to frequent
forums with Rhea from OSP, and worked on several things with the old Matchmod
group. In fact, Kilderean was helping me with ArenaCTF and I asked him to
replace our Classic CTF coder when we needed someone to help code Classic CTF
from scratch for Threewave, he had made PureCTF mod, a mod very similar to
Classic CTF. It was definitely an experience. Working with individuals in
several different time zones, waiting hours/days for a simple yes or no question
was sometimes aggravating but for the most part with the little arguments we had
I wouldn't change it for the world. The whole Threewave team is a great group of
guys who believe in what they are doing and want to do it right. It's nice to be
part of a group with a clear site of a goal like they have.
PlanetQuake3: What did you like least about working on a mod like
Threewave.
Dekard: Well, that question is two fold. With a name like Threewave you
pretty much have to have a kickass mod out of the gate or you might as well just
shut down and move away so people can't find you and beat you because you ruined
the Threewave experience for them. So to say there was a little pressure was an
underestimate. At least for me, I'm used to doing art for leisure. Web graphics,
etc.. on my own. Not on a schedule or at the drop of a hat. So yeah that was a
big one. Also the time zone thing I think hampered us a little bit, we'd have
testing in Pacific Time Zone around 7 PM and I'm an East coaster so it ended up
being a pretty late night for me if I wanted to help test with everyone. I think
after all was said and done though it wasn't as big of deal as I made it out to
be, and it all turned out for the best. I really enjoy working with the guys,
not much to dislike.
PlanetQuake3: What are the future plans for Threewave?
Dekard: heh.. Where's my money? We have some plans in progress to put out
a intermediate patch to bring up some better match functionality and any bug
fixes that have popped up since the release. Luckily, I haven't seen 'many'
issues arise we haven't been able to fix with a little careful reading and
planning with clients having issues. We learned a little with this release and
overall the project was released with little issues, what we did learn on this
release will help make the next update smoother and with more information for
the clients who may have troubles. I really can't say much else on our plans as
they are talk right now and I wouldn't want to say something that ends up being
changed between now and then.
PlanetQuake3: Anything you'd like to say?
Dekard: Download
Threewave and tell 5 of your friends to download and play it too!! If you
don't something bad will happen to you!
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